Restrain: Difference between revisions

504 bytes removed ,  29 June 2023
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m (Text replacement - "<br> {{SkillNav -" to "<br> {{SkillNav -")
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__NOTOC__{{Languages|Restrain}}
__NOTOC__{{Languages|Restrain}}
<div style="float: right;">{{#ev:youtube|jLzARVzuC3A|400}}</div>
{{#ev:youtube|jLzARVzuC3A|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Mode !! MP Usage !! Cooldown
! Mode !! MP Usage !! Cooldown
|-
! colspan=3 | Normal
|-
|-
| '''{{PvE}}''' || rowspan=2 | 50 MP || 30 Seconds
| colspan="3" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 180 Seconds
| {{PvE}} || rowspan=2 | 50 MP || 30 Seconds
|-
! colspan=3 | [Enhanced]
|-
|-
| '''{{PvE}}''' || rowspan=2 | 40 MP || 30 Seconds
| {{PvP}} || 180 Seconds  
|-
|-
| '''{{PvP}}''' || 180 Seconds  
| colspan="3" | '''[Enhanced]'''
|-
| {{PvE}} || rowspan=2 | 40 MP || 30 Seconds
|-
| {{PvP}} || 180 Seconds  
|}
|}
*{{PvP}} cooldown is fixed and cannot be reduced.
*{{PvP}} cooldown is fixed and cannot be reduced.
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Restrain|Light, Regenerating (1)|mp=50|mp_enhanced=40|mp2=100|chance2=50}}
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Stage !! colspan=2 | Light Restrain !! colspan=2 | Regenerating (1) Restrain
|- style="background:{{ColorSel|CharLight|Eve}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Recovery
|-
| Normal || rowspan=2 | {{SkillText|Light|80}} || 40 MP || rowspan=2 | {{SkillText|Regenerating (1)|50|100}} || 50 MP
|-
| [Enhanced] || 32 MP || 40 MP
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Typically, it is best to teleport up into the air to make it harder for opponents to retaliate. Teleporting backward is generally not the best option as any approach skills may be able to catch you, such as [[Chaser Sword]], though this naturally doesn't apply if you would teleport off of a platform this way.
*Typically, it is best to teleport up into the air to make it harder for opponents to retaliate. Teleporting backward is generally not the best option as any approach skills may be able to catch you, such as [[Chaser Sword]], though this naturally doesn't apply if you would teleport off of a platform this way.
*The Nasod Scout will deal no damage, but will knock down opponents hit by it.
*The Nasod Scout will deal no damage, but will knock down opponents hit by it.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=서프레션 |KRName=Suppression
|KR=서프레션 |KRName=Suppression
|JP=サプレッション |JPName=Suppression
|DE=Festhalten |DEName=Retain
|DE=Festhalten |DEName=Retain
|ES=Agarre |ESName=Retain
|ES=Agarre |ESName=Retain
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