Freiturnier: Difference between revisions
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{{Languages|Freiturnier}} | {{Languages|Freiturnier}} | ||
== Freiturnier == | == Freiturnier == | ||
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Each job path has Passives that will aid you with Cannonball management: | Each job path has Passives that will aid you with Cannonball management: | ||
*[[File:Mini Icon - Iron Paladin (Trans).png]] [[Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] allows you to use {{CDR}}{{CX}} ''',''' | *[[File:Mini Icon - Iron Paladin (Trans).png]] [[Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] allows you to use {{CDR}}{{CX}} ''', '''{{CDRU}}{{CX}} and [[Freiturnier#Heavy Stance|Heavy Stance]]'s {{CX}} Counter without needing Cannonballs. | ||
*[[File:Mini Icon - Shooting Guardian.png]] [[Shooting Guardian]]'s [[Remodel Magazine]] increases the max ammo to 12 and grants a chance to load an additional Cannonball when reloading. | *[[File:Mini Icon - Shooting Guardian.png]] [[Shooting Guardian]]'s [[Remodel Magazine]] increases the max ammo to 12 and grants a chance to load an additional Cannonball when reloading. | ||
**[[File:Mini Icon - Deadly Chaser.png]] [[Deadly Chaser]]'s [[Gas Piston System]] will grant a chance to restock a Cannonball when consuming ammo. | **[[File:Mini Icon - Deadly Chaser.png]] [[Deadly Chaser]]'s [[Gas Piston System]] will grant a chance to restock a Cannonball when consuming ammo. | ||
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[[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]] | [[File:Beadchung.png|right|thumb|Chung's third awakening bead. Empty and full]] | ||
[[File:Awakenchungnew.png|right|thumb|Note Chung's change of appearance in Berserk Mode]] | [[File:Awakenchungnew.png|right|thumb|Note Chung's change of appearance in Berserk Mode]] | ||
Chung's third '''[[Awakening Mode|awakening]] bead''' starts off being covered in chains. This does not prevent you from gaining it like any other awakening bead. It changes appearance | Chung's third '''[[Awakening Mode|awakening]] bead''' starts off being covered in chains. This is purely visual and does not prevent you from gaining it like any other awakening bead. It changes appearance once obtained.<br> | ||
With 3 stacks of Awakening, Berserk Mode is activated and Chung is enveloped in his full Freiturnier armor (including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability. The base benefits of '''Berserk Mode''' are: | |||
*The standard 20% damage increase from Awakening Mode. | *The standard 20% damage increase from Awakening Mode. | ||
*'''Infinite cannonball supply''' ([[File:Mini Icon - Tactical Trooper.png]] [[Tactical Trooper]]'s [[Mobile Shelling|red cannonballs]] are unaffected). | *'''Infinite cannonball supply''' ([[File:Mini Icon - Tactical Trooper.png]] [[Tactical Trooper]]'s [[Mobile Shelling|red cannonballs]] are unaffected). | ||
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=== Sanctification Mode === | === Sanctification Mode === | ||
[[File:CorDivineBead.png|right|thumb|[[Cor Guardian]] path's awakening bead. Empty and full]] | [[File:CorDivineBead.png|right|thumb|[[Cor Guardian]] path's awakening bead. Empty and full]] | ||
Exclusive to the [[Cor Guardian]] path, Chung's Awakening System is changed to only have a single Awakening Bead, which can be used to activate Sanctification Mode upon Awakening. Aside from this, there is no functional difference between Sanctification Mode and Berserk Mode. | |||
<br> | <br> | ||
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*Numbers in <font color="ff4444">red</font> indicated [[Mobile Shelling|Enhanced Cannonballs]]. | *Numbers in <font color="ff4444">red</font> indicated [[Mobile Shelling|Enhanced Cannonballs]]. | ||
=== List of Cannonball Related | === List of Cannonball Related Commands === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
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*When awakened, Chung shouts special actives' names instead of calmly stating them. | *When awakened, Chung shouts special actives' names instead of calmly stating them. | ||
*Chung was the first character to have a special character system. Systems for characters before him, such as [[Way of the Sword]] for [[Elsword]], were added later. | *Chung was the first character to have a special character system. Systems for characters before him, such as [[Way of the Sword]] for [[Elsword]], were added later. | ||
*Chung's Magical class paths both grant him a secondary gauge for his Cannonballs, with the [[Shooting Guardian]] path doubling his standard Cannonballs and the [[Shelling Guardian]] path granting him red Enhanced Cannonballs. | *Chung's Magical class paths both grant him a secondary gauge for his Cannonballs, with the [[Shooting Guardian]] path doubling his standard Cannonballs and the [[Shelling Guardian]] path granting him red Enhanced Cannonballs. His physical paths, however, do not grant this additional gauge and only ever use the six standard Cannonballs from his base job. | ||
**There is actually a slight gap between this second gauge and the MP Gauge. | **There is actually a slight gap between this second gauge and the MP Gauge. This is likely a mistake caused by the second gauge being level with the first one and the slant of the gauges. | ||
<br> | <br> | ||