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***''range_''total_damage[...] - displays both minimum and maximum total damage separated with a "~", ex. 17,342% ~ 23,234% | ***''range_''total_damage[...] - displays both minimum and maximum total damage separated with a "~", ex. 17,342% ~ 23,234% | ||
**Can behave in two different ways. | **Can behave in two different ways. | ||
***By default, it's considered that only numbers provided. This will work exactly as expected (damage value multiplied by min/max damage increase). | ***By default, it's considered that only numbers are provided. This will work exactly as expected (damage value multiplied by min/max damage increase). | ||
***With '''range_min_count''' or '''range_max_count''' specified. Value provided for this parameter is the damage increase per stage. This is intended for things like [[Sentimental Point System]], where the character increases their damage depending on points consumed. The value of this parameter needs to have 100% subtracted to work as intended (ex. 15%/1.15x damage increase per stage = the value should be 0.15). | ***With '''range_min_count''' or '''range_max_count''' specified. Value provided for this parameter is the damage increase per stage. This is intended for things like [[Sentimental Point System]], where the character increases their damage depending on points consumed. The value of this parameter needs to have 100% subtracted to work as intended (ex. 15%/1.15x damage increase per stage = the value should be 0.15). | ||
****The helping parameters specify how many available points should be used. | ****The helping parameters specify how many available points should be used. |