Winter Wind: Difference between revisions

570 bytes removed ,  22 July 2023
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Noah
|Character=Noah
|Skill=Winter Wind
}}
}}
<div style="float: right;">{{#ev:youtube|_rbZJLpqtBY|400}}</div>
{{#ev:youtube|_rbZJLpqtBY|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
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! Mode !! Winter Wind (Physical) !! Max Hits !! MP Usage !! Cooldown
! Mode !! Winter Wind (Physical) !! Max Hits !! MP Usage !! Cooldown
|-
|-
| '''{{PvE}}''' || 140% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds
| {{PvE}} || 140% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 4 Seconds
|-
|-
| '''{{PvP}}''' || 56%
| {{PvP}} || 56%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{{Traits|Noah|Winter Wind|Persistent, Empowered|3}}
|-
! Persistent Winter Wind !! Empowered Winter Wind
|-
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Persistent|3}} || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{SkillText|FreeTraining}}
{{Damage|true|Noah
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|dmg=140
|-
|pvp_dmg=56
! rowspan=2 | Mode !! colspan=2 | Base
|hits=5
|-
|empowered=true
! Normal !! Empowered
|bug=true
|-
}}
| {{PvE}}
| {{formatnum:{{#expr: 140*5}}}}% || {{formatnum:{{#expr: 140*5*1.2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 56*5}}}}% || {{formatnum:{{#expr: 56*5*1.2}}}}%
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Due to its very fast casting speed and low cooldown, the skill is excellent for cycling through [[Moonlight System|Moonlight]] phases, though its lack of Super Armor does make it easy to interrupt.
*Due to its very fast casting speed and low cooldown, the skill is excellent for cycling through [[Moonlight System|Moonlight]] phases, though its lack of {{se||Super Armor}} does make it easy to interrupt.
*Each of the breezes has individual hitboxes, so the closer to point-blank the target is, the easiest it is to land all hits on them.
*Each of the breezes has individual hitboxes, so the closer to point-blank the target is, the easiest it is to land all hits on them.
*This skill is affected by the [[Free Training]] hit count error, dealing 1 extra hit there.
*This skill is affected by the [[Free Training]] hit count error, dealing 1 extra hit there.
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