Particle Ray/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Eve
|Character=Eve
|Skill=Particle Ray
}}
}}
<div style="float: right;">{{#ev:youtube|2i-XuDybWaM|400||||start={{#expr: 60*47 + 58}}&end={{#expr: 60*48 + 06}}}}</div>
{{#ev:youtube|qA0DhkDjvNc|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|ParticleRayR.png}}
| {{Force|CodeElectraSkill6.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}} Shoot a consecutive energy beam horizontally.
| {{SkillType|SA|S|M}} Create a force field above towards the front to defeat the enemies below it.
|-
|-
|
|
| {{SkillText|ForceField}}
| {{SkillText|ForceField}}
{{SkillText|CoreActivation}}
|-
|
| {{SkillText|CoreActivation}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
 
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Code: Sariel]] || 99 || [[Camilla#Others|[Force] Particle Ray (A)]]
| [[Code: Sariel]] || 99 || {{mr|Particle Ray}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan="2" | Mode !! colspan="5" | Damage (Magical) !! colspan="5" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="3" | Mode !! colspan="5" | Damage (Magical) !! colspan="8" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Beam Attack !! Amplification Field - Beam Attack !! Spectrum Field - Beam Attack !! Reactive Field - Multiple Electric Spears !! Fusion Field - Multiple Electric Spears !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
! rowspan="2" | Beam Attack !! rowspan="2" | Amplification Field - Beam Attack !! rowspan="2" | Spectrum Field - Beam Attack !! rowspan="2" | Reactive Field - Multiple Electric Spears !! rowspan="2" | Fusion Field - Multiple Electric Spears !! colspan="2" | Normal / Amplify !! colspan="2" | Spectrum !! colspan="2" | Reactive !! colspan="2" | Fusion
|-
! Per Beam !! Beam Count !! Per Beam !! Beam Count !! Per Field !! Field Count !! Per Field !! Field Count
|-
|-
| '''{{PvE}}''' || 830% || 996% || 325% || 413% || 214% || rowspan=2 colspan="2" | 7 || rowspan=2 | 21 || rowspan=2 | 15 || rowspan=2 | 30 || rowspan=2 | 160 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 340% || 416% || 180% || 306% || 184% || rowspan="2" | 7 || rowspan="2" |3|| rowspan="2" | 7 || rowspan="2" |6|| rowspan="2" | 5 || rowspan="2" |3|| rowspan="2" | 10 || rowspan="2" |3|| rowspan="2" | 160 MP || rowspan="2" | 14 Seconds
|-
|-
| '''{{PvP}}''' || 299% || 359% || 117% || 95% || 50%
| {{PvP}} || 129% || 158% || 68% || 127% || 76%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Particle Ray|Heavy, Haste|cd=14}}
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Heavy Particle Ray !! colspan=2 | Haste Particle Ray
|- style="background:{{ColorSel|CharLight|Eve}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
|-
| {{SkillText|Heavy|144|120}} || 16.8 Seconds || {{SkillText|Haste|80}} || 11.2 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Columns|
|- style="background:{{ColorSel|CharLight|Eve}}"
<div>
! rowspan=3 | Mode !! colspan=10 | Base
=== Normal===
|- style="background:{{ColorSel|CharLight|Eve}}"
{{Damage|true|Eve
! colspan=5 | Normal !! colspan=5 | Heavy
|dmg=340
|- style="background:{{ColorSel|CharLight|Eve}}"
|pvp_dmg=129
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|hits=7
|-
|count=3
! {{PvE}}
|count_name=Beam
| {{formatnum:{{#expr: 830*7}}}}% || {{formatnum:{{#expr: 996*7}}}}% || {{formatnum:{{#expr: 325*21}}}}% || {{formatnum:{{#expr: 413*15}}}}% || {{formatnum:{{#expr: 214*30}}}}%
|heavy=true
| {{formatnum:{{#expr: 830*7*1.44}}}}% || {{formatnum:{{#expr: 996*7*1.44}}}}% || {{formatnum:{{#expr: 325*21*1.44}}}}% || {{formatnum:{{#expr: 413*15*1.44}}}}% || {{formatnum:{{#expr: 214*30*1.44}}}}%
}}
|-
</div>
! {{PvP}}
 
