Extreme Chaser: Difference between revisions

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__NOTOC__{{Languages|Extreme Chaser}}
__NOTOC__{{Languages|Extreme Chaser}}
<div style="float: right;">{{#ev:youtube|rQdudgLmVSY|400}}</div>
{{#ev:youtube|qJMUc0BD7O4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:MMTrans6.png]]
| [[File:MastermindSkill11.png]]
| {{SkillType|SA|B}} Deploys a dissolver beam generator that fires down and chases nearby targets.
| {{SkillType|SA|B}} Deploy shockwaves that swiftly chases targets. The shockwave creates an energy explosion upon hit and attack enemies fiercely.
Dissolver beams deal more damage when attacking the same target longer.  
|-
|-
|
|
| {{SkillText|DP Recovery Skill|60}}
| {{SkillText|DP Recovery|60}}
|-
|-
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|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Add}}"
! Class !! Level Required
! Class !! Level Required
|-
|-
| [[Mastermind]] : Transcendent || 95
| [[Mastermind]]: Transcendent || 95
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Dissolving Beam (Physical) !! colspan=2 | Max Hits !! colspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery<br>(Dissolution Mode) !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! Initial !! Additional !! Initial !! Additional
! Shockwave !! Energy Blast !! Shockwave !! Energy Blast<br/>(Per Shockwave hit)
|-  
|-
! colspan=9 | Normal
| colspan="8" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 256% → 512% || rowspan=2 | 20 || rowspan=2 | 4 ~ 8 || rowspan=2 | 5 Seconds || rowspan=2 | 1 ~ 2 Seconds || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 23 seconds
| {{PvE}} || 224% || 356% || rowspan=2 | 5 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 23 seconds
|-
|-
| '''{{PvP}}''' || 102% → 204%
| {{PvP}} || 99% || 142%
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 307% → 614% || rowspan=2 | 20 || rowspan=2 | 4 ~ 8 || rowspan=2 | 5 Seconds || rowspan=2 | 1 ~ 2 Seconds || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 23 seconds
| colspan="8" | '''[Enhanced]'''
|-
|-
| '''{{PvP}}''' || 122% → 244%
| {{PvE}} || 268% || 427% ||  rowspan=2 | 5 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 23 seconds
|-
| {{PvP}} || 120% || 170%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Add|Extreme Chaser|Heavy, Haste|cd=23}}
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=2 | Haste Extreme Chaser !! colspan=2 | Light Extreme Chaser
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Add}}"
! Cooldown !! MP Usage
|-
| {{SkillText|Haste|80}} || 18.4 Seconds || {{SkillText|Light|80}} || 240 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Add
|- style="background:{{ColorSel|CharLight|Add}}"
|dmg=268, 427
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=120, 170
|- style="background:{{ColorSel|CharLight|Add}}"
|hits=5, 5*6
! Normal !! DP Mode (2 DMP)
|avg_hits=3, 3*6
|-
|awk_dmg=i*1.1, i*1.1
! {{PvE}}
|pvp_awk_dmg=i*1.1, i*1.1
| {{formatnum:{{#expr: 307*4 + 614*16}}}}% || {{formatnum:{{#expr: 307*4 + 614*24}}}}%
|awk_hits=5, 5*7
|-
|avg_awk_hits=3, 3*7
! {{PvP}}  
|awk_suffix=/ [[Control Tower]]
| {{formatnum:{{#expr: 122*4 + 244*16}}}}% || {{formatnum:{{#expr: 122*4 + 244*24}}}}%
|heavy=true
|}
|bug=true
|dmp=2
}}
*'''Average''' assumes 3 '''Shockwave''' and {{#expr:3*6}} '''Energy Explosion''' hits, or {{#expr:3*7}} with [[Control Tower]].
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|
MastermindPassive4.png; Awakened Will: Mastermind;
DominatorPassive1.png; Energy Flow;
DominatorPassive2.png; Control Tower;
}}
<br>
 
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|-
| width="40" | [[File:DomPassive2.png]]
|{{#ev:youtube|rQdudgLmVSY|300}}
| align="center" width="150" |  [[Control Tower]]
|Between its initial release and the 02/29/2024 KR Patch, '''Extreme Chaser''' used to fire a beam which caused lasers to constantly rain down on a specific target.
|}
|}
<br>
<br>


== Tips and Details ==
==Updates==
*Damage values doubles after attacking a single target for 1 second.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
*Skill does not inflict hitstun.
|-
*'''Extreme Chaser''' checks for new targets within an area, shown by the [[Force Field]] visual effect upon casting.
**This area is completely separate from Add and is instead tied to the device.
**If there are no more targets in the area, it will continue firing at its current location.
*'''Extreme Chaser''' travels towards its new target due to the beams being generated from a mobile summon off-screen.
**This is in contrast to [[Install - Starfall]] which fires lasers at a target area from a stationary drone.
***This gives Extreme Chaser a shorter interval between firing and landing due to beams only travelling halfway compared to Starfall.
<br>
 
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
*'''Extreme Chaser''' added.
*'''Extreme Chaser''' added.
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 09/28/2017 || 10/18/2017 || align="left" |  
| 09/28/2017 || 10/18/2017 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 02/21/2019 || - || colspan=2 align="left" |  
| 02/21/2019 || - || colspan=2 align="left" |  
*Fixed skill being unable to hit '''Drabaki''' in [[Twisted Time and Space - Fahrmann's Peak]].
*Fixed skill being unable to hit '''Drabaki''' in [[Twisted Time and Space - Fahrmann's Peak]].
|-
| 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |
*Skill features changed.
*Icon changed from [[File:MastermindSkill11 (Old).png|30px]] to [[File:MastermindSkill11.png|30px]]
|-
| 03/14/2024 || colspan=2 align="left" |
*{{buff|Homing improved.}}
*'''Light''' trait changed to '''Heavy'''.
|}
|}
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}}
}}
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{{SkillNav - Mastermind}}
{{MMSkills}}
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