Siege Mode: Difference between revisions

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__NOTOC__{{Languages|Siege Mode}}
__NOTOC__{{Languages|Siege Mode}}
<div style="float: right;">{{#ev:youtube|clm5L5BQdVo|400}}</div>
{{#ev:youtube|clm5L5BQdVo|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Siege.PNG]]
| [[File:RenaSkill7.png]]
| {{SkillType|A}} You get ready to fire an arrow.<br>While you are in a stance, you consume 2 MP each second.<br>You can press the {{CZ}} key to fire straight for 15 MP or press the {{CX}} key to fire in an arc for 25 MP.<br>If you have [[Nature's Force System|NF]], it consumes NF to fire a stronger arrow.<br>You can use this skill again while in a stance to reload 5 shots.
| {{SkillType|A}} Get ready to fire an arrow. While you are in a stance, you consume 2 MP each second.<br>Press the {{CZ}} key to fire straight for 15 MP or press the {{CX}} key to fire in an arc for 25 MP.<br>If you have [[Nature's Force System|NF]], it consumes NF to fire a stronger arrow.<br>Use this skill again while in a stance to reload 1 arrow.
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
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! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby
|-
|-
! Normal !! When Consuming NF !! Normal !! When Consuming NF  
! Normal !! With NF !! Normal !! With NF  
|-  
|-  
| colspan=13 | '''Normal'''
| colspan=13 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per second || rowspan="2" | 5 Seconds
| {{PvE}} || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|-
|-
| '''{{PvP}}''' || 90% || 108% || 102% || 122%
| {{PvP}} || 90% || 108% || 102% || 122%
|-  
|-  
| colspan=13 | '''[Enhanced]'''
| colspan=13 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 273% || 328% || rowspan="2" | 15 MP || rowspan="2" | 2 || 306% || 367% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per second || rowspan="2" | 5 Seconds
| {{PvE}} || 273% || 328% || rowspan="2" | 15 MP || rowspan="2" | 2 || 306% || 367% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|-
|-
| '''{{PvP}}''' || 108% || 130% || 122% || 147%
| {{PvP}} || 108% || 130% || 122% || 147%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{Traits|Rena|Siege Mode|Absorbing, Persistent2|140|133}}
|-
! Absorbing Siege Mode !! Persistent Siege Mode
|-
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Absorbing|140}} || {{SkillText|Persistent2|133}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Hawkeye}}
<!--awk_dmg=usage with NF-->
{{:Arrow Mastery}}
{{Damage
|dmg=273
|pvp_dmg=108
|hits=2
|range_max=5
|awk_dmg=328
|pvp_awk_dmg=130
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=zshot
}}
{{Damage
|dmg=306
|pvp_dmg=122
|awk_dmg=367
|pvp_awk_dmg=147
|hits=5
|range_max=5
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=xshot
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
! rowspan=4 | Mode !! colspan=4 | Base !! colspan=4 | [[Daybreaker]]
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hawk Eye]]/[[Arrow Mastery]] ([[Daybreaker]])
|-
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} !! colspan=4 | [[Hawkeye]]/[[Arrow Mastery]]
|-
|-
! rowspan=2 | Normal !! rowspan=2 | When Consuming NF !! rowspan=2 | Normal !! rowspan=2 | When Consuming NF !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}}
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}}
|-
|-
! Normal !! When Consuming NF !! Normal !! When Consuming NF
! Normal !! With NF !! Normal !! With NF !! Normal !! With NF !! Normal !! With NF
|-  
|-  
| {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 273*2*5}}}}%
| {{#var: zshot_range_total_damage}} || {{#var: zshot_range_total_damage_awk}} || {{#var: xshot_range_total_damage}} || {{#var: xshot_range_total_damage_awk}}
|| {{formatnum:{{#expr: 328*2*5}}}}%
