Shadow Ambush/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Noah
|Character=Noah
|Skill=Shadow Ambush
}}
}}
<div style="float: right;">{{#ev:youtube|cvIQlLsruSY|400}}</div>
{{#ev:youtube|cvIQlLsruSY|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| {{Force|SeRSkill09.png}}
| {{Force|SeRSkill09.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Charge forward and leave a trail of shadows. Viciously attack enemies within the trail.
| {{SkillType|SA|B|M}} Charge forward and leave a trail of shadows. Viciously attack enemies within the trail.
|-
|-
|
|
| <font color="#abc3f4">'''[Obsidian Darkness]'''</font><br>The shadow attacks the enemy at the same time.
| {{SkillText|ObsidianDarkness}}<br>The shadow attacks the enemy at the same time.
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Noah}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Liberator]] || 99 || [[Camilla#Others|[Force] Shadow Ambush (A)]]
| [[Liberator]] || 99 || {{mr|Shadow Ambush}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Ambush (Physical) !! [Obsidian Darkness] !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Ambush (Physical) !! {{SkillText|ObsidianDarkness}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! Shadow Ambush (Physical)
! Shadow Ambush (Physical)
|-
|-
| '''{{PvE}}''' || 10681% || 1068% || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds
| {{PvE}} || 10681% || 1068% || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds
|-
|-
| '''{{PvP}}''' || 4069% || 406%
| {{PvP}} || 4069% || 406%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Noah|Shadow Ambush|Heavy, Critical|cd=21|mp=300}}
|- style="background:{{ColorSel|CharLight|Noah}}"
! colspan=2 | Heavy Shadow Ambush !! colspan=2 | Critical Shadow Ambush
|- style="background:{{ColorSel|CharLight|Noah}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
|-
| {{SkillText|Heavy}} || 25.2 Seconds || {{SkillText|Critical|120}} || 360 MP
|}
<br>
<br>


== Total Damage ==
==Extra Information==
{{:Memory's End}}
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Columns|
|- style="background:{{ColorSel|CharLight|Noah}}"
<div>
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Obsidian Moon]]/[[Memory's End]]
=== Normal ===
|- style="background:{{ColorSel|CharLight|Noah}}"
{{Damage|true|Noah
! Normal !! Heavy !! Normal !! Heavy
|dmg=10681
|-
|pvp_dmg=4069
! {{PvE}}
|heavy=true
| {{formatnum:{{#expr: 10681}}}}%
}}
|| {{formatnum:{{#expr: 10681*1.44}}}}%
</div>
|| {{formatnum:{{#expr: (10681 + 1068)*{{#arrayindex:Memory's End|0}}}}}}%
<div>
|| {{formatnum:{{#expr: (10681 + 1068)*{{#arrayindex:Memory's End|0}}*1.44}}}}%
=== [[Obsidian Moon|{{SkillText|ObsidianDarkness}}]] ===
|-
{{Damage|true|Noah
! {{PvP}}
|dmg=10681, 1068
| {{formatnum:{{#expr: 4069}}}}%
|pvp_dmg=4069, 406
|| {{formatnum:{{#expr: 4069*1.44}}}}%
|heavy=true
|| {{formatnum:{{#expr: (4069+ 406)*{{#arrayindex:Memory's End|1}}}}}}%
|passive1=Memory's End
|| {{formatnum:{{#expr: (4069 + 406)*{{#arrayindex:Memory's End|1}}*1.44}}}}%
}}
|}
</div>
}}
*Does not account for splash damage.
*Does not account for splash damage.
<br>


== Related Skills ==
=== Miscellaneous ===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|-
|-
| width="40" | [[File:SeRSkill01.png]]
! Affected By Action Speed
| align="center"  width="150" | [[Obsidian Moon]]
| width="40" | [[File:SilentShadowPassive1.png]]
| align="center"  width="150" | [[Memory's End]]
| width="40" | [[File:SilentShadowTPassive1.png]]
| align="center"  width="150" | [[Awakened Will: Silent Shadow]]
| width="40" | [[File:SilentShadowTPassive2.png]]
| align="center"  width="150" | [[White Night]]
|-
|-
| width="40" | [[File:LiberatorPassive2.png]]
| {{Check|Y}}
| align="center"  width="150" | [[End and Beginning]]
|}
|}
<br>
== Related Skills ==
{{SkillTable
|
SeRSkill01.png; Obsidian Moon;
SilentShadowPassive1.png; Memory's End;
SilentShadowTPassive1.png; Awakened Will: Silent Shadow;
SilentShadowTPassive2.png ; White Night Locked-Trans2;
LiberatorPassive2.png; End and Beginning;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The '''Shadow Ambush''' during [[Obsidian Moon]] deals splash damage, allowing for high damage on tightly grouped enemies.
*Damage will be dealt after you cross to the other side. '''Ambush''' and '''Shadow Ambush''' damage will be dealt at the same time for the Obsidian Darkness version.
*The Obsidian Darkness version's '''Shadow Ambush''' deals splash damage, allowing for high damage on tightly grouped enemies.
*Enemies will always be hit by both the '''Ambush''' and '''Shadow Ambush''', regardless of which of the two they were hit by before the skill deals damage.
*Enemies will always be hit by both the '''Ambush''' and '''Shadow Ambush''', regardless of which of the two they were hit by before the skill deals damage.
<br>
== Trivia ==
*Despite numerous shadows appearing during the Obsidian Darkness version, only 1 extra hit will be dealt.
*Unlike the [[Shadow Ambush|normal]] version, {{mod|Shadow Ambush|1}} cannot be activated midair.
*The skill may fail to hit on curved maps.
<br>
<br>


==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah updates-table"
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|Color={{ColorSel|CharLight|Noah}}
|Color={{ColorSel|CharLight|Noah}}
|KR=암흑의 습격 |KRName=Dark Assault
|KR=암흑의 습격 |KRName=Dark Assault
|CN=黑暗袭击 |CNName=?
|CN=黑暗袭击 |CNName=Dark Ambush
|BR=Emboscada das Sombras |BRName=Shadow Ambush
|BR=Emboscada das Sombras |BRName=Shadow Ambush
|DE=Schattenüberfall |DEName=Shadow Assault
|DE=Schattenüberfall |DEName=Shadow Assault
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|PL=Napad Cieni |PLName=Ambush of Shadows
|PL=Napad Cieni |PLName=Ambush of Shadows
|UK=Shadow Assault
|UK=Shadow Assault
|JP=暗黒の襲撃 |JPName=Dark Ambush
}}
}}
<br>
<br>
{{SkillNav - Liberator}}
{{SkillNav - Liberator}}
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