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| __NOTOC__ | | __NOTOC__{{Languages|Counter Switch}} |
| {{Languages|Breaking}} | | {{ForceSkillTabs |
| <div style="float: right;">{{#ev:youtube|cQzPKeCoXnA|300}}</div>
| | |Character=Ara |
| | }} |
| | {{#ev:youtube|PK0164CPuDI|400|right}} |
| {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" |
| |- | | |- |
| | rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:Breaking.png ]]<br>
| | | [[File:Breaking.png]] |
| | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Ara will prepare for counterattack, which will switch you and the target's position around and deal damage if successful. | | | {{SkillType|A}} Attempt to counter the enemy's attack.<br>Reflects normal attacks and magical projectiles.<br>Dashes back if attacked with an attack that cannot be countered. |
| | |- |
| | | |
| | | {{SkillText|True|CounterSwitch}} |
| |} | | |} |
| | <br> |
|
| |
|
| <br>
| | == Requirements == |
| == Requirements == | | |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara" |
| |- | | |- |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#fa9b0a" | '''Class'''
| | ! Class !! Level Required |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#fa9b0a" | '''Master'''
| |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#fa9b0a" | '''Level Requirement'''
| |
| |- | | |- |
| | <center>[[Little Hsien]]</center> | | | [[Sakra Devanam]] || 50 |
| | <center>Lv 20</center> | |
| | <center>Lv 40</center> | |
| |} | | |} |
|
| |
| <br> | | <br> |
|
| |
|
| == Skill Information == | | == Skill Information == |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara" |
| | |- |
| | ! rowspan=2 | Mode !! rowspan=2 | Strike (Physical) !! colspan=2 | {{se|333|Counterattack Time}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown |
| | |- |
| | ! Maximize Increase !! Duration |
| | |- |
| | | colspan="6" | '''Normal''' |
| | |- |
| | | {{PvE}} || 405% || rowspan=2 colspan=2 | N/A || rowspan=2 | 10 MP || rowspan=2 | 2 Seconds |
| | |- |
| | | {{PvP}} || 162% |
| | |- |
| | | colspan="6" | '''[Enhanced]''' |
| | |- |
| | | {{PvE}} || 405% || rowspan=2 | 30% || rowspan=2 | 3 Seconds || rowspan=2 | 10 MP || rowspan=2 | 2 Seconds |
| | |- |
| | | {{PvP}} || 162% |
| | |} |
| | <br> |
|
| |
|
| <tabber>
| | == [[Skill Traits]] == |
| |-|
| | {{Traits|Ara|Counter Switch|Reversed, Haste|mp1=0|cd1=200|cd2=50|mp=10|cd=2}} |
| TW/HK=
| | <br> |
| {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| |
| {{!}}- | |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Skill Level'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Counter Damage (Physical)'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''MP Usage'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Cooldown'''
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40 MP
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 15 Seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 35 MP
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12 Seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30 MP
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9 Seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25 MP
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 400%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20 MP
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 Seconds
| |
| {{!}}}
| |
| |-| | |
| KR=
| |
| {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Skill Level'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Level Requirement'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Counter Damage (Physical)'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''MP Usage'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#fa9b0a" {{!}} '''Cooldown'''
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 40
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 375%
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="10" {{!}} 10 MP
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="10" {{!}} 2 Seconds
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 43
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 387%
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 46
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 399%
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 49
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 412%
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 52
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 424%
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 55
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 436%
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 58
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 448%
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 61
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 460%
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 9
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 64
