Fantasy Impromptu - 2nd Movement: Difference between revisions

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__NOTOC__{{Languages|Fantasy Impromptu - 2nd Movement}}
__NOTOC__{{Languages|Fantasy Impromptu - 2nd Movement}}
<div style="float: right;">{{#ev:youtube|QOkGyiJswUs|400}}</div>
{{#ev:youtube|Abw-CTVWzFQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:Royalguard4.png]]
| [[File:Royalguard4.png]]
| {{SkillType|SA|B}} Take the gun on a rampage and shoot in all directions.
| {{SkillType|SA|B}} Take the gun on a rampage and shoot in all directions.<br>Skill Damage increase depending on the Combination Gauge used.
|-
|-
|
|
| {{SkillText|Combination|Fantasy Impromptu}}
| {{SkillText|Combination}}
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Furioso (Rampage)<br>(Magical) !! rowspan=2 | Max Hits !! colspan=2 | CP Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! Mode !! Furioso (Rampage)<br>(Magical) !! Damage Increase<br>(Per Combination Gauge) !! Max Hits !! Combination Gauge Usage !! MP Usage !! Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Normal !! If Chained
| colspan=7 | '''Normal'''
|-  
|-
! colspan=7 | Normal
| {{PvE}} || 610% || 2% (Max: 20%) || rowspan=2 | 13 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 seconds
|-
|-
| '''{{PvE}}''' || 610% || rowspan=2 | 13 || rowspan=2 | 10 CP || rowspan=2 | 8 CP || rowspan=2 | 0 MP || rowspan=2 | 20 seconds
| {{PvP}} || 164% || 1% (Max: 10%)
|-
|-
| '''{{PvP}}''' || 164%
| colspan=7 | '''[Enhanced]'''
|-
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 732% || rowspan=2 | 13 || rowspan=2 | 10 CP || rowspan=2 | 8 CP || rowspan=2 | 0 MP || rowspan=2 | 20 seconds
| {{PvE}} || 732% || 2% (Max: 20%) || rowspan=2 | 13 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 seconds
|-
|-
| '''{{PvP}}''' || 196%
| {{PvP}} || 196% || 1% (Max: 10%)
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|LuCiel|Fantasy Impromptu - 2nd Movement|Useful, Empowered|hits=25}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Useful Fantasy Impromptu - 2nd Movement !! Empowered Fantasy Impromptu - 2nd Movement
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! Max Hits !! Attribute Effect
|-
| {{SkillText|Useful|80}} || 25 || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{:Communication - Restoration}}
{{Damage|true|LuCiel
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|dmg=732
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|pvp_dmg=196
! rowspan=2 | Mode !! colspan=3 | Base !! colspan=3 | [[Communication - Restoration]]
|hits=13
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|hits_useful=25
! Normal !! Useful !! Empowered !! Normal !! Useful !! Empowered
|useful_penalty=0.8
|-
|empowered=true
! {{PvE}}
|range_max=1.02, 1.01
| {{formatnum:{{#expr: 732*13}}}}%
|range_max_count=10
|| {{formatnum:{{#expr: 732*25*.8}}}}%
|passive1=Communication - Restoration
|| {{formatnum:{{#expr: 732*13*1.2}}}}%
}}
| {{formatnum:{{#expr: (732*13)*{{#arrayindex:Communication - Restoration|0}}}}}}%
*Damage ranges from 0~10 Combination Gauge consumed.
|| {{formatnum:{{#expr: (732*25*.8)*{{#arrayindex:Communication - Restoration|0}}}}}}%
|| {{formatnum:{{#expr: (732*13*1.2)*{{#arrayindex:Communication - Restoration|0}}}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 196*13}}}}%
|| {{formatnum:{{#expr: 196*25*.8}}}}%
|| {{formatnum:{{#expr: 196*13*1.2}}}}%
| {{formatnum:{{#expr: (196*13)*{{#arrayindex:Communication - Restoration|1}}}}}}%
|| {{formatnum:{{#expr: (196*25*.8)*{{#arrayindex:Communication - Restoration|1}}}}}}%
|| {{formatnum:{{#expr: (196*13*1.2)*{{#arrayindex:Communication - Restoration|1}}}}}}%
|}


