Power System: Difference between revisions

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{{#arraydefine:ain_awk | {{#var:ain_awk_base}}, {{#expr: {{#var:ain_awk_base}} * {{#var:trans_diff}} }} }}
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{{Languages|Power System}}
{{Languages|Power System}}
Every character in Elsword has their own unique features that set them apart from other characters.


== Basic Information ==
== Basic Information ==
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[[File:Authority1.png]]
[[File:Authority1.png]]


The bar below the MP bar is known as the '''Power''' Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full, his special system, '''Power''', will activate.
The bar below the MP bar is known as the '''Power''' Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full (8000 points), his special system, '''Power''', will activate.


Power has two modes: [[File:PowerCycleMagic.png|25px]] '''<font color="36e74f">Power: Cycle Magic</font>''' and [[File:PowerCreationMagic.png|25px]] '''<font color="4488ff">Power: Creation Magic</font>'''. When gaining Power, the default mode is known as El's Power: Circulating Magic. By default, Creation Magic will be activated when the Power Gauge becomes full, but after learning [[Noble Pledge: Eid]], [[Awakened Will: Apostasia]], or [[Wave]], Cycle Magic will be activated instead. While Cycle Magic or Creation Magic is active, they can be switched by pressing the special action key ([V] by default).
Power has two modes: [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}} and [[File:PowerCreationMagic.png|25px]] {{color|#4488ff|Power: Creation Magic|b=1}}. When gaining Power, the default mode is known as El's Power: Circulating Magic. By default, Creation Magic will be activated when the Power Gauge becomes full, but after learning [[Noble Pledge: Eid]], [[Awakened Will: Apostasia]], or [[Wave]], Cycle Magic will be activated instead. While Cycle Magic or Creation Magic is active, they can be switched by pressing the special action key ([V] by default). There is a 1-second cooldown after switching.


After the gauge is consumed, Power will no longer be active and you will switch back to [[File:PowerCirculatingMagic2.png|25px]] '''<font color="888a85">Power: Circulating Magic</font>'''. There is a cooldown of 3 seconds after switching.
After the gauge is consumed, Power will no longer be active and you will switch back to [[File:PowerCirculatingMagic2.png|25px]] {{color|#888a85|Power: Circulating Magic|b=1}}.<br/>
The Power Gauge gain depends on your Max MP stat and certain properties unique to the attack.


=== {{se|346}} <font color="36e74f">Power: Cycle Magic</font> ===
=== {{se|346}} {{color|#36e74f|Power: Cycle Magic}} ===
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
[[File:AinCycle.gif|thumb|200px|Ain's appearance in Cycle Magic]]
*Power Gauge is consumed by 260 (520 in PvP) every second.
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Reduces the MP cost for skills by 10% and their cooldown by 10% (Marriage/Hyperactive Excluded).
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.  
*Ain stats (except HP, Attack, Defense) are increased by a certain percentage.  
**Critical, Maximize, Additional Damage, Damage Reduction +15% {{stat|m}}  
**Additional Damage, Damage Reduction +15% {{stat|m}}  
**Action Speed, Movement Speed, Jump Speed +15% {{stat|u}}
**Action Speed, Movement Speed, Jump Speed +15% {{stat|m}}
**MP Gain on Attack, MP Gain on Hit, Awakening Charge +20% {{stat|n}}
**MP Gain when attacking/attacked, Awakening Charge +20% {{stat|n}}
**Awakening Time: 16% {{stat|n}}
**Awakening Time: 16% {{stat|n}}
*Power gauge is consumed every second
*Can consume 1000 Power Gauge for an additional dash in mid-air.
*Can consume Power Gauge for an additional dash in mid-air.
**Additional dash count is unlimited as long as you have enough Power Gauge.
<br>
<br>


