Template:SkillText: Difference between revisions

revert if anything breaks pls
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(revert if anything breaks pls)
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Destruction =
   | Destruction =
'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]'''
'''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]'''
*Consumes <font color="FF4444">Destruction gauge</font> and acquire <font color="4488FF">Vitality gauge</font>
*Consumes {{color|#FF4444|Destruction gauge}} and acquire {{color|#4488FF|Vitality gauge}}
*Attack Power ↑ when Destruction is activated
*Attack Power ↑ when Destruction is activated
   | Vitality =
   | Vitality =
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''
'''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]'''
*Consumes <font color="4488FF">Vitality gauge</font> and acquire <font color="FF4444">Destruction gauge</font>
*Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}}
*MP consumption ↓ MP gains ↑ when Vitality is activated
*MP consumption ↓ MP gains ↑ when Vitality is activated
}}<noinclude>
}}<noinclude>
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Memorize =
   | Memorize =
'''[[Memorize|<font color="d4b5ff">Available for Memorize</font>]]'''
'''[[Memorize|{{color|#d4b5ff|Available for Memorize}}]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Nature =
   | Nature =
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''
'''[[Nature's Force System|{{color|#00FF24|NF Consumption Skill}}]]'''
*Uses {{{2|}}} NF on hit
*Uses {{{2|}}} NF on hit
}}<noinclude>
}}<noinclude>
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Overheat =
   | Overheat =
<font color="FF4444">'''Overheat'''</font>
{{color|#FF4444|'''Overheat'''}}
*Uses HP to increase.
*Uses HP to increase.
*Activate by repeated presses of the skill key.
*Activate by repeated presses of the skill key.
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | CoreActivation=
   | CoreActivation=
'''<font color="FF4444">Core Activation Skill</font>'''
'''{{color|#FF4444|Core Activation Skill}}'''
*Successful attack made during Awakening will activate the Core Attack.
*Successful attack made during Awakening will activate the Core Attack.
   | ForceField =
   | ForceField =
<font color=33FFFF>'''Force Field Skill'''</font>
{{color|#33FFFF|'''Force Field Skill'''}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | SweepRolling=Skill reacts to Force Fields (After being fired)
     | SweepRolling=Skill reacts to Force Fields (After being fired)
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   }}
   }}
   | MultiForceField =
   | MultiForceField =
<font color=33FFFF>'''Multi-Force Field Skill'''</font>
{{color|#33FFFF|'''Multi-Force Field Skill'''}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | FinalStrike=
     | FinalStrike=
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Cannonball =  
   | Cannonball =  
<font color=33FFFF>'''Cannonball Consumption'''</font>
{{color|#33FFFF|'''Cannonball Consumption'''}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | 1=
     | 1=
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | AdditionEnergy =
   | AdditionEnergy =
<font color=FFC000>'''Additional Energy Consumption'''</font>
{{color|#FFC000|'''Additional Energy Consumption'''}}
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)
   | AdditionalEnergy =
   | AdditionalEnergy =
<font color=FFC000>'''Additional Energy'''</font>
{{color|#FFC000|'''Additional Energy'''}}
*Consume up to {{{2|}}} Energy while holding down the skill key.
*Consume up to {{{2|}}} Energy while holding down the skill key.
   | EnergyConsume =
   | EnergyConsume =
<font color=FFC000>'''Energy Consumption'''</font>
{{color|#FFC000|'''Energy Consumption'''}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | all=
     | all=
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   }}
   }}
   | EnergyGain =
   | EnergyGain =
<font color=FFC000>'''Energy Gain'''</font>
{{color|#FFC000|'''Energy Gain'''}}
*Gain {{{2|}}} Energy
*Gain {{{2|}}} Energy
   | EnergyConvert =
   | EnergyConvert =
<font color=FFC000>'''Energy Conversion'''</font>
{{color|#FFC000|'''Energy Conversion'''}}
*Gain {{{2|}}} Energy by cancelling this skill
*Gain {{{2|}}} Energy by cancelling this skill
   | EnergyDrain =
   | EnergyDrain =
<font color=FFC000>'''Energy Drain'''</font>
{{color|#FFC000|'''Energy Drain'''}}
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
*Drain 1 Energy per enemy hit ({{{2|}}} Max)
   | ArtStance =
   | ArtStance =
<font color="00FF24">'''{{{2|}}} Arts'''</font>
{{color|#00FF24|'''{{{2|}}} Arts'''}}
*Repeatedly press skill key to activate '{{#switch:{{{2|}}}