=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
| {{Check|N}}
| {{Check|Y}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills uneven" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:Royalguard2.png]]
Royalguard2.png; Fantasy Impromptu - 1st Movement;
| align="center" width="150" | [[Fantasy Impromptu - 1st Movement]]
Royalguard8.png; Communication - Restoration;
| width="40" | [[File:Royalguard8.png]]
Noblesse01.png; Nobility Locked-Expert;
| align="center" width="150" | [[Communication - Restoration]]
InnoPassive1.png; Innocent Duet;
| width="40" | [[File:Noblesse01.png]]
}}
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
| width="40" | [[File:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While decreasing the CP cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually make this detrimental as you want to consume all your CP for their benefits.
<!--Delete after KR 11/09 patch.-->*While decreasing the Combination Gauge cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually makes this detrimental as you want to consume your entire gauge for their benefits.
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
**Some targets, notably [[Transporting Tunnel: Contaminated Area|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
**Some targets, notably [[Transporting Tunnel: Contaminated Area|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
*If you are pushed away through certain enemy attacks, the skill will follow you while continuing to deal damage.
*If you are pushed away through certain enemy attacks, the skill will follow you while continuing to deal damage.
**However, if the skill is cancelled in any way, the visual attack may sometimes still occur and follow you around, though it will deal no damage.
**However, if the skill is cancelled in any way, the visual attack may sometimes still occur and follow your character around, though it will deal no damage.
<br>
<br>


== Trivia ==
== Trivia ==
*[[Fantasy Impromptu - 1st Movement]] and the '''2nd Movement''' are "movements", a term typically used to refer to segments of symphonies.
*[[Fantasy Impromptu - 1st Movement]] and the '''2nd Movement''' are "movements", a term typically used to refer to segments of symphonies.
**The segments of these skills are also musical terms, such as "cantabile," a musical term indicating that a piece is to be played as if it were being sung.
**The segments of these skills are also musical terms. For example, "cantabile" is a musical term indicating that a piece is to be played as if it were being sung.
*Fantasy Impromptu ([[Wikipedia:en:Fantaisie-Impromptu|Fantaisie-Impromptu]]) is a piece written by Frédéric Chopin.
*Fantasy Impromptu ([[Wikipedia:en:Fantaisie-Impromptu|Fantaisie-Impromptu]]) is a piece written by Frédéric Chopin.
*Lu and Ciel are able to summon two of Ciel's cross-shaped blaster and sixteen rifles.
*'''Lu''' and '''Ciel''' are able to summon two of '''Ciel''''s cross-shaped blaster and sixteen rifles.
*This is the only purely Ciel-based Combination skill (discounting the '''Madness''' forms from [[Diangelion]]), focusing entirely on his gunblades and blaster with next to no aid from Lu.
*This is the only purely Ciel-based Combination skill (discounting the '''Madness''' forms from [[Diangelion]]), focusing entirely on his gunblades and blaster with next to no aid from '''Lu'''.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
| 11/24/2022 || 12/21/2022 || colspan=2 align="left" |
*{{buff|Casting speed increased by 15%.}}
*{{buff|Improved to be affected by Action Speed.}}
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{nerf|Skill use condition is changed to 300 MP usage.}}
*{{nerf|'''Combination Gauge Usage Decrease when chained from [[Fantasy Impromptu - 1st Movement|1st Movement]]''' removed.}}
*{{buff|'''Damage Increase per Combination Gauge''' added.}}
|}
|}
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}}
}}
<br>
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{{SkillNav - Noblesse}}
{{NBSkills}}
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