Thousand Star: Difference between revisions

m
m (Text replacement - "==(?:\s)?Related Skills(?:\s)?==(?:\s)?\n{\| class="related-skills"" to "== Related Skills == {| class="related-skills uneven"")
 
(22 intermediate revisions by 4 users not shown)
Line 2: Line 2:
{{ForceSkillTabs
{{ForceSkillTabs
|Character=Eve
|Character=Eve
|Skill=Thousand Star
}}
}}
<div style="float: right;">{{#ev:youtube|aW0cc2esnK8|400}}</div>
{{#ev:youtube|aW0cc2esnK8|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:ThousandsofStars.png]]<br>[[File:ThousandsofStarsFire.png]]
| [[File:CodeBattleSeraphSkill5.png]]<br>[[File:CodeBattleSeraphSkill5A.png]]
| {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies. Remaining shockballs can be fired by pressing the skill key. (Must have a locked target to release shockball)
| {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies.<br>(Must have a locked target to release shockball)<br>Remaining shockballs can be fired by pressing the skill key.  
|-
|-
|
|
Line 19: Line 18:


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
Line 29: Line 27:


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan="3" | Mode !! rowspan=3 | Shock Ball<br>(Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits<br>(Per Shock Ball) !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release<br>Cooldown
! rowspan="3" | Mode !! rowspan=3 | Shockball (Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits Per Shockball !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
!  rowspan="2" | Shock Ball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery<br>(Upon expiring) !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release
!  rowspan="2" | Shockball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery On Duration Expiry !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Damage !! Shock Ball Count
! Damage !! Shockball Count
|-  
|-  
! colspan=15 | Normal
| colspan=15 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 75% || rowspan=2 | 100 || rowspan=2 | x2 || rowspan=2 | [Remaining Shock Ball] / 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] x 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
| {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | || rowspan=2 | [Remaining Shock Ball] ÷ 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] × 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
|-
| '''{{PvP}}''' || 26%
| {{PvP}} || 26%
|-  
|-  
! colspan=15 | [Enhanced]
| colspan=15 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 75% || rowspan=2 | 100 || rowspan=2 | x2 || rowspan=2 | [Remaining Shock Ball] / 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] x 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
| {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | || rowspan=2 | [Remaining Shock Ball] ÷ 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] × 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
|-
| '''{{PvP}}''' || 26%
| {{PvP}} || 26%
|}
|}
<br>
<br>


== [[Skill Traits]]==
== [[Skill Traits]]==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Thousand Star|Light, Empowered|mp=200}}
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Light Thousand Star !! Empowered Thousand Star
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Eve}}"
! MP Usage
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Columns|
|- style="background:{{ColorSel|CharLight|Eve}}"
<div>
! rowspan=4 | Mode !! colspan=12 | Base
=== Normal ===
|- style="background:{{ColorSel|CharLight|Eve}}"
{{Damage|true|Eve
! colspan=6 | Normal !! colspan=6 | Empowered
|dmg=75
|- style="background:{{ColorSel|CharLight|Eve}}"
|pvp_dmg=26
! colspan=5 |Shock Ball !! rowspan=2 | Mass Release !! colspan=5 |Shock Ball !! rowspan=2 | Mass Release
|hits=100
|- style="background:{{ColorSel|CharLight|Eve}}"
|empowered=true
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
}}
|-
</div>
! {{PvE}}
<div>
| {{formatnum:{{#expr: 75*100}}}}%  || {{formatnum:{{#expr: 75*100*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3}}}}% || {{formatnum:{{#expr: 75*0.55*100*2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 75*2*50}}}}%
=== Amplify ===
| {{formatnum:{{#expr: 75*100*1.2}}}}%  || {{formatnum:{{#expr: 75*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3*1.2}}}}% || {{formatnum:{{#expr: 75*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 75*2*50*1.2}}}}%
{{Damage|true|Eve
|-
|dmg=75*1.2
! {{PvP}}
|pvp_dmg=26*1.2
| {{formatnum:{{#expr: 26*100}}}}% || {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3}}}}% || {{formatnum:{{#expr: 26*0.55*100*2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 26*2*50}}}}%
|hits=100
| {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3*1.2}}}}% || {{formatnum:{{#expr: 26*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 26*2*50*1.2}}}}%
|empowered=true
|}
}}
*'''Mass Release''' is based on a single target.
</div>
<div>
=== Spectrum ===
{{Damage|true|Eve
|dmg=75*0.45
|pvp_dmg=26*0.45
|hits=100*3
|empowered=true
}}
</div>
<div>
=== Reactive ===
{{Damage|true|Eve
|dmg=75*0.55
|pvp_dmg=26*0.55
|hits=100*2
|empowered=true
}}
</div>
<div>
=== Fusion ===
{{Damage|true|Eve
|dmg=75*0.25
|pvp_dmg=26*0.25
|hits=100*2*3
|empowered=true
}}
</div>
<div>
=== Mass Release ===
{{Damage|true|Eve
|dmg=75*2
|pvp_dmg=26*2
|hits=1
|hits_max=50
|empowered=true
}}
</div>
}}
*'''Mass Release''' damage assumes single target and ranges from 1~100 remaining Shockballs.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills uneven" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:SpectroElCrystal.png]]
CodeElectraSkill1.png; El Crystal Spectrum;
| align="center" width="150" | [[El Crystal Spectrum]]
CodeSarielPassive1.png; Overload;
| width="40" | [[File:CSPassive.png]]
}}
| align="center" width="150" |  [[Overload]]
|}
<br>
<br>


Line 128: Line 154:


==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
Line 171: Line 197:
|-
|-
| align="left" |  
| align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
Line 183: Line 209:
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
Line 207: Line 233:
}}
}}
<br>
<br>
 
{{SkillNav - Code: Battle Seraph}}
{{CBSSkills}}
ElEditors
23,980

edits