Atlas City: Difference between revisions

4,665 bytes added ,  5 December 2023
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| LvFit=11480
| LvFit=11480
| DunMap=[[File:10-2map.png]]
| DunMap=[[File:10-2map.png]]
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:10-2mob1.jpg|60px]]
|[[File:10-2mob1.jpg|60px]]
| '''CODE_C_Proto''' - Nasod security robots.
| '''CODE_C_Proto''' - A grade C security Nasod.
|
|
*'''Energy Spike:''' Stab with its robotic appendage.
*'''Energy Spike:''' Stabs with its robotic appendage.
*'''Jet Trust:''' Rearrange itself into a jet and propel itself forward into players.
*'''Jet Trust:''' Rearranges itself into a jet and propel itself forward into players.
|-
|-
|[[File:Silence_Head.jpg|60px]]
|[[File:Silence_Head.jpg|60px]]
| '''CODE_C_Silence''' - A tall humanoid Nasod security unit armed with blades on its arms.
| '''CODE_C_Silence''' - A tall humanoid Nasod security unit armed with blades on its arms.
|
|
*'''Cloak:''' This unit is capable of making itself completely invisible as well as invincible. A faint trail of sparkles will emit from it while invisible.
*'''Cloak:''' This unit is capable of making itself completely invisible and immune to damage. A faint trail of sparkles will emit from it while invisible.
*'''Cross Slash:''' Attack with its two blade arms launching players. Typically done once it has revealed itself from cloaking.
*'''Cross Slash:''' Attacks with its two blade arms launching players. Typically done once it has revealed itself from cloaking.
*'''Blade Slash:''' Slash once with its blade.
*'''Blade Slash:''' Slashes once with its blade.
|-
|-
|[[File:Prober_Head.jpg|60px]]
|[[File:Prober_Head.jpg|60px]]
| '''CODE_C_Prober''' - A Nasod security unit armed with two ion cannons on its arms.
| '''CODE_C_Prober''' - A Nasod security unit armed with two ion cannons on its arms.
|
|
*'''Plasma Shot:''' Rearrange itself then fire a short range pulse of plasma.
*'''Plasma Shot:''' Rearranges itself then fire a short range pulse of plasma.
*'''Plasma Web:''' Fires a web of plasma out of its arms.
*'''Plasma Web:''' Fires a web of plasma out of its arms.
|-
|-
|[[File:Defender_Head.jpg|60px]]
|[[File:Defender_Head.jpg|60px]]
| '''CODE_C_Defender''' - A large Nasod security unit capable of arranging it parts in varying shapes.
| '''CODE_C_Defender''' - A large Nasod security unit capable of arranging its parts in varying shapes.
|
|
*'''Ram''' - It will rotate then ram into players.
*'''Ram''' - It will rotate then ram into players.
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|
|
*'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters.
*'''Jet Blasters:''' The unit will fire beams straight down out of its two blasters.
*'''Plasma Buster:''' Take in energy around itself then fire a concentrated ball of plasma downwards.
*'''Plasma Buster:''' Takes in energy around itself then fires a concentrated ball of plasma downwards.
|-
|-
|[[File:10-2mob1.jpg|60px]]
|[[File:10-2mob1.jpg|60px]]
| '''CODE_D_Proto''' - Nasod security robots that will drop in to intervene.
| '''CODE_D_Proto''' - Nasod security robots that will drop in to intervene.
|
|
*'''Energy Spike:''' Stab with its robotic appendage.
*'''Energy Spike:''' Stabs with its robotic appendage.
*'''Jet Trust:''' Rearrange itself into a jet and propel itself forward into players.
*'''Jet Trust:''' Rearranges itself into a jet and propel itself forward into players.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:New_Defender_Head.jpg|60px]]
|[[File:New_Defender_Head.jpg|60px]]
| '''CODE_B_New_Defender''' - A larger more powerful version of a '''CODE_C_Defender'''.
| '''CODE_B_New_Defender''' - A larger and more powerful version of a '''CODE_C_Defender'''.
|
|
*'''Ram''' - It will rotate then ram into players.
