Splashy Splashy: Difference between revisions

Clean up/copyedit
m (Text replacement - ""table-Laby" to ""colortable-Laby")
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__NOTOC__{{Languages|Splashy Splashy}}
__NOTOC__{{Languages|Splashy Splashy}}
<div style="float: right;">{{#ev:youtube|lPhmHkuwzQg|400}}</div>
{{#ev:youtube|lPhmHkuwzQg|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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| colspan="5" | '''Normal'''
| colspan="5" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 339% || rowspan=2 | 40 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 339% || rowspan=2 | 40 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| '''{{PvP}}''' || 103%
| {{PvP}} || 103%
|-
|-
| colspan="5" | '''[Enhanced]'''
| colspan="5" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 407% || rowspan=2 | 40 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 407% || rowspan=2 | 40 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| '''{{PvP}}''' || 124%
| {{PvP}} || 124%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{{Traits|Laby|Splashy Splashy|Heavy, Gigantic|cd=20||130}}
|- class="charlight-Laby"
! colspan=2 | Heavy Splashy Splashy !! colspan=2 | Gigantic Splashy Splashy
|- class="charlight-Laby"
! Attribute Effect !! Cooldown !! Attribute Effect
|-
| {{SkillText|Heavy|144}} || 24 Seconds || {{SkillText|Gigantic|130}}
|}
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<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{{Damage|true|Laby
|- class="charlight-Laby"
|dmg=407
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=124
|- class="charlight-Laby"
|hits=40
! Normal !! Heavy
|heavy=true
|-
}}<br>
! {{PvE}}
| {{formatnum:{{#expr: 407*40}}}}% || {{formatnum:{{#expr: (407*40)*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 124*40}}}}% || {{formatnum:{{#expr: (124*40)*1.44}}}}%
|}


=== Miscellaneous ===
=== Miscellaneous ===
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|-
|-
| valign="top" |
| valign="top" |
===[[Eternity Winner]]===
===[[Punky Poppet]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|PunkyPoppetPassive2.png; Rascal;
|-
}}
| width="40" | [[Image:SparkyChildPassive1.png]]
| align="center"  width="150" | [[Respect]]
|}
| valign="top" |
===[[Nisha Labyrinth]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[Image:RustyChildPassive1.png]]
| align="center"  width="150" | [[Like This?]]
|}
|}
|}
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*The projectiles summoned by this skill will explode on contact with an enemy or any platform lower than your casting location.
*The projectiles summoned by this skill will explode on contact with an enemy or any platform lower than your casting location.
**Casting the skill while on solid ground will cause the projectiles to clip through the floor due to that not being lower than your current location, which might not be intended.
**Casting the skill while on solid ground will cause the projectiles to clip through the floor due to that not being lower than your current location, which might not be intended.
**When touching certain map walls directly, the projectiles will keep falling rather than detonate a platform below you. Stepping away slightly will rectify this, though since the projectiles do not pierce this is rarely an issue.
*Since the skill summons all its projectiles in one spot, it is fairly easy to land all hits on any enemy, regardless of size.
*Since the skill summons all its projectiles in one spot, it is fairly easy to land all hits on any enemy, regardless of size.
**The skill has a sour spot when too close to an enemy, where some projectiles will not have an active hitbox until they're already past said enemy. It's best to use it from a slight distance to ensure landing all hits.
**The skill has a sour spot when too close to an enemy, where some projectiles will not have an active hitbox until they're already past said enemy. It's best to use it from a slight distance to ensure landing all hits.
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<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby updates-table"
|- class="charlight-Laby"
|- class="charlight-Laby"
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
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| 12/06/2018 || 01/03/2019 || colspan=2 align="left" |  
| 12/06/2018 || 01/03/2019 || colspan=2 align="left" |  
*'''Splashy Splashy''' added.
*'''Splashy Splashy''' added.
|-
| ??/??/2022 || ??/??/2022 || colspan=2 align="left" |
*Fixed skill continuing to fall down when fired off the map. (Partial)
|}
|}
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