=== {{se|347}} <font color="4488ff"> Power: Creation Magic</font> ===
=== {{se|347}} {{color|#4488ff|Power: Creation Magic}} ===
[[File:AinCreation.gif|thumb|200px|Ain's appearance in Creation Magic]]
[[File:AinCreation.gif|thumb|200px|Ain's appearance in Creation Magic]]
*When you use Command / Active attacks, additional hits will occur that do not inflict hitstun.
*When you use Command / Active attacks, additional hits will occur that do not inflict hitstun.
**Melee attacks will cause one of the following afterimages to appear:
**Melee attacks will cause one of the following afterimages to appear:
***Piercing Slash : 213% Physical Damage
***Piercing Slash: 213% Physical Damage
***Upper Slash : 192% Physical Damage
***Upper Slash: 192% Physical Damage
***Stab : 78% Physical Damage x3 (Always lands a critical hit)
***Stab: 78% Physical Damage x3 (Always lands a critical hit)
**Ranged attacks will cause one of the following projectiles to appear:
**Ranged attacks will cause one of the following projectiles to appear:
***El's Bow : 90%  Physical Damage x3
***El's Bow: 90%  Physical Damage x3
***El's Spirit : 292%  Physical
***El's Spirit: 292%  Physical
***El's Spear : 119%  Physical Damage x3 (Always lands a critical hit)
***El's Spear: 119%  Physical Damage x3 (Always lands a critical hit)
**Cooldown for Active skills: 1 second
**Cooldown for Command attacks: 0.1 seconds
*On the final hit of a Special Active, causes 3 homing bullets to appear that inflict hitstun
*On the final hit of a Special Active, causes 3 homing bullets to appear that inflict hitstun
**Homing Bullet : 256% Magical Damage x3
**Homing Bullet: 256% Magical Damage x3
**Cooldown : 5 seconds
**Cooldown: 5 seconds
*Every time one of the above attacks land a hit, they will drain a portion of the Power Gauge.
*Every time one of the above attacks land a hit, they will drain a portion of the Power Gauge.
*All Creation Mode additional hits have their damage reduced by 40% in PvP.
*All Creation Mode additional hits have their damage reduced by 40% in PvP.
*All Creation Mode additional hits are affected by '''All Skill Damage Increase''' effects.
*All Creation Mode additional hits are affected by '''All Skill Damage Increase''' effects.
<br>
<br>


== Spiritualism ==
== Spiritualism ==
[[File:Ain3rdBead.gif|right]]
[[File:Ain3rdBead.gif|right]]
Similarly to [[Laby]], [[Noah]] or [[Chung]]'s [[Cor Guardian]] path, Ain has only one bead for [[Awakening]]. However, unlike them, his Awakening still retains the three-stage system most of the characters have, and each time he re-awakens he will advance to the next stage. While awakened, he will receive various buffs to his stats.
The default awakening system is changed to Spiritualism. Spiritualism features:
 
*Only have 1 awakening bead.
Upon re-awakening, the Awakening timer will reset to its base maximum value. However, receiving an [[Power-ups|Awakening potion]] will increase the timer. While in the 2nd and 3rd phase of Awakening, filling the Awakening bar by any means, or activating an effect that grants Phase 3 instantly like the [[Ring of Fury]], will cause the orb to blink. The only exception is the [[Lofty: Wanderer]] path after unlocking [[Wavering Faith]], which does not cause it to blink, likely due to Ain's reliance on the Seed of Chaos.<br>
*Able to re-awaken during awakening duration to ascend to next stage of spiritualism (3 stages). Stats gain during awakening depend on Spiritualism stage.


When your next Awakening Bead would activate Phase 3, either by being in the 2nd or 3rd phase of Awakening or when under an effect that grants Phase 3 upon Awakening, the Awakening Bead will blink. The only exception to this is when you would skip to Phase 3 through the [[Wavering Faith]] Passive Skill, likely due to the Skill's reliance on the Seed of Chaos.<br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
|-
! rowspan=2 | Awakening Stage !! colspan=2 | All Attack Power {{stat|m}} !! rowspan=2 | All Speed Increase {{stat|m}} !! rowspan=2 | Critical Increase {{stat|m}} !! rowspan=2 | Maximize Increase {{stat|m}}
! Awakening Stage !! All Damage Increase {{stat|m|AD}}!! All Speed Increase {{stat|m}} !! Critical Increase {{stat|m}} !! Maximize Increase {{stat|m}}
|-
|-
|-
! Before [[Transcendence]] !! After [[Transcendence]]
| {{se|970}} || rowspan="3" | {{#arrayindex:ain_awk|0}}% || N/A || +15% || +15%
|-
|-
| align="left" | 1 || +5% || +5.75% || colspan=3 | N/A
| {{se|971}} || +10% || +20% || +20%
|-
|-
| align="left" | 2 || +10% || +11.5% || +11.5% || colspan=2 | N/A
| {{se|972}} || +10% || +23% || +23%
|-
| align="left" | 3 || +15% || +17.25% || +11.5% || +11.5% || +11.5%
|}
|}
<dfn>}}</dfn>
[[File:AinAwakening1.gif|thumb|200px|Ain's 3 phases of awakening.]]
[[File:AinAwakening1.gif|thumb|200px|Ain's 3 phases of awakening.]]
=== Appearance ===
=== Appearance ===
Even when not wearing the promo avatar, upon awakening you will gain the appearance of the awakened mode. However if you are wearing back accessories (Ex. Wings, capes), they will be displayed during the first and second stage of awakening.<br>
Even when not wearing the promo avatar, upon awakening you will gain the appearance of the awakened mode. However if you are wearing back accessories (Ex. Wings, capes), they will be displayed during the first and second stage of awakening.<br>
* This is reversed as [[Bluhen]], giving an incomplete version of his Spiritualism wings in his first stage and an incomplete version of his crown in the second stage, replacing the back and head accessories respectively, while the third stage will give the promotional costume's appearance and complete his wings and crown.
* This is reversed as [[Bluhen]], giving an incomplete version of his Spiritualism wings in his first stage and an incomplete version of his crown in the second stage, replacing the back and head accessories respectively, while the third stage will give the promotional costume's appearance and complete his wings and crown.
* You can disable the Appearance by enabling "Disable Awakening Appearance" in the Game Options.
* You can disable this look completely by enabling "Remove Awakening Appearance" in the Game Options.
<br>
 