*'''Ram''' - It will rotate then ram into players.
*'''Top Spin:''' - Rearrange its parts and twirl them around itself.
*'''Top Spin:''' - Rearranges its parts and twirls them around itself.
*'''X Barrier''' - It will active a protective wall then push forward into players.
*'''X Barrier''' - It will active a protective wall then push forward into players.
'''Note:'''
'''Note:'''
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Launch Pad''' - A platform which propels players high into the air to reach places they would normally be unable to.
|'''Launch Pad''' - A platform which propels players high into the air.
|-
|-
|[[File:CODE_A_Surverylon.png|60px]]
|[[File:CODE_A_Surverylon.png|60px]]
|'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle.
|'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle.
*He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous.
*He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:CODE_A_Surverylon.png|60px]]
|[[File:CODE_A_Surverylon.png|60px]]
| '''CODE_A_Surveillan''' - The strongest Hunter Nasod in Atlas. It can transform into flight mode and has both mobility and power.
| '''CODE_A_Surveillan''' - The strongest Hunter Nasod in Atlas. It can transform into flight mode and has both mobility and power.
|
|
*'''Top Spin:''' Surveillan will lower its arms close to the ground and spin in circles while moving forward doing continuous hits.
*'''Top Spin:''' Surveillan will lower its arms close to the ground and spin in circles while moving forward dealing continuous hits.
*'''Barrage Punch:''' Surveillan will perform several jabs then finish off with a plasma punch.
*'''Barrage Punch:''' Surveillan will perform several jabs then finish off with a plasma punch.
*'''Plasma Shot:''' He will twirl then fire a large plasma ball which lingers and does rapid number of hits.
*'''Plasma Shot:''' Surveillan will twirl then fire a large plasma ball which lingers and deals a rapid number of hits.
*'''Aerial Gatling:''' Surveillan will ascend into the air then fire a barrage of shots out of its arm starting at a distance and progressively firing closer to itself.
*'''Aerial Gatling:''' Surveillan will ascend into the air then fire a barrage of shots out of its arm, starting from the outer edges of the arena and gradually moving inwards.
*'''Jet Mode:''' He will transform into his mobile jet form and fly to one side of the map striking any players in its path before retreating into the background.
*'''Jet Mode:''' Surveillan will transform into its mobile jet form and fly to one side of the map, striking any players in its path before retreating into the background.
*'''Security Call:''' While in the background he will summon swarms of varying Nasod units.
*'''Security Call:''' While in the background, Surveillan will summon swarms of varying Nasod units.
*'''Assault Blaster:''' While in the background he will fire at players in sets of six shots indicated by an aiming reticle.
*'''Assault Blaster:''' While in the background, Surveillan will fire at players in sets of six shots indicated by aiming reticles.
**He will fire 6 shots at each player simultaneously, making a potential 24 shots per round. This makes party play hazardous.
**He will fire 6 shots at each player simultaneously, making a potential 24 shots per round. This makes party play hazardous.
'''Note:'''
'''Note:'''
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
<span style="display:none">}}</span>
<dfn>}}</dfn>
|Dialogue=
|Dialogue=
{{tabs
{{Tabber
|name=Dialog
|$divclass=tabber-vertical
|tab1=Mid Dungeon Dialogue
|Mid Dungeon Dialogue=
|contents1=
*{{StoryIcon|Surveillan}} '''Surveillan''': ''CODE_A_Message: Cube Hijacker. Culprit tracked.''
*{{StoryIcon|Surveillan}} '''Surveillan''': CODE_A_Message: Cube Hijacker. Culprit tracked.
*{{StoryIcon|Surveillan}} '''Surveillan''': ''CODE_A_Message: Culprit targeted. Fire!''