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 473%
| |
| {{!}}-
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 67
| |
| {{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 485%
| |
| {{!}}}
| |
| </tabber> | |
|
| |
|
| | == Tips and Details == |
| | *'''Counter Switch''' can be used for '''Energy Conversion''' during any of your other skills, making it the cheapest and fastest option to do so. |
| | *'''Counter Switch''' is very similar to Elsword's [[Counter Attack]], though you cannot extend it by holding the skill key. In return, you are able to block any attack, even ones you cannot counter, as long as they do not inflict [[Status Effects/Faint|Stun]] or similar conditions. |
| | **When close enough to an enemy upon reflecting a magical projectile like [[Aisha]]'s fireballs, you will perform the normal melee counter attack as well. |
| | **Attacks that can neither be countered nor reflected, such as physical projectiles like [[Rose]]'s bullets, will cause Ara to backflip away from the attack while in Super Armor. |
| | **Certain lingering attacks, like [[Veteran Commander]]'s flame trails that stick around after some of his combos, are considered melee and will trigger the counter, though this will likely not hit the opponent. |
| | *'''Counter Switch''' will not activate on any attacks that hit you from behind. |
| <br> | | <br> |
|
| |
|
| == [[Skill Note]] == | | == Trivia == |
| '''Name:''' Flowing like water (물 흐르듯이)
| | *The Chinese name of Counter Switch, 移花接木, is from a Chinese metaphor meaning to stealthily substitute one thing for another. |
| | <br> |
|
| |
|
| '''Description:''' When succeeding in Reversal's both counter attack and dodge, evasion increase by 50% for 3 seconds. | | ==Updates== |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table" |
| | |- |
| | ! colspan=2 | Date !! colspan=2 | Changes |
| | |- |
| | ! KR !! NA !! PvE !! PvP |
| | |- |
| | | 01/24/2013 || 12/18/2013 || colspan=2 align="left" | |
| | *'''Counter Switch''' added. |
| | |- |
| | | 11/07/2013 || 02/12/2014 || colspan=2 align="left" | |
| | * SP requirement changed (Unlock 7 SP, Leveling 1 SP). |
| | |- |
| | | 11/06/2014 || 04/29/2015 || colspan=2 align="left" | |
| | *{{buff|Can now counter projectiles that previously cannot be countered (ie : [[Battle Magician]]/[[Dimension Witch]]'s Starball or [[Add]]'s XXX combo)}} |
| | |- |
| | | 09/03/2015 || 02/17/2016 || colspan=2 align="left" | |
| | *Moved from [[Little Hsien]] to [[Sakra Devanam]]. |
| | |- |
| | | 10/29/2015 || 03/16/2016 || colspan=2 align="left" | |
| | *{{buff|"'''Reversed'''" attribute enhanced.}} |
| | *'''Critical''' trait changed to '''Haste'''. |
| | |- |
| | | 01/21/2016 || - || colspan=2 align="left" | |
| | *Fixed issue where cannot counter [[Add]]'s Z and X combo. |
| | |- |
| | | 10/20/2016 || - || colspan=2 align="left" | |
| | *Fixed issue where the skill didn't work when you or a party member is equipped with "Heroic - *** Pants", identified with "Party *** +*%". |
| | |- |
| | | 01/25/2017 || 02/08/2017 || colspan=2 align="left" | |
| | *{{buff|'''Damage''' increased.}} |
| | |- |
| | | 03/16/2017 || - || colspan=2 align="left" | |
| | *Fixed issue where [Enhanced] effect not work after learning [[Valor and Devotion]]. |
| | |- |
| | | 04/27/2017 || 05/10/2017 || align="left" | |
| | *{{buff|'''Damage''' increased.}} |
| | | align="left" | |
| | *None |
| | |- |
| | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | |
| | *{{buff|'''Damage''' increased.}} |
| | |} |
| | <br> |
|
| |
|
| | == Alternative Names == |
| | {{AlternateLanguages |
| | |Color={{ColorSel|CharLight|Ara}} |
| | |KR= 이화접목 |KRName=Breaking |
| | |CNLT=移花接木 |CNLTName=To stealthily substitute one thing for another |
| | |CN=移花接木 |CNName=To stealthily substitute one thing for another |
| | |FR=Flux de l'eau |FRName=Water Flow |
| | |UK= Flowing Water |
| | |JP=梨花接木 |JPName=?? |
| | |BR=Bloqueio Rápido |BRName=Quick Guard |
| | |IT=Acqua Corrente |ITName=Flowing Water |
| | |ES=Agua fluyente |ESName=Flowing Water |
| | |DE=Fließendes Wasser |DEName=Flowing Water |
| | |PL=Rwąca Woda |PLName=Teared Water |
| | }} |
| <br> | | <br> |
| == Tips and Details ==
| | {{SkillNav - Sakra Devanam}} |
| *This skill is very similar to Elsword's [[Counterattack]] in that you need to activate it at the right time. The only difference is that instead of KD, you and your target will switch positions.
| |
| *When countering a range attack, Ara will do a backflip with Super Armor.
| |
| *The Chinese name of Breaking, 移花接木, is from a Chinese metaphor meaning to stealthily substitute one thing for another.
| |
| <br>
| |
| <tabber>
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| TW/HK=
| |
| {{LHSkills}} | |
| |-|
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| KR=
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| {{LHSkillsKR}}[[Category:LH_Skills]]
| |