Leap Attack: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|AoY-7TSBsVI|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[File:SI_LEAPATTTACK.png]] | | [[File:SI_LEAPATTTACK.png]] | ||
| {{SkillType|A}} Air leap towards the enemy with destructive force in Super Armor status. | | {{SkillType|A}} Air leap towards the enemy with destructive force in {{se||Super Armor}} status. | ||
|- | |- | ||
| | | | ||
| {{SkillText|True|LeapAttack}} | | {{SkillText|True|LeapAttack}} | ||
|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
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| [[Fury Guardian]] || 15 | | [[Fury Guardian]] || 15 | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan="2" | MP | ! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- | |- | ||
! Jump Damage !! Landing Shockwave | ! Jump Damage !! Landing Shockwave | ||
|- | |- | ||
| | | {{PvE}} || 112% || 535% || rowspan="2" | 30 MP || rowspan="2" | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 45% || 214% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Chung|Leap Attack|Enhanced, Empowered||130}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Chung | ||
|dmg=112, 535 | |||
|pvp_dmg=45, 214 | |||
|enhanced=true | |||
|empowered=1.3 | |||
}} | |||
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<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | *The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | ||
*[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp. | *[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of [[Leap Attack]], acting in place of the {{CU}}{{CD}} stomp. | ||
**This makes it easier to combo afterwards, and also lets you go from Super Armor straight to [[ | **This makes it easier to combo afterwards, and also lets you go from {{se||Super Armor||tt=no}} straight to [[Freiturnier#Heavy Stance|Heavy Stance]]. | ||
*Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | *[[Leap Attack]] is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | ||
*The Super Armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough. | *The {{se||Super Armor||tt=no}} is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough. | ||
*No cannonballs will be consumed despite the skill animation | *No cannonballs will be consumed despite the skill animation depicting '''Chung''' using a cannon blast. | ||
<br> | <br> | ||