Sword Knight: Difference between revisions

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m (Text replacement - "==[\s]?Skill Tree[\s]?==\n{{Tabber\n\|NA=[\s\S]+\|KR \(04\/14\/2022\)=\n(.*?)\n}}" to "== Skill Tree == $1")
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|name=Elsword  
|name=Elsword  
|color={{ColorSel|Character|Elsword}}  
|color={{ColorSel|Character|Elsword}}  
|image=[[Image:Sword Knight.png|340px]]  
|image=[[File:Portrait - Sword Knight.png|340px]]  
|class=[[Image:Mini Icon - Sword Knight.png]] Sword Knight  
|class=[[File:Mini Icon - Sword Knight.png]] Sword Knight  
|weapon=Great Sword
|weapon=Great Sword
|ability=Sword Auras
|age=15  
|age=15  
|race=Human
|race=Human
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= [[File:Icon - Sword Knight.png]] Sword Knight =
= [[File:Icon - Sword Knight.png]] Sword Knight =
{{ADSquare}}
 
'''[A swordsman who is a Velder Kingdom Knight]'''
'''[A swordsman who is a Velder Kingdom Knight]'''
=== Background ===
=== Background ===
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Sword Knight}}
{{:Skill Tree: Sword Knight}}
<br>
<br>


== Additional Combos  ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
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! width="30%" |Image  
! width="30%" |Image  
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! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[File:Combo - Sword Knight 1.png|520px]]  
| [[File:Combo - Sword Knight 1.png|520px]]  
|
|
After doing the standard {{CDR}}{{CViZ}} combo, charge forward while in '''Super Armor''' to push enemies back and finish by smashing the ground, launching them high into the air. Charging can be delayed by holding the first {{CDeHoldX}}.
{{CX}}{{CX}}{{CIO|X}} has been reworked to include Super Armor and inflict hitstun instead of knockdown. Follow up the combo by slashing once more before thrusting forward all while in Super Armor.
|
{{CDR}} <br>
{{CViZ}} 172% Phy. Damage <br>
{{CDeHoldX}} 43% Phy. Damage x4 <br>
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
|-
| [[File:Combo - Sword Knight 2.png|520px]]
|
After doing the standard {{CDeX}}{{CDeX}}{{CDeX}} combo, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second {{CDeX}} are performed while in '''Super Armor'''. The final stab give hitstun and leaves enemies open for combo.
|  
|  
{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 287% Phy. Damage <br>
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{{CDeX}} 250% Phy. Damage <br>
{{CDeX}} 250% Phy. Damage <br>
{{CDeX}} 68% Phy. Damage x4
{{CDeX}} 68% Phy. Damage x4
|-
| [[File:Combo - Sword Knight 2.png|520px]]
|
After doing the standard {{CDR}}{{CZ}} combo, charge forward while in Super Armor and finish with a sword smash to launch enemies. Charging can be delayed by holding the first {{CHoldX}}.
|
{{CDR}} <br>
{{CViZ}} 172% Phy. Damage <br>
{{CDeHoldX}} 43% Phy. Damage x4 <br>
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
|-
|-
| [[File:Combo - Sword Knight 3.png|520px]]  
| [[File:Combo - Sword Knight 3.png|520px]]  
|  
|  
After doing the standard {{CDRU}}{{CViZ}}{{CViZ}} combo, spin dive forward similar to [[Rolling Smash]]. Perform numerous front flips while diving downward at an angle.
{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} is reworked, perform a spinning dive forward instead of a overhead smash.  
*If Elsword is [[Status Effects|Frozen]] or [[Status Effects|Petrified]] while diving, the animation will stop but he will keep dealing damage until the debuff is over.
