Demersio: Difference between revisions
→Additional Combos
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| [[File:Combo - Demersio 1.png|520px]] | | [[File:Combo - Demersio 1.png|520px]] | ||
| | | After doing the standard {{CDRU}}{{CZ}} combo, perform an additional attack while in the air.<br>As Lu, fire an abyssal sphere that slowly moves forward.<br>As Ciel, dive towards the ground alongside an Ego spear, launching enemies into the air upon landing. | ||
| | | {{CDRU}}<br>{{CZ}} ?% Phy. Damage<br>{{CX}} ?% Mag. Damage (4 MP)<br>{{CZ}} ?% Mag. Damage x? (4 MP) | ||
| | | {{CDRU}}<br>{{CZ}} ?% Phy. Damage<br>{{CX}} ?% Mag. Damage x2 (4 MP)<br>{{CZ}} ?% Mag. Damage + ?% Mag. Damage | ||
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| [[File:Combo - Demersio 2.png|520px]] | | [[File:Combo - Demersio 2.png|520px]] | ||
| | | After doing the standard {{CDR}}{{CX}} combo, summon the power of Id or Ego before switching to the standby character. | ||
| | *The spears summoned by Ciel spawn very high up and deal damage to enemies high above you as well. | ||
| | | {{CDR}}<br>{{CX}} ?% Phy. Damage + ?% Phy. Damage<br>{{CZ}} ?% Mag. Damage x3 (3 MP)<br>{{CCPX}} ?% Mag. Damage | ||
| {{CDR}}<br>{{CX}} ?% Mag. Damage<br>{{CZ}} ?% Mag. Damage x3 (3 MP)<br>{{CCPX}} ?% Mag. Damage | |||
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