Shooting Star: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|D58EMqe52aM|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:SI_SHOOTINGSTAR.png]] | ||
| {{SkillType|SA|B}} Shoot multiple missiles | | {{SkillType|SA|B}} Shoot multiple missiles which track down enemies.<br>Cannot manabreak while being hit. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | | ! rowspan=2 | Mode !! colspan=2 | Damage per Homing Bullet (Magical) !! colspan=2 | Homing Bullet Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Homing Bullet | ! Homing Bullet Attack !! Homing Bullet Explosion !! Normal !! Awakening | ||
|- | |- | ||
| colspan="8" | '''Normal''' | | colspan="8" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 20% || 145% | ||
|- | |- | ||
| colspan="8" | '''[Enhanced]''' | | colspan="8" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 23% || 174% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}} | |||
<br> | |||
== Total Damage == | |||
{{Damage | |||
|dmg=85, 603 | |||
| | |pvp_dmg=23, 174 | ||
|hits=12, 12 | |||
| | |awk_hits=15, 15 | ||
|heavy=true | |||
| | }} | ||
{{Damage | |||
|dmg=85, 603 | |||
|pvp_dmg=23, 174 | |||
|hits=15, 15 | |||
|awk_hits=18, 18 | |||
|heavy=true | |||
|prefix=endlesschase | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]] | ! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]] | ||
|- | |- | ||
! colspan=2 | Normal !! colspan=2 | | ! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] !! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] | ||
|- | |- | ||
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | ! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | ||
|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| | | {{#var: total_damage}} || {{#var: total_damage_heavy}} || {{#var: total_damage_awk}} || {{#var: total_damage_awk_heavy}} | ||
| | | {{#var: endlesschase_total_damage}} || {{#var: endlesschase_total_damage_heavy}} || {{#var: endlesschase_total_damage_awk}} || {{#var: endlesschase_total_damage_awk_heavy}} | ||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| | | {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_awk_heavy_pvp}} | ||
| | | {{#var: endlesschase_total_damage_pvp}} || {{#var: endlesschase_total_damage_heavy_pvp}} || {{#var: endlesschase_total_damage_awk_pvp}} || {{#var: endlesschase_total_damage_awk_heavy_pvp}} | ||
|} | |} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | | | ||
Gas_Piston_System.png; Gas Piston System Locked-Expert; | |||
DCTrans5.png; Endless Chase Locked-Trans2; | |||
FPPhantom_Shooter.png; Phantom Shooter; | |||
}} | |||
<br> | <br> | ||
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*The shell's damage is separate from the user's combo/technique score. | *The shell's damage is separate from the user's combo/technique score. | ||
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | *In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | ||
**However, | **However, the missiles will generally prioritize closer targets. | ||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes |