Double Gunhawk: Difference between revisions

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|Character=Rose
|Character=Rose
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:Bloodia2.png]]<br>[[File:Bloodia10.png]]
{| cellpadding="1" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times.
|-
| [[File:Bloodia2.png]]
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| [[File:Bloodia10.png]]
|}
| {{SkillType|SA|S}} Throw revolvers set to automatic fire mode up to 3 times.
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| <font color="FFCC00">'''Tracking Hawk'''</font>
| {{color|#FFCC00|Tracking Hawk|b=1}}
*Press the skill key to throw an additional 2 times.
*Press the skill key to throw an additional 2 times.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return if you are too far from the skill.
*Does not return if you are too far from the skill.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
*Additional throws grant {{se||Super Armor}} effect and immunity against disable type status effects.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=3 | Revolving Throw (Physical) !! colspan=3 | Max Hits Per Throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
! Stage 1 !! Stage 2 !! Stage 3 !! Stage 1 !! Stage 2 !! Stage 3
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| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 473% || 508% || 544% || colspan=3 rowspan=2 | 2~Indefinite || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 473% || 508% || 544% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 34 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 141% || 152% || 163%
| {{PvP}} || 141% || 152% || 163%
|-
|-
| colspan="9" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 520% || 558% || 598% || colspan=3 rowspan=2 | 2~Indefinite || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| {{PvE}} || 520% || 558% || 598% || rowspan=2 | 22 || rowspan=2 | 24 || rowspan=2 | 34 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| '''{{PvP}}''' || 155% || 167% || 179%
| {{PvP}} || 155% || 167% || 179%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Double Gunhawk|Light, Heavy|mp=200|cd=14|cd_enhanced=12}}
|-
! rowspan=2 | Level !! colspan=2 | Light Double Gunhawk !! colspan=2 | Heavy Double Gunhawk
|-
! Attribute Effect !! MP Cost !! Attribute Effect !! Cooldown
|-
| Normal || rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 160 MP || rowspan=2 | {{SkillText|Heavy|144|120}} || 16.8 Seconds
|-
| [Enhanced] || 14.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Damage|true|Rose
|-
|dmg=520, 558, 598
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[ECP System|Over Strike]]
|pvp_dmg=155, 167, 179
|-
|avg_hits=12, 14, 16
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|hits=22, 24, 34
|-
|heavy=true
! Minimum !! Average !! Minimum !! Average !! Minimum !! Average !! Minimum !! Average
|passive1=ECP System
|-
|append=1, Over Strike
| {{PvE}}
}}
| {{formatnum:{{#expr: (520 + 558 + 598)*2}}}}% || {{formatnum:{{#expr: 520*12 + 558*14 + 598*16}}}}% || {{formatnum:{{#expr: (520 + 558 + 598)*2*1.44 round2}}}}% || {{formatnum:{{#expr: (520*12 + 558*14 + 598*16)*1.44 round2}}}}%
*'''Average''' assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''.
| {{formatnum:{{#expr: (520 + 558 + 598)*2*1.2}}}}% || {{formatnum:{{#expr: (520*12 + 558*14 + 598*16)*1.2}}}}% || {{formatnum:{{#expr: (520 + 558 + 598)*2*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: (520*12 + 558*14 + 598*16)*1.2*1.44 round2}}}}%
*'''Max''' is unattainable on any given enemy.
|-
| {{PvP}}
| {{formatnum:{{#expr: (155 + 167 + 179)*2}}}}% || {{formatnum:{{#expr: 155*12 + 167*14 + 179*16}}}}% || {{formatnum:{{#expr: (155 + 167 + 179)*2*1.44 round2}}}}% || {{formatnum:{{#expr: (155*12 + 167*14 + 179*16)*1.44 round2}}}}%
| {{formatnum:{{#expr: (155 + 167 + 179)*2*1.2}}}}% || {{formatnum:{{#expr: (155*12 + 167*14 + 179*16)*1.2}}}}% || {{formatnum:{{#expr: (155 + 167 + 179)*2*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: (155*12 + 167*14 + 179*16)*1.2*1.44 round2}}}}%
|}
*Minimum assumes 2 hits per stage.
*Average assumes 12 hits for Stage 1, 14 for the 2nd one, and 16 for the 3rd one.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Bloodia9.png; Chain Powder;
| width="40" | [[File:Bloodia9.png]]
}}
| align="center"  width="150" | [[Chain Powder]]
| width="40" | [[File:CRPassive2.png]]
| align="center" width="150" | [[Saw Blade]]
| width="40" | [[File:CrRTrans5.png]]
| align="center" width="150" | [[Frenzy]] {{Locked Skill|Trans2}}
|}
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<br>


== Tips and Details ==
== Tips and Details ==
*With the proper spacing, the first cast will deal 12 hits, the second 14, and the third 16.
*The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
*The cooldown will not start until the third cast is released.
*The cooldown will not start until the third cast is released.
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== Trivia ==
== Trivia ==
*The skill is based on DFO's Female Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk] while the damage/travel duration (range) increase effect per throw is loosely based on Male Ranger's [https://wiki.dfo-world.com/view/Death_Hawk_Upgrade Death Hawk Upgrade].
*The skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk].
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