| {{formatnum:{{#expr: 299*7}}}}% || {{formatnum:{{#expr: 359*7}}}}% || {{formatnum:{{#expr: 117*21}}}}% || {{formatnum:{{#expr: 95*15}}}}% || {{formatnum:{{#expr: 50*30}}}}%
<div>
| {{formatnum:{{#expr: 299*7*1.44}}}}% || {{formatnum:{{#expr: 359*7*1.44}}}}% || {{formatnum:{{#expr: 117*21*1.44}}}}% || {{formatnum:{{#expr: 95*15*1.44}}}}% || {{formatnum:{{#expr: 50*30*1.44}}}}%
===Amplify===
|}
{{Damage|true|Eve
|dmg=416
|pvp_dmg=158
|hits=7
|count=3
|count_name=Beam
|heavy=true
}}
</div>
 
<div>
=== Spectrum ===
{{Damage|true|Eve
|dmg=180
|pvp_dmg=68
|hits=7
|avg_hits=21
|count=6
|use_avg=true
|count_name=Beam
|heavy=true
}}
</div>
 
<div>
===Reactive===
{{Damage|true|Eve
|dmg=306
|pvp_dmg=127
|hits=5*3
|heavy=true
}}
</div>
 
<div>
===Fusion===
{{Damage|true|Eve
|dmg=184
|pvp_dmg=76
|hits=10*3
|heavy=true
}}
</div>
}}
*'''Average''' in '''Spectrum Mode''' assumes 21 hits.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SpectroElCrystal.png]]
CodeElectraSkill1.png; El Crystal Spectrum;
| align="center" width="150" | [[El Crystal Spectrum]]
CodeBattleSeraphSkill7.png; Energetic Heart;
| width="40" | [[File:CSPassive.png]]
CodeSarielPassive1.png; Overload;
| align="center" width="150" |  [[Overload]]
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background.
*During normal, '''Amplify''', and '''Spectrum''' mode, the beams will end just slightly below you.
**Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[Dragon Nest: Abyss|Ancient Bone Dragon]] do not have hitboxes that far into the background.
<br>
<br>


== Trivia ==
== Trivia ==
*This is currently one of only two skills, alongside [[Burst Grenade/ModA|[Mod] Burst Grenade]]'s Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile.
*Prior to the 04/25/2024 KR patch, {{mod|Particle Ray|1}} was one of only two skills, alongside {{mod|Burst Grenade|1}}'s Laser hit, that directly attacked on the Z-Axis, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile.
<br>
<br>


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|-
|-
|{{#ev:youtube|BPCSygoPqfM|300}}
|{{#ev:youtube|BPCSygoPqfM|300}}
|Between its initial release and the 06/20/2019 KR Patch, '''[Mod] Particle Ray''' functions like a smaller and lower cost [[Linear Divider]].
|Between its initial release and the 06/20/2019 KR Patch, {{mod|Particle Ray|1}} functioned like a smaller and lower cost [[Linear Divider]].
|-
|{{#ev:youtube|2i-XuDybWaM|300||||start={{#expr: 60*47 + 58}}&end={{#expr: 60*48 + 06}}}}
| Before the 04/25/2024 KR patch, {{mod|Particle Ray|1}} fired a beam that swept horizontally across the Z-axis.
|}
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*Changed from '''Tenacity''' to '''Strength'''.
*Changed from '''Tenacity''' to '''Strength'''.
*Skill feature changed.
*Skill feature changed.
*Icon changed from [[File:ParticleRay.png|30px]] to [[File:ParticleRayR.png|30px]].
*Icon changed from [[File:ParticleRay.png|30px]] to [[File:CodeElectraSkill6.png|30px]].
|-
|-
| rowspan=2 | 07/04/2019 || rowspan=2 | 07/17/2019 || colspan=2 align="left" |  
| rowspan=2 | 07/04/2019 || rowspan=2 | 07/17/2019 || colspan=2 align="left" |  
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*{{nerf|Reactive Damage decreased.}}
*{{nerf|Reactive Damage decreased.}}
*{{nerf|Fusion Damage decreased.}}
*{{nerf|Fusion Damage decreased.}}
|-
| 04/25/2024 || 05/22/2024 || colspan=2 align="left" |
*Skill features changed.
|}
|}
<br>
<br>
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