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m (Text replacement - "==(?:\s)?Related Skills(?:\s)?==(?:\s)?\n{\| class="related-skills"" to "== Related Skills == {| class="related-skills uneven"") |
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[File:Evoke.png]] | | [[File:Evoke.png]] | ||
| {{SkillType|SA|S}} Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 seconds. Allies | | {{SkillType|SA|S}} Drop an exploding seed. The seed will explode upon hitting the ground and create a smoke screen. Smoke screen duration is 3 seconds. Allies that come in contact with the smoke screen will have 40% damage reduction for 6 seconds, and enemies’s Physical Defense will decrease by 40% for 6 seconds. (PvP: The effects will be 20% and last for 3 seconds.) | ||
|- | |- | ||
| | | | ||
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<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |||
! rowspan=2 | Mode !! rowspan=2 | Seed Strike (Physical) !! {{se|397|Smoke Screen||pb}} !! {{se|073|Armor Break||ed}} !! rowspan=2 | | ! rowspan=2 | Mode !! rowspan=2 | Seed Strike (Physical) !! colspan=2 | {{se|397|Smoke Screen||pb}} !! colspan=2 | {{se|073|Armor Break||ed}} !! rowspan=2 | Smoke Screen<br>Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Received Damage Decrease {{Stat|M|RD}} !! Duration !! Physical Defense Decrease !! Duration | |||
|- | |- | ||
| ''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 25 Seconds | ||
|- | |- | ||
| '''{{PvP}} | | {{PvP}} || 929% || 20% || 3 Seconds | ||
|- | |||
| colspan="9" | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 3718% || rowspan=2 | 40% || rowspan=2 | 6 Seconds || 40% || 6 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 160 MP || rowspan=2 | 25 Seconds | |||
|- | |||
| {{PvP}} || 929% || 20% || 3 Seconds | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Rena|Evoke|Heavy, Gigantic|cd=25||130}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{ | {{Damage|true|Rena | ||
|dmg=3718 | |||
|pvp_dmg=929 | |||
|heavy=true | |||
|passive1=Hunter's Ability | |||
}} | |||
| | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
Huntersability.png; Hunter's Ability; | |||
Twilight - Passive 1.png; Trap; | |||
}} | |||
<br> | <br> | ||
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*As opposed to previous versions, the wind sphere will explode immediately once it's placed on the platform. | *As opposed to previous versions, the wind sphere will explode immediately once it's placed on the platform. | ||
*'''Smoke Screen''' can prevent enemies from detecting the targets in range, making it very useful in dungeons like [[Savage White-Ghost's Castle]] to prevent '''Head Bomb''' from flying to your party members. | *'''Smoke Screen''' can prevent enemies from detecting the targets in range, making it very useful in dungeons like [[Savage White-Ghost's Castle]] to prevent '''Head Bomb''' from flying to your party members. | ||
*It is possible to protect your allies from Berthe's '''Howling''' in [[Altar of Invocation]] with another source of damage reduction, | *It is possible to protect your allies from Berthe's '''Howling''' in [[Altar of Invocation]] with another source of damage reduction, although this also depends on your allies' Health. | ||
*While | *While '''Evoke's''' debuff is named [[Status Effects|Armor Break]], the effect is in fact unique and stacks with everything. | ||
<br> | <br> | ||
== Old Version == | == Old Version == | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | ||
|- | |- | ||
! width="300px" | Video | ! width="300px" | Video | ||
! Description | ! Description | ||
|- | |- | ||
|{{#ev:youtube| | |{{#ev:youtube|6AqaUDn3iak|300}} | ||
|Between its initial release and the 06/20/2019 KR Patch, '''Evoke''' floated and traveled straight forward with loose homing properties. If it | |Between its initial release and the 06/20/2019 KR Patch, '''Evoke''' floated and traveled straight forward with loose homing properties. If it didn't connect to a target, it would stay in place. It also dealt multiple hits before exploding without leaving a field behind. This incarnation of the skill was originally a Tenacity Special Active and later an Active. | ||
|- | |- | ||
|{{#ev:youtube|Rw8SCg3nNfs|300}} | |{{#ev:youtube|Rw8SCg3nNfs|300}} | ||
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<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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|- | |- | ||
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" | | | 05/29/2014 || 09/17/2014 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 04/20/2015 || - || colspan=2 align="left" | | | 04/20/2015 || - || colspan=2 align="left" | | ||
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|- | |- | ||
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | | 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 02/09/2017 || - || colspan=2 align="left" | | | 02/09/2017 || - || colspan=2 align="left" | | ||
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|- | |- | ||
| 04/27/2017 || 05/10/2017 || align="left" | | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" | | | 06/20/2019 || 07/17/2019 || colspan=2 align="left" | | ||
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| - || - || colspan=2 align="left" | | | - || - || colspan=2 align="left" | | ||
*Fixed [[Evoke]] removing {{se||Freeze}} from hit targets. | *Fixed [[Evoke]] removing {{se||Freeze}} from hit targets. | ||
|- | |||
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" | | |||
*{{buff|Buff/Debuff application method improved.}} | |||
**Buff/Debuff now applied with their own duration independently from Smoke Screen. | |||
*{{nerf|'''Received Damage Decrease''' decreased.}} | |||
* {{Nerf|'''Physical/Magical Defense Decrease''' changed to '''Physical Defense Decrease'''.}} | |||
*{{nerf|'''Physical Defense Decrease''' decreased.}} | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Trapping Ranger}} | |||
{{ |