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==Requirements== | ==Requirements== | ||
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
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| colspan="7" |'''Normal''' | | colspan="7" |'''Normal''' | ||
|- | |- | ||
| | |{{PvE}}||387% | ||
| rowspan="2" | 7 | | rowspan="2" | 7 | ||
| rowspan="2" |8 | | rowspan="2" |8 | ||
| rowspan="2" |2 each|| rowspan="2" |200 MP || rowspan="2" |14 Seconds | | rowspan="2" |2 each|| rowspan="2" |200 MP || rowspan="2" |14 Seconds | ||
|- | |- | ||
| | |{{PvP}}||131% | ||
|- | |- | ||
| colspan="7" |'''[Enhanced]''' | | colspan="7" |'''[Enhanced]''' | ||
|- | |- | ||
| | |{{PvE}}||464% | ||
| rowspan="2" | 7 | | rowspan="2" | 7 | ||
| rowspan="2" |8 | | rowspan="2" |8 | ||
| rowspan="2" |2 each|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | | rowspan="2" |2 each|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds | ||
|- | |- | ||
| | |{{PvP}}||159% | ||
|} | |} | ||
<br> | <br> | ||
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| passive1 = Anatomy | | passive1 = Anatomy | ||
| useful = 0.8 | | useful = 0.8 | ||
| range_max = | | range_max = 1.05 | ||
| range_max_count = 3 | | range_max_count = 3 | ||
| empowered = true | | empowered = true | ||
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*Average assumes 24 hits, or 45 with '''Useful'''. | *Average assumes 24 hits, or 45 with '''Useful'''. | ||
*Damage ranges from 0 to 3 DMP. | *Damage ranges from 0 to 3 DMP. | ||
<br> | |||
== Related Skills == | |||
{{SkillTable | |||
| | |||
DissemblerPassive3.png; Anatomy Locked-Expert; | |||
OvermindPassive2.png; Neuroanatomy; | |||
}} | |||
<br> | <br> | ||
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**Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times. | **Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times. | ||
**They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage. | **They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage. | ||
**For some reason, the screens stick to the target if | **For some reason, the screens stick to the target if you are looking closely to him, instead of moving far away, therefore it is recommended to use it that way. | ||
*The supersonic dash is purely visual, only the screens actually deal damage. | *The supersonic dash is purely visual, only the screens actually deal damage. | ||
*This skill suffers from the [[Free Training]] hit count error, dealing 6 hits instead of 7 for the first screen. With the '''Useful''' trait, the first screen deals 15 hits instead of 16. | *This skill suffers from the [[Free Training]] hit count error, dealing 6 hits instead of 7 for the first screen. With the '''Useful''' trait, the first screen deals 15 hits instead of 16. | ||
<br> | |||
==Trivia== | ==Trivia== | ||
* '''[[wikipedia:Hospital emergency codes|Code Yellow]]''' is one of the many emergency codes announced at hospitals all around the world. It alerts the staff that there is a missing or lost patient. | * '''[[wikipedia:Hospital emergency codes|Code Yellow]]''' is one of the many emergency codes announced at hospitals all around the world. It alerts the staff that there is a missing or lost patient. | ||
<br> | |||
==Updates== | ==Updates== | ||
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!KR!!NA!! PvE!!PvP | !KR!!NA!! PvE!!PvP | ||
|- | |- | ||
|10/27/2022|| rowspan="2" | | |10/27/2022|| rowspan="2" |11/23/2022|| colspan="2" align="left" | | ||
*'''Code Yellow''' added. | *'''Code Yellow''' added. | ||
|- | |- | ||
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|ColorCls=Add | |ColorCls=Add | ||
|KR=코드 옐로우 |KRName=Code Yellow | |KR=코드 옐로우 |KRName=Code Yellow | ||
|BR=Código Amarelo |BRName=Code Yellow | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Affect Tracer}} | {{SkillNav - Affect Tracer}} |