Oblivion/ModA: Difference between revisions

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Text replacement - "{{nerf|Skill use condition is changed to 300 MP usage.}}" to "Skill use condition is changed to 300 MP usage."
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m (Text replacement - "{{nerf|Skill use condition is changed to 300 MP usage.}}" to "Skill use condition is changed to 300 MP usage.")
 
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Oblivion
}}
}}
<div style="float: right;">{{#ev:youtube|xKby4rwc400|400}}</div>
{{#ev:youtube|xKby4rwc400|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|LuCielSkill21.png}}
| {{Force|LuCielSkill21.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Summon forth a sealed demon to attack a large area ahead.
| {{SkillType|SA|B|M}} Summon forth a sealed demon to attack a large area ahead.<br>Skill Damage increase depending on the Combination Gauge used.
|-
|-
|
|
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|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Catastrophe]] || 99 || [[Camilla#Others|[Force] Oblivion (A)]]
| [[Catastrophe]] || 99 || {{mr|Oblivion}}
|}
|}
<br>
<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! Mode !! Demonic Cry (Physical) !! Max Hits !! CP Usage !! MP Usage !! Cooldown
! Mode !! Demonic Cry (Physical) !! Damage Increase<br>(Per Combination Gauge) !! Max Hits !! Combination Gauge Usage !! MP Usage !! Cooldown
|-
|-
| '''{{PvE}}''' || 660% || rowspan=2 | 12 || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 660% || 2% (Max: 20%) || rowspan=2 | 12 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| '''{{PvP}}''' || 201%
| {{PvP}} || 201% || 1% (Max: 10%)
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|Lu/Ciel|Oblivion|Gigantic, Heavy|130|cd=20}}
|-
! Gigantic Oblivion !! colspan=2 | Heavy Oblivion
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! Attribute Effect || Cooldown
|-
| {{SkillText|Gigantic|130}} || {{SkillText|Heavy|144|120}} || 24 Seconds
|}
<br>
<br>


== Total Damage ==
== Extra Information==
{{:Communication - Amplification}}
=== Total Damage ===
{{:Creeping Terror}}
{{Damage|true|LuCiel
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|dmg=660
|pvp_dmg=201
|hits=12
|range_max=1.02, 1.01
|range_max_count=10
|passive1=Communication - Amplification
|heavy=true
}}
*Damage ranges from 0~10 Combination Gauge consumed.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-LuCiel"
|-
! Affected By Action Speed
|-
|-
! rowspan=3 | Mode !! rowspan=2 colspan=2 | Base !! colspan=4 | [[Communication - Amplification]]
| {{Check|P}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Normal !! colspan=2 | [[Creeping Terror]] Back Attack
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{formatnum:{{#expr: 660*12}}}}%
|| {{formatnum:{{#expr: (660*12)*1.44}}}}%
| {{formatnum:{{#expr: (660*12)*{{#arrayindex:Communication - Amplification|0}}}}}}%
|| {{formatnum:{{#expr: (660*12)*1.44*{{#arrayindex:Communication - Amplification|0}} round 2}}}}%
| {{formatnum:{{#expr: (660*12)*{{#arrayindex:Communication - Amplification|0}}*{{#arrayindex:Creeping Terror|0}} round 2}}}}%
|| {{formatnum:{{#expr: (660*12)*1.44*{{#arrayindex:Communication - Amplification|0}}*{{#arrayindex:Creeping Terror|0}} round 2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 201*12}}}}%
|| {{formatnum:{{#expr: (201*12)*1.44}}}}%
| {{formatnum:{{#expr: (201*12)*{{#arrayindex:Communication - Amplification|1}} round 2}}}}%
|| {{formatnum:{{#expr: (201*12)*1.44*{{#arrayindex:Communication - Amplification|1}} round 2}}}}%
| {{formatnum:{{#expr: (201*12)*{{#arrayindex:Communication - Amplification|1}}*{{#arrayindex:Creeping Terror|1}} round 2}}}}%
|| {{formatnum:{{#expr: (201*12)*1.44*{{#arrayindex:Communication - Amplification|1}}*{{#arrayindex:Creeping Terror|1}} round 2}}}}%
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|LuCielSkill12.png; Creeping Terror;
| width="40" | [[File:LuCielSkill12.png]]
LuCielSkill22.png; Communication - Amplification;
| align="center"  width="150" | [[Creeping Terror]]
CatPassive1.png; Remnant of Fear;
| width="40" | [[File:LuCielSkill22.png]]
}}
| align="center"  width="150" | [[Communication - Amplification]]
| width="40" | [[File:CatPassive1.png]]
| align="center" width="150" | [[Remnant of Fear]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The final hits launches enemies.
*The final hit launches enemies.
*The summoning animation is affected by action speed, but the demon's attack itself is not.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|-
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*{{buff|Can move quicker after casting.}}
*{{buff|Can move quicker after casting.}}
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*Skill use condition is changed to 300 MP usage.
*{{buff|'''Additional Strike damage increase per Combination Gauge''' added.}}
|}
|}
<br>
<br>
ElEditors, Administrators
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