Blood Storm: Difference between revisions
m
→Updates
Shironsaki (talk | contribs) |
m (→Updates) |
||
(16 intermediate revisions by 4 users not shown) | |||
Line 7: | Line 7: | ||
|- | |- | ||
| | | | ||
| | | {{color|#FFCC00|Blood Illusion|b=1}} | ||
*Create 2 storms while Shade Illusion is active. Damage of 1 storm will be 70%. (Explosion damage is the same) | *Create 2 storms while [[Shade Illusion]] is active. Damage of 1 storm will be 70%. (Explosion damage is the same) | ||
|- | |- | ||
| | | | ||
Line 22: | Line 22: | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis" | ||
|- | |- | ||
Line 34: | Line 34: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis" | ||
|- | |- | ||
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits | ! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits | ||
! colspan="3" |Blood Illusion!! rowspan="3" | MP Usage !! rowspan=3 | Cooldown | |||
|- | |- | ||
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion | ! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion | ||
! rowspan="2" |Blood Storm Count | |||
! rowspan="2" |Explosion Count!! rowspan="2" | Blood Storm Damage Decrease | |||
|- | |- | ||
! Per Blood Storm !! Blood Storm Count | ! Per Blood Storm !! Blood Storm Count | ||
|- | |- | ||
| colspan=11 | '''Normal''' | | colspan="11" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 176% || 672% || rowspan=2 | 43 || rowspan="2" | 2 || rowspan=2 | 4 | ||
| rowspan="2" |6 | |||
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 48% || 229% | ||
|- | |- | ||
| colspan=11 | '''[Enhanced]''' | | colspan="11" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 211% || 806% || rowspan=2 | 43 || rowspan="2" | 2 || rowspan=2 | 4 | ||
| rowspan="2" |6 | |||
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 58% || 275% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Elesis|Blood Storm|Heavy, Light|cd=21|mp=300}} | ||
| | |||
| | |||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{ | {{SkillText|FreeTraining}} | ||
{{ | === Normal === | ||
{{Damage|true|Elesis | |||
| dmg = 211, 806 | |||
| pvp_dmg = 58, 275 | |||
| passive_define1 = 1.4, 1.4, Blood Hit | |||
| avg_hits = 15, 4 | |||
| hits = 43*2, 4 | |||
| heavy = true | |||
}} | |||
{{ | === Blood Illusion === | ||
{{Damage|true|Elesis | |||
| dmg = 211*0.7, 806 | |||
| pvp_dmg = 58*0.7, 275 | |||
| passive_define1 = 1.4, 1.4, Blood Hit | |||
| avg_hits = 50, 4*2 | |||
| hits = 43*6, 4*2 | |||
| heavy = true | |||
}} | |||
*'''Average''' assumes 15 '''Blood Storm''' hits, or 50 for the '''Blood Illusion''' version. | |||
| | |||
* | |||
<br> | <br> | ||
Line 141: | Line 100: | ||
== Tips and Details == | == Tips and Details == | ||
* | *The tooltip's '''Illusion of Blood''' effect is confusingly worded, as if it only doubled the amount of '''Blood Storms.''' In reality, each storm will generate 2 additional storms, and the '''Explosion''' will also happen twice (which the tooltip makes no mention of). | ||
**The damage decrease applies to all storms, not just the additional ones. | |||
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely. | *Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely. | ||
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~ | **Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~50 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started. | ||
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point-blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active). | **Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point-blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active). | ||
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms. | **Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms. | ||
*'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]]. | *'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]]. | ||
* | *In [[Free Training]], '''Blood Storm''' tornadoes deal 46 hits each instead of 43. | ||
<br> | <br> | ||
Line 157: | Line 117: | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
| 07/ | | 07/04/2019 || rowspan=2 | 07/31/2019 || colspan=2 align="left" | | ||
*[[Blood Storm]] added. | |||
|- | |||
| 07/18/2019|| colspan=2 align="left" | | |||
*{{nerf|'''Blood Storm''' damage decreased.}} | *{{nerf|'''Blood Storm''' damage decreased.}} | ||
|- | |- |