Burning Punisher/ModA: Difference between revisions
Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@
m (Text replacement - "\|- style="background:{{ColorSel\|CharLight\|(.*?)}}"" to "|-") |
(Minor cleanup; changed Total Damage to a simple template (I am confusion), but I've left the previous damage table in case. @v@) |
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|zJgA246wzFI|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| {{Force|DCTrans6.png}} | | {{Force|DCTrans6.png}} | ||
| {{SkillType|SA|B | | {{SkillType|SA|B|M}} Indiscriminately fire on nearby enemies. The magic bullets will chase enemies for a short duration. Magic bullets will leave a [[Phantom Shooter|[Phantom's Mark]]] on the target. | ||
|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Fatal Phantom]] || 99 || | | [[Fatal Phantom]] || 99 || {{mr|Burning Punisher}} | ||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! | ! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! rowspan=2 | MP Burn Per Hit !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! | ! Per Bullet !! Bullet Count | ||
|- | |- | ||
| | | {{PvE}} || 209% || rowspan=2 | 1 MP || rowspan=2 | Number of Enemies + 1 || rowspan=2 | 30 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 60% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Chung|Burning Punisher|mp=300|Critical, Heavy|cd=22}} | ||
| | |||
| | |||
<br> | <br> | ||
== | == Total Damage == | ||
=== | {{Damage|true|Chung | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |dmg=209 | ||
|pvp_dmg=60 | |||
|hits=60 | |||
|heavy=true | |||
}} | |||
*Assumes single target. | |||
<!-- {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |- | ||
! rowspan=4 | Mode !! colspan=6 | Base | ! rowspan=4 | Mode !! colspan=6 | Base | ||
Line 61: | Line 58: | ||
|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| {{formatnum:{{#expr: | | {{formatnum:{{#expr: 209*60}}}}% || {{formatnum:{{#expr: 209*30}}}}% || {{formatnum:{{#expr: 209*30}}}}% || {{formatnum:{{#expr: 209*60*1.44}}}}% || {{formatnum:{{#expr: 209*30*1.44}}}}% || {{formatnum:{{#expr: 209*30*1.44}}}}% | ||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| {{formatnum:{{#expr: | | {{formatnum:{{#expr: 60*60}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*30}}}}% || {{formatnum:{{#expr: 60*60*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}% || {{formatnum:{{#expr: 60*30*1.44}}}}% | ||
|} | |} --> | ||
<br> | <br> | ||
{{ | == Related Skills == | ||
{{SkillTable | |||
| | |||
DCTrans4.png; Awakened Will: Deadly Chaser; | |||
| | |||
}} | }} | ||
<br> | <br> | ||
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*The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first. | *The bullets from this skill cannot be reflected unless it has ricocheted off of an enemy first. | ||
**Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot. | **Furthermore, reflected bullets do not ricochet/target anyone; instead, simply fire back at whichever angle they were shot. | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*After the 2019 Re:Boot update, Chung will perform this skill using his Phantom Shooters instead of his Silver Shooters. | *After the 2019 Re:Boot update, '''Chung''' will perform this skill using his Phantom Shooters instead of his Silver Shooters. | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
Line 131: | Line 112: | ||
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" | | | 03/17/2022 || 04/13/2022 || colspan=2 align="left" | | ||
*{{buff|Casting speed increased by 50%.}} | *{{buff|Casting speed increased by 50%.}} | ||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 11/09/2023 || 12/06/2023 || colspan="2" align="left" | | |||
*'''Haste''' trait change to '''Critical''' trait. | |||
|- | |||
| 03/14/2024 || 03/27/2024 || colspan="2" align="left" | | |||
*{{buff|'''Damage''' increased.}} | *{{buff|'''Damage''' increased.}} | ||
|} | |} |