Fury Guardian: Difference between revisions
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Text replacement - "[[Image:" to "[[File:"
Shironsaki (talk | contribs) (Removing since UI revamp removes this ingame.) |
Shironsaki (talk | contribs) m (Text replacement - "[[Image:" to "[[File:") |
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|color={{ColorSel|Character|Chung}} | |color={{ColorSel|Character|Chung}} | ||
|image={{Tabber | |image={{Tabber | ||
|Normal=[[ | |Normal=[[File:Portrait - Fury Guardian.png|325px]] | ||
|Berserk=[[File:FGBRight.png|325px]] | |Berserk=[[File:FGBRight.png|325px]] | ||
}} | }} | ||
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|tree=<span style="display:none">{{</span> | |tree=<span style="display:none">{{</span> | ||
{{Class Tree| | {{Class Tree| | ||
| 1-0=[[ | | 1-0=[[File:Icon - Chung.png|40px|link=Chung]] | ||
| 1-1=[[ | | 1-1=[[File:Icon - Fury Guardian.png|40px|link=Fury Guardian]] | ||
| 1-2=[[ | | 1-2=[[File:Icon - Iron Paladin.png|40px|link=Iron Paladin]] | ||
| 1-3=[[ | | 1-3=[[File:Icon - Comet Crusader.png|40px|link=Comet Crusader]] | ||
}} | }} | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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! width="30%" |Damage | ! width="30%" |Damage | ||
|- | |- | ||
| [[ | | [[File:FgCombo1.png]] | ||
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After doing {{CDR}}{{CZ}} , charge forward while in [[Freiturnier#Heavy Stance|Heavy Stance]] and flings the opponent up at the end. If the enemy is cornered and is at point-blank range of the player (provided the enemy is the size of the player), the charging portion will completely miss. | After doing {{CDR}}{{CZ}} , charge forward while in [[Freiturnier#Heavy Stance|Heavy Stance]] and flings the opponent up at the end. If the enemy is cornered and is at point-blank range of the player (provided the enemy is the size of the player), the charging portion will completely miss. | ||
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{{CZ}} 128% Phy. Damage | {{CZ}} 128% Phy. Damage | ||
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| [[ | | [[File:FgCombo3.png]] | ||
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After doing {{CDRU}}{{CZ}} , blast forward behind enemies and dive backwards that launches enemies when it impacts the ground. | After doing {{CDRU}}{{CZ}} , blast forward behind enemies and dive backwards that launches enemies when it impacts the ground. |