Dread Chase: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Since each fired missile can split into 3 smaller missiles, and these '''Scatter''' missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to split before hitting a target. | *Since each fired missile can split into 3 smaller missiles, and these '''Scatter''' missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to split before hitting a target. | ||
*As ammo is consumed one at a time per missile fired, it is entirely possible for the skill to consume a mix of normal and enhanced cannonballs. Any consumed enhanced cannonballs will only boost that specific missile's damage (including the '''Scatter''' missiles it can split up into). | |||
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes, instead of randomly choosing a target on the map like [[Shooting Guardian]]'s [[Shooting Star]]. | *Like Scare Chase, this skill seeks the nearest target including obstacles and boxes, instead of randomly choosing a target on the map like [[Shooting Guardian]]'s [[Shooting Star]]. | ||
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | *A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. |