*Repeatedly press skill key to activate '{{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
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   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts - 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|{{color|#00FF24|Secret Dragon Arts - 'Blast'}}]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}}
     | Tiger=
     | Tiger=
'''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts - 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|{{color|#00FF24|Secret Tiger Arts - 'Fierce Tiger'}}]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
     | Wolf=
     | Wolf=
'''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|{{color|#00FF24|Secret Wolf Arts - 'Killing Howl'}}]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}}
     | Rakshasa=
     | Rakshasa=
'''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|{{color|#00FF24|Secret Rakshasa Arts - 'Purgatory'}}]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
     | Exorcism=
     | Exorcism=
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts - 'Night Parade of One Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|{{color|#00FF24|Secret Exorcism Arts - 'Night Parade of One Hundred Souls'}}]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}}
     | Phantom Fox=
     | Phantom Fox=
'''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts - 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|{{color|#00FF24|Secret Phantom Fox Arts - 'Pulverization'}}]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
     | Burning Flame=
     | Burning Flame=
'''[[Secret Burning Flame Arts - 'Rain'|<font color="00FF24">Secret Burning Flame Arts - 'Rain'</font>]]'''
'''[[Secret Burning Flame Arts - 'Rain'|{{color|#00FF24|Secret Burning Flame Arts - 'Rain'}}]]'''
*Activate 'Burning Flame Stance' in the order of 1/[[Burning Flame Stance 2: Fierce|2]]/[[Burning Flame Stance 3: Vortex|3]]/'''4''' to trigger Burning Flame Arts Secret Mode.
*Activate 'Burning Flame Stance' in the order of 1/[[Burning Flame Stance 2: Fierce|2]]/[[Burning Flame Stance 3: Vortex|3]]/'''4''' to trigger Burning Flame Arts Secret Mode.
*Burning Flame Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}.
*Burning Flame Stance 1: Activate with {{CZ}}{{CZ}} or {{CDR}}{{CZ}}.
     | Black Tortoise=
     | Black Tortoise=
'''[[Secret Black Tortoise Arts - 'Smash'|<font color="00FF24">Secret Black Tortoise Arts - 'Smash'</font>]]'''
'''[[Secret Black Tortoise Arts - 'Smash'|{{color|#00FF24|Secret Black Tortoise Arts - 'Smash'}}]]'''
*Activate 'Black Tortoise Stance' in the order of [[Black Tortoise Stance 1: Prepare|1]]/[[Black Tortoise Stance 2: Summon|2]]/[[Black Tortoise Stance 3: Advent|3]]/'''4''' to trigger Black Tortoise Arts Secret Mode.
*Activate 'Black Tortoise Stance' in the order of [[Black Tortoise Stance 1: Prepare|1]]/[[Black Tortoise Stance 2: Summon|2]]/[[Black Tortoise Stance 3: Advent|3]]/'''4''' to trigger Black Tortoise Arts Secret Mode.
   }}
   }}
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | BloodHit=
   | BloodHit=
'''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
'''{{color|#FF4444|Blood Hit}} {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | InjectionStigma =  
     | InjectionStigma =  
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     }}
     }}
   | Annihilation =
   | Annihilation =
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]'''
*Consumes <font color="FF4444">Annihilation gauge</font> and acquire <font color="4488FF">Gale gauge</font>
*Consumes {{color|#FF4444|Annihilation gauge}} and acquire {{color|#4488FF|Gale gauge}}
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated
   | Gale =
   | Gale =
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]'''
*Consumes <font color="4488FF">Gale gauge</font> and acquire <font color="FF4444">Annihilation gauge</font>
*Consumes {{color|#4488FF|Gale gauge}} and acquire {{color|#FF4444|Annihilation gauge}}
*MP Cost ↓ Cooldown ↓ when Gale is activated
*MP Cost ↓ Cooldown ↓ when Gale is activated
}}<noinclude>
}}<noinclude>
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | DMP Usage=
   | DMP Usage=
<font color="00FF24">'''Dynamo Mutation Point'''</font>
{{color|#00FF24|'''Dynamo Mutation Point'''}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
     | Aiming Nova =  
     | Aiming Nova =  
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}}<br>(Skill can be used without Mutation Points)
}}<br>(Skill can be used without Mutation Points)
   | DP Recovery Skill={{#switch:{{{2|}}}
   | DP Recovery Skill={{#switch:{{{2|}}}
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Pulse Cannon= {{color|#4488FF|'''DP Recovery Skill'''}}
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.
