Unfamiliar Dawn: Difference between revisions
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| [[ | | [[File:LiberatorPassive1.png]] | ||
| {{SkillType|P}} Silver full moon. When calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear. | | {{SkillType|P}} Silver full moon. When the calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear. | ||
All command attacks have a chance to leave a {{se|614|Dark Mark||ed}}, and you can obtain [[Second Breath|Obsidian]] upon [[Awakening Mode|awakening]].<br>Upon gaining 3 {{se|614|Dark Mark||ed}} stacks, consume 2 stacks to deal Shadow Wound to the target and give {{se||Bleed|Bleeding}} effect.<br>Hitting the enemy with Special Active during Awakening with [[Obsidian Moon]] active increases the critical damage received by enemies for a set duration. | |||
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== Requirements == | == Requirements == | ||
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! rowspan= | ! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! rowspan="3" | [[Second Breath|Obsidian Point]] Gain<br>(Upon [[Awakening Mode|Awakening]]) !! rowspan="3" | {{se|614|Dark Mark||ed}} Chance<br>(On Command Hits) !! colspan="4" | Shadow Wound<br>(Upon Reaching 3 {{se|614|Dark Mark||ed}} Stacks) !! colspan="3" | {{se|620|Unfamiliar Dawn||ed}}<br>(Upon Special Active Skill Use During [[Obsidian Moon]] During [[Awakening Mode]]) | ||
|- | |- | ||
! rowspan= | ! rowspan="2" | Damage (Physical) !! colspan="2" | {{se||Bleed}} !! rowspan="2" | {{se|614|Dark Mark||ed}} Usage !! rowspan="2" | Critical Damage Received Increase {{stat|m}} !! rowspan="2" |Max Stacks!! rowspan="2" |Duration | ||
|- | |- | ||
! | ! Damage Per Second (Average Attack Power) !! Duration | ||
|- | |- | ||
| colspan="11" | {{PvE}} | |||
|- | |- | ||
| | | align="left" | 1 || 99 || 1 || 50% || 1519% || 30% / 66% / 102% || 5 Seconds || 2 || 5% || 3 || 15 Seconds | ||
|- | |- | ||
| | | colspan="11" | {{PvP}} | ||
|- | |- | ||
| align="left" | 1 || 99 || 1 || 50% || 151% || 30% / 66% / 102% || 5 Seconds || 2 || 2.5% || 3 || 15 Seconds | |||
| align="left" | 1 || 99 || | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*This passives allows all commands to | *This passives allows all commands to apply {{se|614|Dark Mark|tt=no}} at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''. | ||
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CDMX}} in {{CX}}{{CX}}{{CX}}{{CDMX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark. | *Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CDMX}} in {{CX}}{{CX}}{{CX}}{{CDMX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark. | ||
*Multi-hit commands such as {{CDR}}{{CX}}{{ | *Multi-hit commands such as {{CDR}}{{CX}}{{CIO|X}} and {{CZ}}{{CX}}{{CIO|X}} will consider the 50% chance to apply a {{se|614|Dark Mark|tt=no}} per input rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession. | ||
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| 12/17/2020 || 01/13/2021 || colspan=2 align="left" | | | 12/17/2020 || 01/13/2021 || colspan=2 align="left" | | ||
*'''Unfamiliar Dawn''' added. | *'''Unfamiliar Dawn''' added. | ||
|- | |||
| 04/25/2024 || 05/22/2024 || colspan=2 align="left" | | |||
*{{buff|'''During Obsidian Moon in the awakened state, hitting an enemy with Special Active skills will increase their Critical Damage Received''' effect added.}} | |||
*{{nerf|'''Shadow Wound Received Damage Increase''' removed.}} | |||
|} | |} | ||
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