Template:SkillTextKR: Difference between revisions
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Text replacement - "CAPassive1.png" to "CodeEmpressPassive1.png"
m (Text replacement - "[[Pulverization|" to "[[Secret Phantom Fox Arts - 'Pulverization'|") |
Shironsaki (talk | contribs) m (Text replacement - "CAPassive1.png" to "CodeEmpressPassive1.png") |
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*Targets hit get their Knockdown and MP reduced. | *Targets hit get their Knockdown and MP reduced. | ||
| SacredSpiritEnergy = | | SacredSpiritEnergy = | ||
<font color=FFC000>'''Sacred | <font color=FFC000>'''Sacred Energy'''</font> | ||
*Attacks grant [Sacred | *Attacks grant [Sacred Energy] (Max 8) | ||
*[[Secret Wolf Arts - 'Killing Howl'|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred | *[[Secret Wolf Arts - 'Killing Howl'|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Energy] as a [Ghost Wolf] that obliterates all enemies in its path. | ||
*[Ghost Wolf]: Damage over time and MP burn | *[Ghost Wolf]: Damage over time and MP burn | ||
*Upon activating [[Secret Rakshasa Arts - 'Purgatory'|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred | *Upon activating [[Secret Rakshasa Arts - 'Purgatory'|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Energy] as a [Spirit Balls] that flies toward the nearest enemy. | ||
*[Spirit Balls]: Area Explosion Damage and Slow | *[Spirit Balls]: Area Explosion Damage and Slow | ||
| InnerPeace = | | InnerPeace = | ||
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*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | *Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | ||
| Exorcism= | | Exorcism= | ||
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | '''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | *Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | ||
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| SoT= | | SoT= | ||
<font color="FFC000">'''Time Traveler'''</font> | <font color="FFC000">'''Time Traveler'''</font> | ||
*Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/ | *Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Energy/Mutation Points | ||
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | *If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | ||
*This ability has top priority over other resurrection skills. | *This ability has top priority over other resurrection skills. | ||
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<font color="FFCC00">'''Freezing Bullet'''</font> | <font color="FFCC00">'''Freezing Bullet'''</font> | ||
*Changes command bullets to frozen shots. | *Changes command bullets to frozen shots. | ||
*For 15 seconds, all bullets will inflict | *For 15 seconds, all bullets will inflict {{Se||Extreme Coldness}}. | ||
| EMP Storm= | | EMP Storm= | ||
<font color="FFCC00">'''EMP'''</font> | <font color="FFCC00">'''EMP'''</font> | ||
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<font color="FFCC00">'''Reinforced Units'''</font> | <font color="FFCC00">'''Reinforced Units'''</font> | ||
*[[RX-78 Land Runner]] | *[[RX-78 Land Runner]] | ||
*[[Air Mecha : Gale Force]] | *[[Air Mecha: Gale Force]] | ||
*[[Ez-8 Count Down]] | *[[Ez-8 Count Down]] | ||
*[[ | *[[EX-S Viper]] | ||
*[[Sparrow Factory]] | *[[Sparrow Factory]] | ||
*[[G-0 Battleroid]] | *[[G-0 Battleroid]] | ||
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<font color="FFCC00">'''MP generating skills'''</font> | <font color="FFCC00">'''MP generating skills'''</font> | ||
*[[RX-78 Land Runner]] | *[[RX-78 Land Runner]] | ||
*[[Air Mecha : Gale Force]] | *[[Air Mecha: Gale Force]] | ||
*[[Ez-8 Count Down]] | *[[Ez-8 Count Down]] | ||
*[[ | *[[EX-S Viper]] | ||
*[[Sparrow Factory]] | *[[Sparrow Factory]] | ||
*[[G-0 Battleroid]] | *[[G-0 Battleroid]] | ||
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| Bohren Vereisen = | | Bohren Vereisen = | ||
<font color="00ffcc">'''Cycle Chant : Freezing'''</font> | <font color="00ffcc">'''Cycle Chant : Freezing'''</font> | ||
*Hit targets are inflicted with [[Status Effects/ | *Hit targets are inflicted with [[Status Effects/Freeze|[Frozen]]] for 3 seconds. | ||
| Schwert Platzen = | | Schwert Platzen = | ||
<font color="00ffcc">'''Granted Power'''</font> | <font color="00ffcc">'''Granted Power'''</font> | ||
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**[Eid: Mut]: Increase Damage and ignore Guard. | **[Eid: Mut]: Increase Damage and ignore Guard. | ||
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance. | **[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance. | ||
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/ | **[Eid: Wille]: Increase the attack radius and give [[Status Effects/Move Slowdown|[Slowdown]]] debuff at a certain chance. | ||
