Gun Guard: Difference between revisions
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|Character=Rose | |Character=Rose | ||
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| | | {{color|#FFCC00|Gun Guard|b=1}} | ||
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard. | *Hold [Skill Key] to consume 10 ECP and maintain Gun Guard. | ||
*During Gun Guard, damage taken from common attacks and active skills are reduced. | *During Gun Guard, damage taken from common attacks and active skills are reduced. | ||
|- | |- | ||
| | | | ||
| | | {{color|#FFCC00|Back Counter|b=1}} | ||
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds) | *When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds) | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Bloodia]] || 25 | | [[Bloodia]] || 25 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Received Damage Decrease !! colspan=4 | Upon Being Hit from Behind !! colspan=2 | ECP Usage !! rowspan=2 | Cooldown | |||
|- | |- | ||
! Chance !! Counterattack (Physical) !! Max Hits !! Reactivation Cooldown !! Initial !! Additional per Second | |||
! | |||
|- | |- | ||
| ''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| '''{{PvP}} | | {{PvE}} || rowspan=2 | 75% || rowspan=2 | 50% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP || rowspan=2 | 5 Seconds | ||
|- | |||
| {{PvP}} || 163% | |||
|- | |||
| colspan="9" | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || rowspan=2 | 75% || rowspan=2 | 100% || 411% || rowspan=2 | 3 || rowspan=2 | 10 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 10 ECP || rowspan=2 | 5 Seconds | |||
|- | |||
| {{PvP}} || 163% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rose|Gun Guard|Light, Haste|mp=35|ecp=true|cd=5|cd2=50}} | ||
<br> | |||
| | ==Total Damage== | ||
{{Damage|true|Rose | |||
|dmg=411 | |||
|pvp_dmg=163 | |||
|hits=3 | |||
}} | |||
*Damage calculations only account for '''Counterattack'''. | |||
<br> | |||
==Related Skills== | |||
{{SkillTable | |||
|CrRTrans5.png; Frenzy Locked-Trans2; | |||
}} | |||
<br> | |||
== Tips and Details == | |||
*While being a way to counter enemies in PvP, the ECP consuming hold function can be used to enter [[ECP System|Over Strike Mode]], though it will be most likely slower than just using 2 ECP using skills. | |||
*Thanks to [[Frenzy]], when used in Over Strike Mode, you can consume the entire ECP acquired again, despite still being in Over Strike Mode, refreshing the {{se|267|Over Strike Mode|tt=no}} buff duration. | |||
*As long as you have ECP, this skill's key can be held down infinitely. | |||
*This skill can be used as a panic button in certain cases (where invincibility does not save you from taking damage) due to providing high amounts of Received Damage Decrease. | |||
<br> | <br> | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
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| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" | | ||
*Moved from [[Crimson Rose]] to [[Bloodia]]. | *Moved from [[Crimson Rose]] to [[Bloodia]]. | ||
**Changed level requirement from 55 to 25. | **Changed level requirement from 55 to 25. | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 08/14/2019 || colspan=2 align="left" | | | 08/14/2019 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{nerf|ECP Usage increased.}} | *{{nerf|ECP Usage increased.}} | ||
|} | |} | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Bloodia}} | |||
{{ |