*{{StoryIcon|Surveillan}} '''Surveillan''': CODE_A_Message: Culprit targeted. Fire!
|Boss Intro Cutscene=
|tab2=Boss Intro Cutscene
*{{StoryIcon|Surveillan}} '''Surveillan''': ''Target Intruder Finished. [Battle Mode Operation]''
|contents2=*{{StoryIcon|Surveillan}} '''Surveillan''': ''Target Intruder Finished. [Battle Mode Operation]''
|Dungeon Victory Quote=
|tab3=Dungeon Victory Quote
{{tabber
|contents3=
|$divclass=tabber-horizontal
|Normal=
{{CharsTabs
{{CharsTabs
|EL=
|EL=
*'''Elsword''': ''-''
*'''Elsword''': ''Wanted criminals?! The cubes have been getting stolen this whole time?! By who…?!''
*'''Elsword''': ''-''
*'''Elsword''': ''Just blindly attacking… I'll repay them! Those Nasod bastards...''
*'''Elsword''': ''-''
*'''Elsword''': ''The enemies are getting stronger… I have to get stronger, or else…!''
|AI=
|AI=
*'''Aisha''': ''-''
*'''Aisha''': ''The pipelines that the cubes are following are connected to the city. Let's thoroughly investigate!''
*'''Aisha''': ''-''
*'''Aisha''': ''Woah! Those bastards are suddenly attacking!''
*'''Aisha''': ''-''
*'''Aisha''': ''Diceon… If we use this well, maybe Elrios will become rich and plentiful, too.''
|RN=
*'''Rena''': ''I'm out of breath… we barely escaped… what's this about a cube hijacker…?''
*'''Rena''': ''What's with them…?! Don't just attack mindlessly!''
*'''Rena''': ''Solace… why did you escape so far with the El Lady? For what reason? Is there something more to the legend?''
|RA=
*'''Raven''': ''Those Nasod patrol officers… they are pushing with systematic movements. Don't let your guard down…!''
*'''Raven''': ''We have to defeat all these monsters to get to Elysion. It's not going to be easy...''
*'''Raven''': ''A command to catch the culprit… I'm getting reminded of the past… it's not a good feeling.''
|EV=
*'''Eve''': ''Third generation Nasods… Although it's nice to see an advanced race I'm familiar with… Something feels bad.''
*'''Eve''': ''Are you saying we stole the Diceon cubes? What nonsense…!''
*'''Eve''': ''Diceon ore that amplifies the energy of El… It makes sense that the Nasod civilization has advanced so far.''
|CS=
*'''Chung''': ''Cube hijackers… this is absurd! How can we prove our innocence?''
*'''Chung''': ''Even the guards are this strong… How strong will the boss of this area or the Nasods in Elysion be then?''
*'''Chung''': ''I won't fall here…! Let's go, destroooyer…!''
|AR=
*'''Ara''': ''W-We didn't steal any cubes! Ahh! Why won't you listen?!''
*'''Ara''': ''Eun… what do you think father is doing right now…? I'm… on the path to save the world, but...''
*'''Ara''': ''Diceon… this is similar to what Lord Wally was digging up in Bethma… right?''
|ES=
*'''Elesis''': ''Are we going to Elysion through that tower in the distance? I can't see the top… how tall is this thing?''
*'''Elesis''': ''El… Lady… Solace… I remember sad faces. Ah, my head…!''
*'''Elesis''': ''Keuk…! A command to catch the culprit..?! Did Yuno give us the right information?!''
|AD=
*'''Add''': ''This is starting to get exciting! The more research samples, the better! Fight me!''
*'''Add''': ''This is a little harsh for a welcome, isn't it? Well, you won't be able to welcome me at all now. Kukuku...''
*'''Add''': ''Even with someone continuously stealing Diceon… there's still so much energy of El that exists. What do they need it for?''
|LC=
*'''Lu''': ''How dare you accuse me…!''
*'''Lu''': ''Disappearing cubes and Solace… what exactly is being planned here…!''
