Power System: Difference between revisions
→File:PowerCycleMagic.png Power: Cycle Magic
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[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]] | [[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]] | ||
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded). | *Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded). | ||
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage. | *Ain stats (except HP, Attack, Defense) are increased by a certain percentage. | ||
**Critical, Maximize, Additional Damage, Damage Reduction +15% | **Critical, Maximize, Additional Damage, Damage Reduction +15% | ||
**Action Speed, Movement Speed, Jump Speed +15% | **Action Speed, Movement Speed, Jump Speed +15% {{stat|u}} | ||
**MP Gain on Attack, MP Gain on Hit, Awakening Charge +20% | **MP Gain on Attack, MP Gain on Hit, Awakening Charge +20% {{stat|n}} | ||
**Awakening Time: 16% | **Awakening Time: 16% {{stat|n}} | ||
*Power gauge is consumed every second | *Power gauge is consumed every second | ||
*Can consume Power Gauge for an additional dash in mid-air. | *Can consume Power Gauge for an additional dash in mid-air. |