*When inflicted with a debuff that stops your movement while diving, the animation will stop but he will keep dealing damage until the debuff is over.
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{{CDRU}} <br>
{{CDRU}} <br>
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|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! KR !! NA
! KR !! NA
|-
|-
| 06/26/2014 || 05/20/2015 || align="left" |  
| 06/26/2014 || 05/20/2015 || align="left" |  
*{{buff|Added new {{CDR}}{{CViZ}}{{CDeX}}{{CDeX}} combo.}}
*{{buff|Added new {{CDR}}{{CZ}}{{CX}}{{CX}} combo.}}
*{{nerf|{{CDR}}{{CViZ}}{{CViZ}}{{CDeX}} combo removed.}}
*{{nerf|{{CDR}}{{CZ}}{{CZ}}{{CX}} combo removed.}}
|-
|-
| 04/20/2015 || - || align="left" |  
| 04/20/2015 || - || align="left" |  
*Enemy knockback during {{CDR}}{{CViZ}}{{CDeX}}{{CDeX}}'s first {{CDeX}} input increased.
*Enemy knockback during {{CDR}}{{CZ}}{{CIO|X}}{{CX}} increased.
|-
|-
| 07/23/2015 || 12/16/2015 || align="left" |  
| 07/23/2015 || 12/16/2015 || align="left" |  
*{{buff|Modified {{CDR}}{{CViZ}}{{CDeX}}{{CDeX}}:}}
*{{buff|Replaced {{CDR}}{{CZ}}{{CIO|X}} input with {{CHoldX}}, allowing you to delay charging forward. Hit distribution modified.}}
**Replaced first {{CDeX}} input with {{CDeHoldX}}, allowing you to delay charging forward. Hit distribution modified.
*{{buff|Moved {{CX}}{{CX}}{{CX}}{{CX}} from [[Lord Knight]] to [[Sword Knight]]}}
*{{buff|Moved {{CDeX}}{{CDeX}}{{CDeX}}{{CDeX}} from [[Lord Knight]] to [[Sword Knight]]}}
**{{CX}}{{CX}}{{CX}}{{CIO|X}}{{CX}} no longer knocks down.
**Modified so fourth {{CDeX}} input no longer knocks down. Additional {{CDeX}} input added that stabs enemies ahead.
*{{buff|Added new {{CDRU}}{{CZ}}{{CZ}}{{CZ}} combo.}}
*{{buff|Added new {{CDRU}}{{CViZ}}{{CViZ}}{{CViZ}} combo.}}
*Moved {{CDR}}{{CZ}}{{CZ}}{{CZ}} from [[Sword Knight]] to [[Elsword]].
*Moved {{CDR}}{{CViZ}}{{CViZ}}{{CDeZ}} from [[Sword Knight]] to [[Elsword]].
|-
|-
| 03/30/2017 || 04/12/2017 || align="left" |  
| 03/30/2017 || 04/12/2017 || align="left" |  
*{{nerf|{{CDR}}{{CViZ}}{{CDeHoldX}}{{CDeX}} no longer cancels manabreak.}}
*{{nerf|{{CDR}}{{CZ}}{{CHoldX}}{{CX}} no longer cancels manabreak.}}
|-
|-
| 06/20/2019 || 07/17/2019 || align="left" |  
| 06/20/2019 || 07/17/2019 || align="left" |  
*{{buff|Launch height on {{CDR}}{{CViZ}}{{CDeHoldX}}{{CDeX}}'s final {{CDeX}} input vastly increased.}}
*{{buff|Launch height on {{CDR}}{{CZ}}{{CHoldX}}{{CIO|X}} vastly increased.}}
|}
|}
<br>
<br>
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== Trivia==
== Trivia==
*'''Sword Knight''''s Mad Charge, Rolling Dive, and Advanced Heavy Swing combos all end with a sword aura that looks like a miniature version of the one used in [[Gigantic Slash]].
*In several of this path's commands and skills, Elsword's sword will produce a sword aura around it.
**The same aura is used in the skills [[Double Slash]], and later upon advancing to [[Lord Knight]], [[Rolling Smash]], [[Sandstorm]], [[Sonic Blade]], [[Power Smash]], and [[Grand Cross]].
*After model revamp, '''Sword Knight''''s promotional costume was made to better reflect his official portrait.
*After model revamp, '''Sword Knight''''s promotional costume was made to better reflect his official portrait.
**The orange buttons on the front of his top were detached from his shoulder pads.
**The orange buttons on the front of his top were detached from his shoulder pads.
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