*'''Ciel''': ''…Is this where the clue of the 'New Energy' reside, Lu?''
*'''Ciel''': ''These attacks seem to have no end, but I can't have Lu get hurt.''
|RS=
*'''Rose''': ''We are the criminals? What's this? Let's escape first!!''
*'''Rose''': ''What is this about us being the cube hijackers?!''
*'''Rose''': ''The battle power of the city's Nasod guards is immense… How strong will the Nasods at the center be…?''
|AN=
*'''Ain''': ''(The mission that made me exist.. It is about to be complete..)''
*'''Ain''': ''My, they have us pegged as criminals. Maybe we should run away?''
*'''Ain''': ''(Mission... Mission...)''
}}
|Heroic=
{{CharsTabs
|EL=
*'''Elsword''': ''Just blindly attacking... I'll repay them! Those Nasod bastards...''
*'''Elsword''': ''The enemies are getting stronger... I have to get stronger, or else...!''
*'''Elsword''': ''Wanted criminals?! The cubes have been getting stolen this whole time?! By who...?!''
|AI=
*'''Aisha''': ''The pipelines that the cubes are following are connected to the city. Let's thoroughly investigate!''
*'''Aisha''': ''Woah! Those bastards are suddenly attacking!''
*'''Aisha''': ''Diceon... If we use this well, maybe Elrios will become rich and plentiful, too.''
|RN=
|RN=
*'''Rena''': ''What's with them...?! Don't just attack mindlessly!''
*'''Rena''': ''What's with them...?! Don't just attack mindlessly!''
*'''Rena''': ''Solace... why did you escape so far with the El Lady? For what reason?<br>Is there something more to the legend?''
*'''Rena''': ''Solace... why did you escape so far with the El Lady? For what reason? Is there something more to the legend?''
*'''Rena''': ''-''
*'''Rena''': ''-''
|RA=
|RA=
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*'''Raven''': ''-''
*'''Raven''': ''-''
|EV=
|EV=
*'''Eve''': ''-''
*'''Eve''': ''Are you saying we stole the Diceon cubes? What nonsense...!''
*'''Eve''': ''-''
*'''Eve''': ''Third generation Nasods... Although it's nice to see an advanced race I'm familiar with... Something feels bad.''
*'''Eve''': ''-''
*'''Eve''': ''Diceon ore that amplifies the energy of El... It makes sense that the Nasod civilization has advanced so far.''
|CS=
|CS=
*'''Chung''': ''I won't fall here...! Let's go, destroooyer...!''<!--Why three Os?-->
*'''Chung''': ''I won't fall here...! Let's go, destroooyer...!''<!--Why three Os?-->
*'''Chung''': ''Even the guards are this strong...<br>How strong will the boss of this area or the Nasods in Elysion be then?''
*'''Chung''': ''Even the guards are this strong... How strong will the boss of this area or the Nasods in Elysion be then?''
*'''Chung''': ''Cube hijackers... this is absurd!<br>How can we prove our innocence?''
*'''Chung''': ''Cube hijackers... this is absurd! How can we prove our innocence?''
|AR=
|AR=
*'''Ara''': ''-''
*'''Ara''': ''W-We didn't steal any cubes! Ahh! Why won't you listen?!''
*'''Ara''': ''-''
*'''Ara''': ''Eun... what do you think father is doing right now...? I'm... on the path to save the world, but...''
*'''Ara''': ''-''
*'''Ara''': ''-''
|ES=
|ES=
*'''Elesis''': ''Are we going to Elysion through that tower in the distance?<br>I can't see the top... how tall is this thing?''
*'''Elesis''': ''Are we going to Elysion through that tower in the distance? I can't see the top... how tall is this thing?''
*'''Elesis''': ''-Keuk...! A command to catch the culprit..?! Did Yuno give us the right information?!''
*'''Elesis''': ''Keuk...! A command to catch the culprit..?! Did Yuno give us the right information?!''
