Guard: Difference between revisions
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__NOTOC__{{Languages|Guard}} | __NOTOC__{{Languages|Guard}} | ||
{{#ev:youtube|KEBh6SaoY7Y|400|right}} | |||
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| [[ | | [[File:SI_GUARD.png]] | ||
| {{SkillType|A}} Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. (Super Armor status) | | {{SkillType|A}} Increases the damage reduction effect of all [[Freiturnier#Heavy Stance|Heavy Stance]] behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ({{se||Super Armor}} status) | ||
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|} | |} | ||
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{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Iron Paladin]] || 50 | | [[Iron Paladin]] || 50 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
| | ! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Initial !! Additional | |||
! | |||
|- | |- | ||
| ''' | | colspan="7" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds | ||
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|- | |- | ||
| | | {{PvP}} || 49% | ||
|- | |- | ||
| | | colspan="7" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 49% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Chung|Guard|Persistent, Evil|20|10}} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
SI GUARDMASTERY.png; Veteran Technique; | |||
}} | |||
<br> | <br> | ||
== Tips and Details | == Tips and Details == | ||
*This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break. | *This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break. | ||
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knock down from [[Veteran Technique]]. | **When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knock down from [[Veteran Technique]]. | ||
*This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance. | |||
**The ability to perform a counter attack is completely disabled if the skill is activated in this way. | |||
*Normal MP regeneration while attacking on [[Guard]] is disabled. | *Normal MP regeneration while attacking on [[Guard]] is disabled. | ||
*If you are hit while guarding, you will receive MP and Knockdown as normal. | *If you are hit while guarding, you will receive MP and Knockdown as normal. | ||
*Holding the skill key will allow you to continuously guard, as long as you have enough MP. | *Holding the skill key will allow you to continuously guard, as long as you have enough MP. | ||
*If the KD counter reached its limit while you are guarding, you will not be knocked down. | *If the KD counter reached its limit while you are guarding, you will not be knocked down. | ||
* | *While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}. | ||
** | **You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding. | ||
*Unlike normal Heavy Stance, when you receive damage, | *Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. | ||
*This skill can be used to delay the animations of certain skills. [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc. | *This skill can be used to delay the animations of certain skills. | ||
*As long as you are near a wall, you can guard against any move that | **For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc. | ||
*As long as you are near a wall, you can guard against any move that doesn't attack from behind. | |||
<br> | <br> | ||
== Old Version == | == Old Version == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | ||
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! width="300px" | Video | ! width="300px" | Video | ||
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== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
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| 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | | 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" | | | rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" | | ||
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| align="left" | | | align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 09/14/2017 || - || colspan=2 align="left" | | | 09/14/2017 || - || colspan=2 align="left" | | ||
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| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" | | | 02/03/2022 || 03/02/2022 || colspan=2 align="left" | | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Iron Paladin}} | |||
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