Rakshasa Stance 3: Spear Prison/ModA: Difference between revisions

Changed Total Damage to use template! It didn't like the avg_hits value so I had to use awk_hits instead. _(:3/
(Changed Total Damage to use template! It didn't like the avg_hits value so I had to use awk_hits instead. _(:3/)
 
(7 intermediate revisions by 2 users not shown)
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Ara
|Character=Ara
|Skill=Spear Prison
}}
}}
<div style="float: right;">{{#ev:youtube|_xYAKabIo84|400}}</div>
{{#ev:youtube|_xYAKabIo84|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|SpearPrison.png}}
| {{Force|SpearPrison.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}} Summon several dark spears from the sky to imprison the enemies.
| {{SkillType|SA|S|M}} Summon several dark spears from the sky to imprison the enemies.
|-
|-
|
|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! colspan=2 | Spirit Energy !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! colspan=2 | Energy !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Force Spear !! Bind !! Force Spear !! Bind !! Use !! Cancel
! Force Spear !! Bind !! Force Spear !! Bind !! Use !! Cancel
|-
|-
| '''{{PvE}}''' || 3000% || 368% || rowspan=2 | 1 || rowspan=2 | 12 || rowspan=2 | 0 || rowspan=2 | +3 || rowspan=2 | 150 MP || rowspan=2 | 13 Seconds
| {{PvE}} || 3000% || 368% || rowspan=2 | 1 || rowspan=2 | 12 || rowspan=2 | 0 || rowspan=2 | +3 || rowspan=2 | 150 MP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 1026% || 125%
| {{PvP}} || 1026% || 125%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{{Traits|Ara|Rakshasa Stance 3: Spear Prison|Heavy, Regenerating (1)|cd=13|mp=150|mp2=50|chance=20}}
|-
! colspan=2 | Heavy Rakshasa Stance 3: Spear Prison !! colspan=2 | Regenerating (1) Rakshasa Stance 3: Spear Prison
|-
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Recovery
|-
| {{SkillText|Heavy|144|120}} || 15.6 Seconds || {{SkillText|Regenerating (1)|20|50}} || 75 MP
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{:Hell Gate}}
{{Damage
<div class="long-table">
|cancel_dmg=3000
|pvp_cancel_dmg=1026
|cancel_hits=1
|dmg=368
|pvp_dmg=125
|hits=12
|cancel_awk_dmg=3000
|pvp_cancel_awk_dmg=1026
|awk_hits=4
|heavy=true
|passive1=Hell Gate
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|-
|-
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! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full
! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full
|-
|-
! Average !! Maximum !! Average !! Maximum !! Average !! Maximum !! Average !! Maximum
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
| {{PvE}}  
| {{PvE}}  
| <!-- regular -->3000%
| {{#var: cancel_total_damage}} || {{#var: total_damage_awk}} || {{#var: total_damage}}
|| {{formatnum:{{#expr: 3000 + 368*4}}}}%
| {{#var: cancel_total_damage_heavy}} || {{#var: total_damage_awk_heavy}} || {{#var: total_damage_heavy}}
|| {{formatnum:{{#expr: 3000 + 368*12}}}}%
| {{#var: cancel_total_damage_passive1}} || {{#var: total_damage_awk_heavy}} || {{#var: total_damage_passive1}}
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}4*3000}}}}%
| {{#var: cancel_total_damage_heavy_passive1}} || {{#var: total_damage_awk_heavy_passive1}} || {{#var: total_damage_heavy_passive1}}
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}4*(3000 + 368*4)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}4*(3000 + 368*12)}}}}%
|| <!-- hell gate -->{{formatnum:{{#expr:{{#arrayindex:Hell Gate|0}}*3000}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*(3000 + 368*4)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*(3000 + 368*12)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*{{#arrayindex:Hell Gate|0}}4*3000}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*{{#arrayindex:Hell Gate|0}}4*(3000 + 368*4) round2}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*{{#arrayindex:Hell Gate|0}}4*(3000 + 368*12) round2}}}}%
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| <!-- regular -->1026%
| {{#var: cancel_total_damage_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_pvp}}
|| {{formatnum:{{#expr: 1026 + 125*4}}}}%
| {{#var: cancel_total_damage_heavy_pvp}} || {{#var: total_damage_awk_heavy_pvp}} || {{#var: total_damage_heavy_pvp}}
|| {{formatnum:{{#expr: 1026 + 125*12}}}}%
| {{#var: cancel_total_damage_passive1_pvp}} || {{#var: total_damage_awk_passive1_pvp}} || {{#var: total_damage_passive1_pvp}}
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}4*1026}}}}%
| {{#var: cancel_total_damage_heavy_passive1_pvp}} || {{#var: total_damage_awk_heavy_passive1_pvp}} || {{#var: total_damage_heavy_passive1_pvp}}
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}4*(1026 + 125*4)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}4*(1026 + 125*12)}}}}%
|| <!-- hell gate -->{{formatnum:{{#expr:{{#arrayindex:Hell Gate|1}}*1026}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*(1026 + 125*4)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*(1026 + 125*12)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*{{#arrayindex:Hell Gate|1}}4*1026 round2}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*{{#arrayindex:Hell Gate|1}}4*(1026 + 125*4) round2}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*{{#arrayindex:Hell Gate|1}}4*(1026 + 125*12) round2}}}}%
|}
|}
</div>
*Average assumes 4 '''Bind''' hits.
*Average assumes 4 '''Bind''' hits.


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| {{Check|Y}}
| {{Check|Y}}
|}
|}
<br>
{{ForceDifference
|<!--Character-->Ara
|<!--Original Features-->
*Summon spears to trap enemies within. Drop one final spear which launches enemies away (Cancel-able).
*Unable to move during full animation.
|<!--Changed Features-->
*Throw a spear that summons multiple spears to trap enemies. [Bind] does not launch enemies (Cancel-able).
*Able to move after throwing initial spear.
}}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:StealSoul.png]]
StealSoul.png; Rakshasa Stance 1: Soul Reaping;
| width="150" align="center" | [[Rakshasa Stance 1: Soul Reaping|Rakshasa Stance 1:<br>Soul Reaping]]
ChainField.png; Rakshasa Stance 2: Energy Burst;
| width="40" | [[Image:ChainField.png]]
Bulleto.png; Rakshasa Stance 4: Soul Escape;
| width="150" align="center" | [[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2:<br>Energy Burst]]
YRPassive5.png; Hell Gate
| width="40" | [[Image:Bulleto.png]]
}}<br>
| width="150" align="center" | [[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4:<br>Soul Escape]]
| width="40" | [[Image:YRPassive5.png]]
| width="150" align="center" | [[Hell Gate]]
|}
<br>


== Tips and Details ==
== Tips and Details ==
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