Artillery Strike - Quantum Ballista: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|1kVOHcVGxr0|400|right}} | |||
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
| [[File:AS Quantum Ballista.png]] | | [[File:AS Quantum Ballista.png]] | ||
| {{SkillType|SA|B}} | | {{SkillType|SA|B}} Target an area to drop an explosive using the arrow keys while pressing down on the skill key. Invincible while targeting. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Cannonball | ! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Bullet Attack !! Blast | ! Bullet Attack !! Blast | ||
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| colspan="6" | '''Normal''' | | colspan="6" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 294% || 6653% || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 111% || 2401% | ||
|- | |- | ||
| colspan="6" | '''[Enhanced]''' | | colspan="6" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 371% || 7983% || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 133% || 2881% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Chung|Artillery Strike - Quantum Ballista|Reversed, Heavy|mp=300|cd=21|mp1=80}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Chung | ||
| | |dmg=371, 7983 | ||
|pvp_dmg=133, 2881 | |||
|heavy=true | |||
}} | |||
| | |||
| | |||
<br> | <br> | ||
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{{SkillTable | {{SkillTable | ||
| | | | ||
Gas Piston System.png; Gas Piston System Locked-Expert; | Gas Piston System.png; Gas Piston System Locked-Expert; | ||
}} | }} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*It should be noted that lag can affect your aiming substantially. Depending on the level of lag, the aiming reticle may move several seconds after input, not move at all, or in cases of extreme lag, the aiming reticle may never show up or fail to deal damage completely. | *It should be noted that lag can affect your aiming substantially. Depending on the level of lag, the aiming reticle may move several seconds after input, not move at all, or in cases of extreme lag, the aiming reticle may never show up or fail to deal damage completely. | ||
**Its also possible for your camera angle to get stuck in-place if there's too much lag, this can | **Its also possible for your camera angle to get stuck in-place if there's too much lag, this can often be fixed by a room transition, waiting around 10 seconds, or using the skill again. | ||
*When shooting the missile, it will attach itself to the closest floor layer below the reticle. | *When shooting the missile, it will attach itself to the closest floor layer below the reticle. | ||
**The explosion's hitbox has the same range '''below''' the graphics, as the skill has a sphere-shaped hitbox. | **The explosion's hitbox has the same range '''below''' the graphics, as the skill has a sphere-shaped hitbox. | ||
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*{{buff|Invincibility frames added while aiming.}} | *{{buff|Invincibility frames added while aiming.}} | ||
|- | |- | ||
| 01/05/2022 || | | 01/05/2022 || 02/01/2023 || colspan=2 align="left" | | ||
*{{buff|Shell explodes exactly where it was aimed.}} | *{{buff|Shell explodes exactly where it was aimed.}} | ||
*{{buff|Blast does not knock enemies away and target detection is improved.}} | *{{buff|Blast does not knock enemies away and target detection is improved.}} |