Swift Assassin: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|141|Swift Assassin}} !! colspan=4 | {{se|073|Swift Assassin||ed}}
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|141|Swift Assassin}} !! colspan="3" | {{se|073|Target Locked||ed}}
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! No Enemy Range !! Movement Speed Increase !! Enemies Within Range !! Enemy Received Critical Rate !! Enemy Received Critical Damage Increase !! Duration
! No Enemy Range !! Movement Speed Increase {{stat|m}} !! Enemies Within Range !! Critical Damage<br>Received Increase {{stat|m}} !! Duration
|-
|-
! colspan=7 | {{PvE}}
| colspan="7" | {{PvE}}
|-
|-
| align="left" | 1 || 99 || 600 || 35% || 1200 || 100% || 10% || 10 Seconds
| align="left" | 1 || 99 || 600 || 35% || 1200 || 10% || 20 Seconds
|-
|-
! colspan=7 | {{PvP}}
| colspan="7" | {{PvP}}
|-
|-
| align="left" | 1 || 99 || 600 || 35% || 1200 || 100% || 5% || 3 Seconds
| align="left" | 1 || 99 || 600 || 35% || 1200 || 5% || 6 Seconds
|}
|}
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== Tips and Details ==
== Tips and Details ==
*There is no cooldown to reapply '''Target Locked''' debuff. The debuff can be reapplied by leaving and re-entering range of enemies or switching a title.
[[File:Status Targeted.png|thumb|right|'''Target Locked''' debuff icon.]]
*Movement Speed and Received Critical Damage Increase are multiplicative.
*There is no cooldown to reapply the {{se|073|Target Locked|tt=no}} debuff. The debuff can be reapplied by leaving and re-entering the range of enemies.
*The debuff's Critical Chance Increase is unnormalized.
**Actions that force the character's internal state to update/reset, e.g. swapping titles, changing equipment, unlocking new force skills, setting/removing new force skills, changing the guild skill page, etc. will reset the {{se|073|Target Locked|tt=no}} range check condition and apply the debuff again.
**The debuff affects [[Pandemonium]]'s [[Status Effects/Fear|Fear]] debuff, making the extra damage critical, while also scaling with Critical Damage stat, Critical Damage Increase buffs and Received Critical Damage Increase debuffs.
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<br>
{{clearfix}}


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{buff|'''[Target Locked]''' debuff application range increased.}}
*{{buff|'''[Target Locked]''' debuff application range increased.}}
**However, it is harder to reapply the debuff, since you need to go out of an increased range.
**However, it is harder to reapply the debuff, since you need to go out of an increased range.
|-
| 04/25/2024 || 05/22/2024 || colspan=2 align="left" |
*{{buff|{{se|073|Target Locked||ed}} '''Duration''' increased.}}
*{{nerf|{{se|073|Target Locked||ed}} '''Critical Resistance Decrease''' removed.}}
|}
|}
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}}
}}
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{{SkillNav - Black Massacre}}
{{SkillNav - Black Massacre}}
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