Rapid Impact: Difference between revisions
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__NOTOC__{{Languages|Rapid Impact}} | __NOTOC__{{Languages|Rapid Impact}} | ||
{{#ev:youtube|w56WprGPD0Y|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:DemActive17.png]] | | [[File:DemActive17.png]] | ||
| {{SkillType|A}} | | {{SkillType|A}} Slam and shock enemies while in {{se||Super Armor}} State, then deal a bounding attack by switching behind the enemy. Enemies hit will become [Bound]. | ||
[ | |||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{{ADSquareSkill}} | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | ||
|- | |||
! rowspan="3" | Mode !! colspan=5 | Damage (Physical) !! colspan=5 | Max Hits !! rowspan="3" | | ! rowspan="3" | Mode !! colspan=5 | Damage (Physical) !! colspan=5 | Max Hits !! rowspan="3" | Combination Gauge Gain !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | ||
|- | |- | ||
! colspan=3 | Lu !! colspan=2 | Ciel !! colspan=3 | Lu !! colspan=2 | Ciel | ! colspan=3 | Lu !! colspan=2 | Ciel !! colspan=3 | Lu !! colspan=2 | Ciel | ||
|- | |- | ||
! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack !! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack | ! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack !! Dash !! Dash Attack !! Back Attack !! Slash !! Back Attack | ||
|- | |- | ||
| | | {{PvE}} || 170% || 542% || 978% || 847% || 924% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 55% || 175% || 315% || 289% || 316% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|LuCiel|Rapid Impact|Light, Empowered|mp=60}} | ||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {{Damage | ||
|dmg=170, 542, 978 | |||
|pvp_dmg=55, 175, 315 | |||
|hits=5, 1, 1 | |||
|empowered=true | |||
|prefix=lu | |||
}} | |||
{{Damage | |||
|dmg=847, 924 | |||
|pvp_dmg=289, 316 | |||
|empowered=true | |||
|prefix=ciel | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel" | |||
|- | |||
! rowspan=3 | Mode !! colspan=4 | Base | ! rowspan=3 | Mode !! colspan=4 | Base | ||
|- | |- | ||
! colspan=2 | Normal !! colspan=2 | Empowered | ! colspan=2 | Normal !! colspan=2 | Empowered | ||
|- | |- | ||
! Lu !! Ciel !! Lu !! Ciel | ! Lu !! Ciel !! Lu !! Ciel | ||
|- | |- | ||
| {{PvE}} | |||
| | | {{#var: lu_total_damage}} || {{#var: ciel_total_damage}} || {{#var: lu_total_damage_empowered}} || {{#var: ciel_total_damage_empowered}} | ||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| | | {{#var: lu_total_damage_pvp}} || {{#var: ciel_total_damage_pvp}} || {{#var: lu_total_damage_empowered_pvp}} || {{#var: ciel_total_damage_empowered_pvp}} | ||
|} | |} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable | ||
| | |||
DemPassive1.png; Chemistry; | |||
DemPassive6.png; Communication - Absorption; | |||
Demon Energy - Poison.png; Demonic Venom; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* | *The active character will not switch if the attack before the '''Back Attack''' does not connect. | ||
* | *As a successful hit will grant a Combination Gauge, this skill will always guarantee enough gauge to follow up into the [Bound] combo, assuming it hits a target. | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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|BR=Impacto Veloz |BRName=Rapid Impact | |BR=Impacto Veloz |BRName=Rapid Impact | ||
|PL=Szybkie Uderzenie |PLName=Rapid Impact | |PL=Szybkie Uderzenie |PLName=Rapid Impact | ||
|JP=ラピッドインパクト |JPName=Rapid Impact | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Demonio}} | {{SkillNav - Demonio}} |