Flame Strike: Difference between revisions
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__NOTOC__{{Languages|Flame Strike}} | __NOTOC__{{Languages|Flame Strike}} | ||
{{#ev:youtube|ZcuAeVNiXzw|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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| [[ | | [[File:HeavyBarrelSkill2.png]] | ||
| {{SkillType|SA|S}} | | {{SkillType|SA|S}} Fires flames from a flamethrower. During Flame Strike's attack, movement is possible with the {{CL}}/{{CR}} direction keys, and attack direction can be adjusted with the {{CU}}/{{CD}} direction keys. When firing, flames neutralize immunity. Enemies hit by Flame Strike will be inflicted with {{se||Burn}} state. | ||
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| | | | ||
| | | {{color|#FFCC00|Flame Strike|b=1}} | ||
*Hold the skill key to add additional hits while in | *Hold the skill key to add additional hits while in {{se||Super Armor}} status by consuming MP.<br>(Up to 100 MP) | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Heavy Barrel]] || 15 | | [[Heavy Barrel]] || 15 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |||
! rowspan="2" | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | MP | ! rowspan="2" | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Burn per<br>Flame Emission Hit !! rowspan=2 | {{se||Burn}} Duration !! colspan=2 | Max Hits !! colspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Weapon Hit !! Flame Emission !! Weapon Hit !! Flame Emission !! Initial !! Additional | ! Weapon Hit !! Flame Emission !! Weapon Hit !! Flame Emission !! Initial !! Additional | ||
|- | |- | ||
| colspan=10 | '''Normal''' | |||
|- | |- | ||
| | | {{PvE}} || 67% || 299% || rowspan=2 | 1 MP || rowspan=2 | 3 Seconds || rowspan=2 | 1 || rowspan=2 | 4~18 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 18% || 80% | ||
|- | |- | ||
| colspan=10 | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 67% || 299% || rowspan=2 | 1 MP || rowspan=2 | 3 Seconds || rowspan=2 | 1 || rowspan=2 | 5~23 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 18% || 80% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Rose|Flame Strike|Critical, Heavy|mp=100|cd=14}} | |||
| | |||
<br> | <br> | ||
== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{ | {{Damage|true|Rose | ||
|dmg=67, 299 | |||
|pvp_dmg=18, 80 | |||
| | |hits=1, 5 | ||
|hits_max=1, 23 | |||
|heavy=true | |||
|passive1=ECP System | |||
|append=1, Over Strike | |||
| | }} | ||
| | *Damage ranges from 0~100 additional MP consumed. | ||
| | |||
* | |||
=== Miscellaneous === | === Miscellaneous === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |||
! Affected By Action Speed | ! Affected By Action Speed | ||
|- | |- | ||
| {{Check| | | {{Check|P}} | ||
|} | |} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
|StTTrans5.png; Code: War Machine Locked-Trans2; | |||
TBPassive1.png; Steady Concentration | |||
}} | |||
| | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *Only the initial and finishing animation are affected by Action Speed. | ||
<br> | <br> | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
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| 04/21/2016 || colspan=2 align="left" | | | 04/21/2016 || colspan=2 align="left" | | ||
*{{buff|Immunity to all disabling status conditions.}} | *{{buff|Immunity to all disabling status conditions.}} | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*"'''Heavy'''" attribute effect increased. | *"'''Heavy'''" attribute effect increased. | ||
*'''Light''' trait changed to '''Critical'''. | *'''Light''' trait changed to '''Critical'''. | ||
|- | |- | ||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | | 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 07/28/2016 || - || colspan=2 align="left" | | | 07/28/2016 || - || colspan=2 align="left" | | ||
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| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | | 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
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| 04/05/2018 || align="left" | | | 04/05/2018 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff|Flame Emission damage increased.}} | *{{buff|Flame Emission damage increased.}} | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Heavy Barrel}} | |||
{{ |