Combat Ranger: Difference between revisions
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|image=[[File:Portrait - Combat Ranger.png|center|225px]] | |image=[[File:Portrait - Combat Ranger.png|center|225px]] | ||
|class=[[File:Mini Icon - Combat Ranger.png]] Combat Ranger | |class=[[File:Mini Icon - Combat Ranger.png]] Combat Ranger | ||
|weapon=Bow | |weapon=Bow | ||
|ability=Wind Control | |||
|age=Unknown | |age=Unknown | ||
|race=Elf | |race=Elf | ||
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= [[File:Icon - Combat Ranger.png]] Combat Ranger = | = [[File:Icon - Combat Ranger.png]] Combat Ranger = | ||
'''[A ranger that focuses on close combat and kicks]''' | '''[A ranger that focuses on close combat and kicks]''' | ||
=== Background === | === Background === | ||
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<br> | <br> | ||
{{clearfix}} | |||
== Skill Tree == | == Skill Tree == | ||
{{:Skill Tree: Combat Ranger}} | {{:Skill Tree: Combat Ranger}} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Additional Commands == | == Additional Commands == | ||
{{SkillText|Combo|Power Shot}} | {{SkillText|Combo|Power Shot}} | ||
{{SkillText|Combo|1}} | {{SkillText|Combo|1}} | ||
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
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! width="25%" |Damage | ! width="25%" |Damage | ||
|- | |- | ||
| [[File:Combo - Combat Ranger 1.png|520px]] | |||
|[[File:Combo - Combat Ranger 1.png|520px]] | |||
| | | | ||
After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies. | After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies. | ||
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{{CZ}} 50% x4 Phy. Damage<br> | {{CZ}} 50% x4 Phy. Damage<br> | ||
|- | |- | ||
|[[File:Combo - Combat Ranger 2.png|520px]] | | [[File:Combo - Combat Ranger 2.png|520px]] | ||
| | | | ||
After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill. | After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill. | ||
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{{CZ}} 228% Phy. Damage | {{CZ}} 228% Phy. Damage | ||
|- | |- | ||
|[[File:Combo - Combat Ranger 3.png|520px]] | | [[File:Combo - Combat Ranger 3.png|520px]] | ||
| | | | ||
After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies. | After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies. | ||
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{{CZ}} 393% Phy. Damage | {{CZ}} 393% Phy. Damage | ||
|- | |- | ||
|[[File:Combo - Combat Ranger | |[[File:Combo - Combat Ranger DRUZZZ.png|350px]] {{CDRU}}{{CZ}}{{CZ}}{{CZ}} | ||
| | | | ||
After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''. | After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''. | ||
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|- | |- | ||
| 06/20/2019 || 07/17/2019 || align="left" | | | 06/20/2019 || 07/17/2019 || align="left" | | ||
*{{buff| | *{{buff|{{CDRU}}{{CZ}}{{CIO|Z}}{{CZ}} forward movement reduced but launches enemies.}} | ||
* | *{{buff|{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} Super Armor added and does not launch.}} | ||
*{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}} | *{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}} | ||
|} | |} |