| {{#var: zshot_range_total_damage_passive1_passive2}} || {{#var: zshot_range_total_damage_awk_passive1_passive2}} || {{#var: xshot_range_total_damage_passive1_passive2}} || {{#var: xshot_range_total_damage_awk_passive1_passive2}}
|| {{formatnum:{{#expr: 306*5*5}}}}%
|| {{formatnum:{{#expr: 367*5*5}}}}%
| {{formatnum:{{#expr: 273*2*5*{{#arrayindex:Hawkeye|0}}*{{#arrayindex:Arrow Mastery|0}}}}}}%
|| {{formatnum:{{#expr: 328*2*5*{{#arrayindex:Hawkeye|0}}*{{#arrayindex:Arrow Mastery|0}}}}}}%
|| {{formatnum:{{#expr: 306*5*5*{{#arrayindex:Hawkeye|0}}*{{#arrayindex:Arrow Mastery|0}}}}}}%
|| {{formatnum:{{#expr: 367*5*5*{{#arrayindex:Hawkeye|0}}*{{#arrayindex:Arrow Mastery|0}} round2}}}}%
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 108*2*5}}}}%
| {{#var: zshot_range_total_damage_pvp}} || {{#var: zshot_range_total_damage_awk_pvp}} || {{#var: xshot_range_total_damage_pvp}} || {{#var: xshot_range_total_damage_awk_pvp}}
|| {{formatnum:{{#expr: 130*2*5}}}}%
| {{#var: zshot_range_total_damage_passive1_passive2_pvp}} || {{#var: zshot_range_total_damage_awk_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_awk_passive1_passive2_pvp}}
|| {{formatnum:{{#expr: 122*5*5}}}}%
|| {{formatnum:{{#expr: 147*5*5}}}}%
| {{formatnum:{{#expr: 108*2*5*{{#arrayindex:Hawkeye|1}}*{{#arrayindex:Arrow Mastery|1}}}}}}%
|| {{formatnum:{{#expr: 130*2*5*{{#arrayindex:Hawkeye|1}}*{{#arrayindex:Arrow Mastery|1}}}}}}%
|| {{formatnum:{{#expr: 122*5*5*{{#arrayindex:Hawkeye|1}}*{{#arrayindex:Arrow Mastery|1}}}}}}%
|| {{formatnum:{{#expr: 147*5*5*{{#arrayindex:Hawkeye|1}}*{{#arrayindex:Arrow Mastery|1}} round2}}}}%
|}
|}
*Assuming usage of exclusively either {{CZ}} or {{CX}}.
*Damage ranges from 1~5 inputs of exclusively either {{CZ}} or {{CX}}.
<br>
<br>


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{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| valign="top" |
===[[Anemos]]===
{{SkillTable|i=1|
WindSneakerPassive4.png; Awakened Will: Wind Sneaker;
}}
| valign="top" |
===[[Daybreaker]]===
{{SkillTable
|i=1|
SnipingRangerPassive1.png; Hawk Eye;
GrandArcherPassive1.png; Arrow Mastery;
GrandArcherPassive2.png; Vibe Shot;
GrandArcherPassive4.png; Awakened Will: Grand Archer;
}}
| valign="top" |  
| valign="top" |  
===[[Daybreaker]]===
===[[Twilight]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[Image:Hawkeye.png]]
NWTrans4.png; Awakened Will: Night Watcher;
| align="center" width="150" | [[Hawkeye]]
}}
|-
| width="40" | [[Image:Enhanced Bowstring.png]]
| align="center" width="150" | [[Arrow Mastery]]
|}
|}
<br>
<br>
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**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
**If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds.
**If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds.
*When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of {{CZ}} shots is increased.
*When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (can hit 3 enemies at once) and the range of {{CZ}} shots is increased.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each arrow counts as 1 attack in the NF gauge.
*Each arrow counts as 1 attack in the NF gauge.
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|-
|-
|{{#ev:youtube|Ntr1UdQXCx0|300}}
|{{#ev:youtube|Ntr1UdQXCx0|300}}
|In this iteration which lasted from the game's initial release to a March 2012 KR Patch, the {{CX}} input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration.
|Between its initial release and a March 2012 KR Patch, the {{CX}} input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration.
|}
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
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|-
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
*{{nerf|Skill damage only affected by [[Hawkeye]].}}
*{{nerf|Skill damage only affected by [[Hawk Eye]].}}
|-
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
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