   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Stasis Field= {{color|#4488FF|'''DP Recovery Skill'''}}
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
   | #default = <font color="4488FF">'''DP Recovery Skill'''</font>
   | #default = {{color|#4488FF|'''DP Recovery Skill'''}}
*Recover {{{2|}}} DP when the skill is used
*Recover {{{2|}}} DP when the skill is used
*DP is not restored while in Dynamo Configuration Mode (Awakening)
*DP is not restored while in Dynamo Configuration Mode (Awakening)
   }}
   }}
   | DP Using Skill =
   | DP Using Skill =
<font color="4488FF">'''DP Using Skill'''</font>
{{color|#4488FF|'''DP Using Skill'''}}
*Consumes DP upon use.
*Consumes DP upon use.
*Only 20% of that DP is consumed while in Dynamo Configuration Mode (Awakening).
*Only 20% of that DP is consumed while in Dynamo Configuration Mode (Awakening).
   | Nasod Armor Combo=
   | Nasod Armor Combo=
<font color="CDAFEE">'''Nasod Armor Command Connection'''</font>
{{color|#CDAFEE|'''Nasod Armor Command Connection'''}}
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening)
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening)
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
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}}
}}
   | Drone Activator=
   | Drone Activator=
<font color="4488FF">'''Influenced by [[Install - Drone Activator|<font color="4488FF">Drone Activator</font>]]'''</font>
{{color|#4488FF|'''Influenced by [[Install - Drone Activator|{{color|#"4488FF"|Drone Activator}}]]'''}}
*Fires automatically at a marked target and inflict 20% more damage.
*Fires automatically at a marked target and inflict 20% more damage.
   | Dynamo Factory=
   | Dynamo Factory=
<font color="FFC000">'''Dynamo Factory Mode'''</font>
{{color|#FFC000|'''Dynamo Factory Mode'''}}
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*{{color|#FF4444|Dynamo Factory activation: 30 DP}}
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*Use "{{{2|}}}" if in {{{2|}}} mode.
*Use "{{{2|}}}" if in {{{2|}}} mode.
*If another mode is already active, the mode will be switched and you will receive 1 <font color="00FF24">Dynamo mutation point</font>.
*If another mode is already active, the mode will be switched and you will receive 1 {{color|#00FF24|Dynamo mutation point}}.
*<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}}
*<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}}
     | Shooting Chaser=130
     | Shooting Chaser=130
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   | Overlimit={{#switch:{{{2|}}}
   | Overlimit={{#switch:{{{2|}}}
     | SA=
     | SA=
<font color="4488FF">[[Nasod Armor Mode - Overlimit|'''Overlimit''']]</font>
{{color|#4488FF|[[Nasod Armor Mode - Overlimit|'''Overlimit''']]}}
*Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening).
*Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening).
*Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
*Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
     | P=
     | P=
<font color="FFC000">'''Overlimit'''</font>
{{color|#FFC000|'''Overlimit'''}}
*Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening).
*Consume DP and 10% of the consumption will be recovered as MP while in Dynamo Configuration Mode (Awakening).
*Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
*Consume MP and 10% of the consumption will be recovered as DP while in Dynamo Dissolution Mode (Non-Awakening).
     | #default=
     | #default=
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font>
{{color|#4488FF|'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|{{color|#"4488FF"|Time Tracer}}]] Only)|}}'''}}
*Dynamo Configuration Mode (Awakening), consumes DP for instead of MP.  
*Dynamo Configuration Mode (Awakening), consumes DP for instead of MP.  
     }}
     }}
   | Nasod Armor Teleport=
   | Nasod Armor Teleport=
<font color="FFC000">'''Teleport'''</font>
{{color|#FFC000|'''Teleport'''}}
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
*Move through space with Nasod Armor combo {{CZ}} or {{CX}} commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
}}<noinclude>
}}<noinclude>
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Ciel =
   | Ciel =
<font color="4488ff">'''Switching Skill (Ciel)'''</font>
{{color|#4488ff|'''Switching Skill (Ciel)'''}}
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Ciel after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Ciel after switching.
   | Lu =
   | Lu =
<font color="FF4444">'''Switching Skill (Lu)'''</font>
{{color|#FF4444|'''Switching Skill (Lu)'''}}
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu after switching.
   | LuCiel =
   | LuCiel =
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="4488ff">Ciel)'''</font>
{{color|#FF4444|'''Switching Skill (Lu}}/{{color|#4488ff|Ciel)'''}}
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.
*{{color|#FF4444|Ciel will switch to Lu}} when skill is used.
*<font color="4488ff">Lu will switch to Ciel</font> when skill is used.
*{{color|#4488ff|Lu will switch to Ciel}} when skill is used.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu/Ciel after switching.
