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}}}} | }}}} | ||
<center>{{quotation| | <center>{{quotation|If I can properly wield Erendil, it will help not only me, but everyone reach their dreams.}}</center> | ||
<br> | <br> | ||
= [[File:Icon - Trapping Ranger.png]] Trapping Ranger = | = [[File:Icon - Trapping Ranger.png]] Trapping Ranger = | ||
'''[A ranger that uses a sword and magic for combat]''' | '''[A ranger that uses a sword and magic for combat]''' | ||
=== Background === | === Background === | ||
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<br> | <br> | ||
{{clearfix}} | |||
== Skill Tree == | == Skill Tree == | ||
{{:Skill Tree: Trapping Ranger}} | {{:Skill Tree: Trapping Ranger}} | ||
<br> | <br> | ||
== Additional | {{clearfix}} | ||
== Additional Commands == | |||
{{SkillText|Combo|1}} | {{SkillText|Combo|1}} | ||
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
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| [[File:Combo - Trapping Ranger 1.png|520px]] | | [[File:Combo - Trapping Ranger 1.png|520px]] | ||
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{{CZ}}{{CZ}}{{CIO|X}} is reworked; draw the Erendil and slash while in Super Armor instead of a kick. You can continue the combo by slashing a second time and finishing with a stab while in Super Armor. | |||
*Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay. | *Holding {{CL}} or {{CR}} during the 4th {{CZ}} will reset the combo with little to no delay. | ||
*The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing. | *The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing. | ||
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| [[File:Combo - Trapping Ranger 3.png|520px]] | | [[File:Combo - Trapping Ranger 3.png|520px]] | ||
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{{CDRU}}{{CZ}} is reworked | {{CDRU}}{{CZ}} is reworked; thrust forward with Erendil instead of a forward air kick. You can continue the combo by slashing again to leap behind enemies. | ||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
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| align="center" | {{CU}}{{CZ}} | | align="center" | {{CU}}{{CZ}} | ||
| | | | ||
{{CU}}{{CX}} is reworked; swings her Erendil instead of kicking. This command functions very much the same as her base command. | |||
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{{CU}}<br> | {{CU}}<br> | ||
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|} | |} | ||
=== Updates === | === Updates === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |||
! colspan=2 | Date !! rowspan=2 | Changes | ! colspan=2 | Date !! rowspan=2 | Changes | ||
|- | |- | ||
! KR !! NA | ! KR !! NA | ||
|- | |- | ||
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*Rena is able to use the magic stored inside Erendil to create parts of Eldrasil, such as exploding branches or thorny seeds as traps. She can also use the raw magic to create large blasts of wind. | *Rena is able to use the magic stored inside Erendil to create parts of Eldrasil, such as exploding branches or thorny seeds as traps. She can also use the raw magic to create large blasts of wind. | ||
*During her teaser trailer, '''Trapping Ranger''' is seen using an Active in the air where she throws 3 [[Explosive Trap]]s that disappear upon contact with the ground. This skill was never made available in the game. | *During her teaser trailer, '''Trapping Ranger''' is seen using an Active in the air where she throws 3 [[Explosive Trap]]s that disappear upon contact with the ground. This skill was never made available in the game. | ||
*Trapping Ranger is the only Rena 1st job whose promotional bow does not change during Awakening. | |||
<br> | <br> | ||