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]]) | *[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]]) | ||
| Creation = | | Creation = | ||
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*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | *<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | ||
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind]. | **[Icy Flower] launches homing projectiles that inflicts the [Icy Wind]. | ||
**Inflict [[Status Effects/ | **Inflict [[Status Effects/Move Slowdown|[Slow]]] debuff to targets caught by the [Icy Wind]. | ||
| Alchimie Eid = | | Alchimie Eid = | ||
<font color="00ffcc">'''Alchimie Eid'''</font> | <font color="00ffcc">'''Alchimie Eid'''</font> | ||
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**Gain 30 MP per hit target. | **Gain 30 MP per hit target. | ||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze | *<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze | ||
**[[Status Effects/ | **[[Status Effects/Freeze|[Freeze]]] for 5 seconds. | ||
| Wechsel = | | Wechsel = | ||
<font color="07a785">'''Seed Absorption'''</font> | <font color="07a785">'''Seed Absorption'''</font> | ||
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| FlameWave = Damage is decreased by 30%, but skill will hit twice. | | FlameWave = Damage is decreased by 30%, but skill will hit twice. | ||
| MagicMissile = Skill will inflict hitstun for a longer duration. | | MagicMissile = Skill will inflict hitstun for a longer duration. | ||
| DarkWave = | | DarkWave = {{se||Curse}} debuff's effect increased by 50%. | ||
| PoisonousCloud = Duration and Range increased by 1.3 times. | | PoisonousCloud = Duration and Range increased by 1.3 times. | ||
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times. | ||
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| CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | ||
| HighSpeed= Increase speed by 10% for 6 seconds. (Up to 3 stacks) | | HighSpeed= Increase speed by 10% for 6 seconds. (Up to 3 stacks) | ||
| EnergyBurst= | | EnergyBurst= Energy Usage is decreased by 1. | ||
| Repel= | | Repel= Energy Usage is decreased by 1. | ||
| BindEnergy=Enables skill to target enemies behind you | | BindEnergy=Enables skill to target enemies behind you | ||
| RakshasaInferno=MP Usage is decreased by 30. | | RakshasaInferno=MP Usage is decreased by 30. | ||
* | *Energy Usage is decreased by 1. | ||
| ManaDrain= Maximum drain increased to 3 targets. | | ManaDrain= Maximum drain increased to 3 targets. | ||
| DarknessSever= Cooldown is decreased by 1 second | | DarknessSever= Cooldown is decreased by 1 second | ||
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|1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | ||
| Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br> | | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br> | ||
| Gravity Ball Investigation=[[File: | | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br> | ||
| Swift Kicks=[[File: | | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br> | ||
| Power Shot=[[File: | | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | ||
| Arrow Mastery=[[File: | | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | ||
| Burning Nasod Hand=[[File: | | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | ||
| Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br> | | Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br> | ||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br> | | Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br> | ||
| Awakened Will: Veteran Commander=[[File: | | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Overheat combo damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br> | | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br> | ||
| Queen's Authority=[[File: | | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | ||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | ||
| Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | ||
| Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | ||
| Assimilation=[[File: | | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br> | ||
| Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | ||
| The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | ||
| Body of Fire=[[File: | | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | ||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | ||
| Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | ||
| Battle Gear=[[File: | | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Transform=[[File: | | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Overlimit=[[File: | | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | ||
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| Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | ||
}} | }} | ||
| #default = | | #default = | ||
}} | }} |