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} on successful hit with Lu/Ciel after switching.
   | Combination =
   | Combination =
<font color="00FF24">'''Combination Skill'''</font>
{{color|#00FF24|'''Combination Skill'''}}
*Can only be used with a full [[Combination|Combination Gauge]].{{#switch:{{{2|}}}
*Can only be used with a full [[Combination|Combination Gauge]].{{#switch:{{{2|}}}
     | Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]])
     | Fantasy Impromptu =<br>(Combination Gauge Consumption decreased by 20% when chained from [[Fantasy Impromptu - 1st Movement]])
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | ECP Skill=
   | ECP Skill=
<font color="4488ff">'''ECP Using Skill'''</font>
{{color|#4488ff|'''ECP Using Skill'''}}
*Consumes ECP instead of MP.
*Consumes ECP instead of MP.
*Upon activating Over Strike, skill cannot be used.
*Upon activating Over Strike, skill cannot be used.
  | Over Strike=
  | Over Strike=
'''[[ECP System#Over Strike|<font color="FF0000">Over Strike</font>]]'''
'''[[ECP System#Over Strike|{{color|#FF0000|Over Strike}}]]'''
*Upon activating Over Strike, skill attack power increases.
*Upon activating Over Strike, skill attack power increases.
  | Weapon Switch=
  | Weapon Switch=
<font color="FFCC00">'''Weapon Switch'''</font>
{{color|#FFCC00|'''Weapon Switch'''}}
*Switches to [{{{2|}}}] immediately upon cast.
*Switches to [{{{2|}}}] immediately upon cast.
  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}}
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
  | Attributed Bullets=
  | Attributed Bullets=
<font color="FFCC00">'''Attributed Bullets'''</font>
{{color|#FFCC00|'''Attributed Bullets'''}}
*[[Rising Shot|Silver Bullet]]
*[[Rising Shot|Silver Bullet]]
*[[Freezing Bullet]]
*[[Freezing Bullet]]
*[[Blazing Bullet]]
*[[Blazing Bullet]]
  | Grenade Skills=
  | Grenade Skills=
<font color="FFCC00">'''Grenade Skills'''</font>
{{color|#FFCC00|'''Grenade Skills'''}}
*[[G-35L Flash Grenade]]
*[[G-35L Flash Grenade]]
*[[G-18C Freezing Grenade]]
*[[G-18C Freezing Grenade]]
*[[G-96 Pressure Grenade]]
*[[G-96 Pressure Grenade]]
   | Robot Bomb Reaction Skill=
   | Robot Bomb Reaction Skill=
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
{{color|#FFCC00|'''Robot Detonation Reaction Skill'''}}
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | KS-83=Explodes immediately when [[Robot Detonation]] is used.
     | KS-83=Explodes immediately when [[Robot Detonation]] is used.
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     }}
     }}
  | Robot Detonation=
  | Robot Detonation=
<font color="FFCC00">'''Robot Detonation'''</font>
{{color|#FFCC00|'''Robot Detonation'''}}
*Connect with [Robot Detonation Reaction Skill].
*Connect with [Robot Detonation Reaction Skill].
   | G Transform Mode=
   | G Transform Mode=
<font color="00FF24">'''G Transform Mode'''</font>
{{color|#00FF24|'''G Transform Mode'''}}
*Consumes 15 ECP to activate transform standby.
*Consumes 15 ECP to activate transform standby.
*During transformation, {{#switch:{{{2|}}}
*During transformation, {{#switch:{{{2|}}}
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Chant =
   | Chant =
<font color="ffcc66">'''Chant Skill'''</font>
{{color|#ffcc66|'''Chant Skill'''}}
*Responds to [Eid], the essence of the communion with the El.
*Responds to [Eid], the essence of the communion with the El.
   | Projection =
   | Projection =
<font color="4488FF">'''Projection Skill'''</font>
{{color|#4488FF|'''Projection Skill'''}}
*Skill uses projected weapon created from the borrowed power of god
*Skill uses projected weapon created from the borrowed power of god
   | Eid={{#switch:{{{2|}}}
   | Eid={{#switch:{{{2|}}}
     | P =
     | P =
<font color="ffcc66">'''Eid'''</font>
{{color|#ffcc66|'''Eid'''}}
*When casting [Eid:Cycle] skills, consume the most recent [Eid] and gain an effect.
*When casting [Eid:Cycle] skills, consume the most recent [Eid] and gain an effect.
