Template:SkillText/vi: Difference between revisions
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Text replacement - "CAPassive1.png" to "CodeEmpressPassive1.png"
m (Text replacement - "[[Killing Howl|" to "[[Secret Wolf Arts - 'Killing Howl'|") |
Shironsaki (talk | contribs) m (Text replacement - "CAPassive1.png" to "CodeEmpressPassive1.png") |
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*Wolf Stance 1: Dash [Z] or activate with ZZ[Z] | *Wolf Stance 1: Dash [Z] or activate with ZZ[Z] | ||
| Rakshasa= | | Rakshasa= | ||
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | '''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | ||
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | *Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | ||
| Exorcism= | | Exorcism= | ||
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | '''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X]. | *Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X]. | ||
| Phantom Fox= | | Phantom Fox= | ||
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | '''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | ||
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | *Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | ||
}} | }} | ||
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<font color="FFC000">'''Defy Time Ability'''</font> | <font color="FFC000">'''Defy Time Ability'''</font> | ||
*Up to 3 pylons can be placed within a short timespan. | *Up to 3 pylons can be placed within a short timespan. | ||
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/ | *Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Energy/Mutation Points/Combination Points/ECP are recorded. | ||
*Dying while the ability is maintained will cause resurrection to the recorded point in time. | *Dying while the ability is maintained will cause resurrection to the recorded point in time. | ||
*The ability takes priority over other resurrection effects. | *The ability takes priority over other resurrection effects. | ||
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| RevolverMastery= | | RevolverMastery= | ||
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | <font color="9370DB">'''Chain Revolver/Blade Skill'''</font> | ||
*On all hits, [[Revolver Mastery]] has a chance of inflicting | *On all hits, [[Revolver Mastery]] has a chance of inflicting {{se||Bleed}}. | ||
| Moving Shot= | | Moving Shot= | ||
<font color="FFCC00">'''Elusive Motion'''</font> | <font color="FFCC00">'''Elusive Motion'''</font> | ||
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| Western Fire= | | Western Fire= | ||
<font color="FFCC00">'''Western Fire'''</font> | <font color="FFCC00">'''Western Fire'''</font> | ||
*Pierces all enemies and has a 33% chance of inflicting | *Pierces all enemies and has a 33% chance of inflicting {{se||Bleed}} | ||
*When hit from behind, skill can be used. (Super Armor when used) | *When hit from behind, skill can be used. (Super Armor when used) | ||
*If activated when hit from behind, cooldown is doubled. | *If activated when hit from behind, cooldown is doubled. | ||
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| IronBody = Damage Reduction greatly increased and removes debuffs when activated. | | IronBody = Damage Reduction greatly increased and removes debuffs when activated. | ||
| WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward. | ||
| SwordShield = | | SwordShield = {{se||Bleed}}'s effect increased. | ||
| SwordFall = Conwell amount increased by 2. | | SwordFall = Conwell amount increased by 2. | ||
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| FlameWave = Damage is decreased by 30%, but skill will hit twice. | | FlameWave = Damage is decreased by 30%, but skill will hit twice. | ||
| MagicMissile = Skill will inflict hitstun for a longer duration. | | MagicMissile = Skill will inflict hitstun for a longer duration. | ||
| DarkWave = | | DarkWave = {{se||Curse}} debuff's effect increased by 50%. | ||
| PoisonousCloud = Duration and Range increased by 1.3 times. | | PoisonousCloud = Duration and Range increased by 1.3 times. | ||
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | ||
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*Skill action speed increased by 1.3 times. | *Skill action speed increased by 1.3 times. | ||
| GatlingGun = While standby, MP consumption decreased by 2. | | GatlingGun = While standby, MP consumption decreased by 2. | ||
*On successful hit, has a 5% chance of inflicting ''' | *On successful hit, has a 5% chance of inflicting '''{{se||Bleed}}'''. | ||
| Flamethrower = '''Burn''' debuff damage is increased. | | Flamethrower = '''Burn''' debuff damage is increased. | ||
*'''Burn''' debuff duration is increased. | *'''Burn''' debuff duration is increased. | ||
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|1~2|1~3=[[File:Exclamation.png]] : Tất cả giá trị sát thương của các combo mới và có sẵn sẽ được x1.05, x1.1 và x1.15 khi đạt thăng lớp nhân vật thứ 1, 2 và 3.<br> | |1~2|1~3=[[File:Exclamation.png]] : Tất cả giá trị sát thương của các combo mới và có sẵn sẽ được x1.05, x1.1 và x1.15 khi đạt thăng lớp nhân vật thứ 1, 2 và 3.<br> | ||
| Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br> | | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br> | ||
| Gravity Ball Investigation=[[File: | | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | ||
| Swift Kicks=[[File: | | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | ||
| Power Shot=[[File: | | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | ||
| Arrow Mastery=[[File: | | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | ||
| Burning Nasod Hand=[[File: | | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | ||
| Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br> | | Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br> | ||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br> | | Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br> | ||
| Awakened Will: Veteran Commander=[[File: | | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Overheat combo damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br> | | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br> | ||
| Queen's Authority=[[File: | | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | ||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Sát thương đạn phép được tính trước [[Remodel Rifle]].<br> | | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Sát thương đạn phép được tính trước [[Remodel Rifle]].<br> | ||
| Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Sát thương đạn pháo được tính trước [[Modified Warhead]].<br> | | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Sát thương đạn pháo được tính trước [[Modified Warhead]].<br> | ||
| Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | ||
| Assimilation=[[File: | | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br> | ||
| Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | ||
| The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | ||
| Body of Fire=[[File: | | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | ||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | ||
| Nasod Armor Combo={{CNA|20px}} : Chỉ áp dụng khi Add đang trong [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], và sẽ kích hoạt sau {{CNAZ}} hoặc {{CNAX}}.<br> | | Nasod Armor Combo={{CNA|20px}} : Chỉ áp dụng khi Add đang trong [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], và sẽ kích hoạt sau {{CNAZ}} hoặc {{CNAX}}.<br> | ||
| Battle Gear=[[File: | | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Battle Gear]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br> | ||
| Transform=[[File: | | Transform=[[File:AddSharedPassive1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Transform]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br> | ||
| Overlimit=[[File: | | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Overlimit]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br> | ||
| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | ||
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| Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | ||
}} | }} | ||
| #default = | | #default = | ||
}} | }} |