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===[[Arme Thaumaturgy]]===
{{SkillTable
|
AmTP1.png; Reinforced Projection;
}}
| valign="top" |
===[[Erbluhen Emotion]]===
{{SkillTable
|
EEPassive3.png; Proof Eid;
}}
| valign="top" |
===[[Herrscher]]===
{{SkillTable
|i=1|
LWPassive1.png; Wavering Faith;
APTrans5.png; Recreation;
}}
| valign="top" |
===[[Schatz Reprise]]===
{{SkillTable
|
SchatzReprisePassive2.png; Riled;
}}
|}
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<br>


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== Tips and Details ==
== Tips and Details ==
*Unlike a [[Reckless Fist]] with [[Subliminal Rage]], [[Cor Guardian]], [[Laby]], and [[Noah]], the duration of [[Ain]]'s Awakening is always fixed upon activation as opposed to stacking on the pre-existing duration.
*While awakened, Ain does not receive the 20% damage bonus to his skills like most characters.
*While all other melee attacks (including [[Abschluss]]) trigger '''Creation Mode''''s afterimage attacks, '''Ain''''s getup Z/X attack will trigger the projectiles instead.
*While all other melee attacks (including [[Abschluss]]) trigger '''Creation Mode''''s afterimage attacks, '''Ain''''s getup Z/X attack will trigger the projectiles instead.
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]].  
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]].  
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== Trivia ==
== Trivia ==
*[[Richter]] is the only class path that does not change the default Power mode from Creation Magic to Cycle Magic.
*[[Richter]] is the only class path that does not change the default Power mode from Creation Magic to Cycle Magic.
**Additionally, [[Herrscher]] is the only class path to delay this change instead of having it occur immediately upon achieving 1st Job.
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| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |  
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |  
*Fixed '''Power: Cycle Magic''''s stat increases being removed upon reviving after death even if the mode was still active.
*Fixed '''Power: Cycle Magic''''s stat increases being removed upon reviving after death even if the mode was still active.
|-
| 02/02/2023 || 03/02/2023 || colspan=2 align="left" |
*Awakening Buff icon changed from {{se|345}} to {{se|970 (Old)}}{{se|971 (Old)}}{{se|972 (Old)}}.
|-
| 08/03/2023 || 08/30/2023 || colspan=2 align="left" |
*{{Buff|'''Attack Power Increase based on Awakening Stage''' increased and unified.}}
|-
| 01/04/2024 || 01/31/2024 || colspan=2 align="left" |
*{{nerf|Critical and Maximize effects removed from [[File:PowerCycleMagic.png|25px]] {{color|#36e74f|Power: Cycle Magic|b=1}}.}}
*{{buff|Effects adjusted.}}
*Awakening Buff icon changed from {{se|970 (Old)}}{{se|971 (Old)}}{{se|972 (Old)}} to {{se|970}}{{se|971}}{{se|972}}.
*{{buff|Due to awakening revamp, awakening time now increase total awakening time instead of overwrite.}}
|}
|}
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{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}</noinclude>