**[Eid:Mut]: Increase Damage and ignore Guard.
**[Eid:Mut]: Increase Damage and ignore Guard.
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*[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]])
*[Chant Skills] can also consume [Eid] and gain an effect. ([[Explosion]], [[Bohren · Vereisen]])
     | Creation =
     | Creation =
<font color="ffcc66">'''Eid : Creation'''</font>
{{color|#ffcc66|'''Eid : Creation'''}}
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
       | Eid Weise =
       | Eid Weise =
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       }}
       }}
     | #default =
     | #default =
<font color="ffcc66">'''Eid : Cycle'''</font>
{{color|#ffcc66|'''Eid : Cycle'''}}
*Consume 1 of the most recent [Eid].
*Consume 1 of the most recent [Eid].
*Applies the effect of the consumed [Eid].
*Applies the effect of the consumed [Eid].
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   | Edel Eid={{#switch:{{{2|}}}
   | Edel Eid={{#switch:{{{2|}}}
     | P =
     | P =
<font color="33cccc">'''Edel Eid'''</font>
{{color|#33cccc|'''Edel Eid'''}}
*Requires 3 identical [Eids].
*Requires 3 identical [Eids].
*Changes the form of skills that respond to [Edel Eid].
*Changes the form of skills that respond to [Edel Eid].
     | #default=
     | #default=
<font color="33cccc">'''[Edel Eid Response Skill]'''</font>
{{color|#33cccc|'''[Edel Eid Response Skill]'''}}
*Consume a [Edel Eid].
*Consume a [Edel Eid].
*The skill will transform when different kinds of [Edel Eids] are consumed.
*The skill will transform when different kinds of [Edel Eids] are consumed.
     }}
     }}
   | Swaying El=
   | Swaying El=
<font color="ffff99">'''Swaying El Keim'''</font>
{{color|#ffff99|'''Swaying El Keim'''}}
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | P =
     | P =
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Yucky! =
   | Yucky! =
<font color="ff2bad">'''[Yucky!]'''</font><br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
{{color|#ff2bad|'''[Yucky!]'''}}<br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
   | I'm Helping! = <font color="#ff2bad">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}}
   | I'm Helping! = {{color|##ff2bad|'''[Need Help, Laby?]'''}}<br>{{#switch:{{{2|}}}
     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | Rolly Rolly= Coming in contact with the squishy lump will decrease all attributes.
     | Milky Way = Decrease Attack Power and Defense when hit by starlight.
     | Milky Way = Decrease Attack Power and Defense when hit by starlight.
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   }}
   }}
   | Laby's Friend? =
   | Laby's Friend? =
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
{{color|#fa77ba|'''[Laby's Friend?]'''}}<br>Summoned Memory of the Forest will react.
   | See You Next Time = [See You Next Time]
   | See You Next Time = [See You Next Time]
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
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== Noah ==
== Noah ==
</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | Horoscope = <font color="#ECCC72">'''[Horoscope Skill]'''</font>
   | Horoscope = {{color|##ECCC72|'''[Horoscope Skill]'''}}
   | Blessing of Moonlight = <font color="#00BFFF">'''[Blessing of Moonlight]'''</font>
   | Blessing of Moonlight = {{color|##00BFFF|'''[Blessing of Moonlight]'''}}
*Upon awakening, enhance skill effect depending on the shape of the moon.
*Upon awakening, enhance skill effect depending on the shape of the moon.
   | Confession = <font color="#6495ED">'''[Confession]'''</font>
   | Confession = {{color|##6495ED|'''[Confession]'''}}
*Bring down judgment with the Relic of Confession.
*Bring down judgment with the Relic of Confession.
   | Rest = <font color="#6495ED">'''[Rest]'''</font>
   | Rest = {{color|##6495ED|'''[Rest]'''}}
*Protect with the Relic of Rest.
*Protect with the Relic of Rest.
   | Benediction =  
   | Benediction =  
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</noinclude>{{#switch: {{{1|}}}
</noinclude>{{#switch: {{{1|}}}
   | ElEssence =  
   | ElEssence =  
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
'''{{color|#00FF24|Requires 1 [[El's Essence|{{color|#"00FF24"|El's Essence}}]] (Item)}}'''
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
*{{color|#FFC000|Right-click on identified El Shards}} to obtain El's Essence.
   | Master =  
   | Master =  
<font color="#4eb55e">'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''</font>
{{color|##4eb55e|'''Master Skill is unaffected by skill enhance effects except Master-only effects.'''}}
   | SkillQuest={{#switch:{{{2|}}}
   | SkillQuest={{#switch:{{{2|}}}
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
     | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]
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     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the {{color|#ffa4a1|'''Nasod Armor Command Connection'''}}.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|{{color|#8000ff|'''Dynamo Configuration Mode'''}}]], and will be activated after {{CNAZ}} or {{CNAX}}.<br>
     | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Battle Gear=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br>
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     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|{{color|#4488ff|'''Combination Points'''}}]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
     | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>