*'''Elesis''': ''-''
*'''Elesis''': ''El... Lady... Solace... I remember sad faces. Ah, my head...!''
|AD=
|AD=
*'''Add''': ''This is a little harsh for a welcome, isn't it?<br>Well, you won't be able to welcome me at all now. Kukuku...''
*'''Add''': ''This is a little harsh for a welcome, isn't it? Well, you won't be able to welcome me at all now. Kukuku...''
*'''Add''': ''This is starting to get exciting!<br>The more research samples, the better! Fight me!''
*'''Add''': ''This is starting to get exciting! The more research samples, the better! Fight me!''
*'''Add''': ''Even with someone continuously stealing Diceon...<br>there's still so much energy of El that exists. What do they need it for?''
*'''Add''': ''Even with someone continuously stealing Diceon... there's still so much energy of El that exists. What do they need it for?''
|LC=
|LC=
*'''Lu''': ''How dare you accuse me...!''
*'''Lu''': ''-''
*'''Lu''': ''-''
*'''Lu''': ''-''
*'''Ciel''': ''...Is this where the clue of the 'New Energy' resides, Lu?''
*'''Ciel''': ''-''
*'''Ciel''': ''These attacks seem to have no end, but I can't have Lu get hurt.''
*'''Ciel''': ''-''
|RS=
|RS=
*'''Rose''': ''-''
*'''Rose''': ''What is this about us being the cube hijackers?!''
*'''Rose''': ''-''
*'''Rose''': ''We are the criminals? What's this? Let's escape first!!''
*'''Rose''': ''-''
*'''Rose''': ''The battle power of the city's Nasod guards is immense... How strong will the Nasods at the center be...?''
|AN=
|AN=
*'''Ain''': ''My, they have us pegged as criminals. Maybe we should run away?''
*'''Ain''': ''My, they have us pegged as criminals. Maybe we should run away?''
*'''Ain''': ''(Mission... Mission...)''
*'''Ain''': ''(Mission... Mission...)''
*'''Ain''': ''(The mission that made me exist.. It is about to be complete..)''
*'''Ain''': ''(The mission that made me exist.. It is about to be complete..)''
}}
}}}}
}}
}}
| BDrop={{tabs|divclass=forceland|name=1|tab1=Atlas Dicetium Sword|contents1={{:10-2Bdrop1}}|tab2=Atlas Dicetium Cannon|contents2={{:10-2Bdrop2}}|tab3=Atlas Dicetium Dual Weapon|contents3={{:10-2Bdrop3}}|tab4=Atlas Dicetium Guns|contents4={{:10-2Bdrop4}}|tab5=Atlas Dicetium Pendulum|contents5={{:10-2Bdrop5}}|tab6=Surveillan Components Set|contents6={{:Surveylon Set}}}}
| BDrop={{tabs|divclass=forceland|name=1|tab1=Atlas Dicetium Sword|contents1={{:10-2Bdrop1}}|tab2=Atlas Dicetium Cannon|contents2={{:10-2Bdrop2}}|tab3=Atlas Dicetium Dual Weapon|contents3={{:10-2Bdrop3}}|tab4=Atlas Dicetium Guns|contents4={{:10-2Bdrop4}}|tab5=Atlas Dicetium Pendulum|contents5={{:10-2Bdrop5}}|tab6=Surveillan Components Set|contents6={{:Surveylon Set}}}}
Line 161: Line 214:
File:Surveylon_Concept.png|Concept artwork for '''Code_A_Surveillan'''.
File:Surveylon_Concept.png|Concept artwork for '''Code_A_Surveillan'''.
</gallery>
</gallery>
|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|10}}" class="textfloat"
|- style="background:{{ColorSel|Village|10}}" class="textfloat"
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*'''Atlas City''' added.
*'''Atlas City''' added.
|-
|-
| 07/08/2021 || - || align="left" |
| 07/08/2021 || 08/04/2021 || align="left" |
*3rd stage summons improved.
*3rd stage summons improved.
|}
|}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
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