Ultra Optical Investigation: Difference between revisions

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__NOTOC__{{Languages|Ultra Optical Investigation}}
__NOTOC__{{Languages|Ultra Optical Investigation}}
{{#ev:youtube|D4dPuFzSstQ|400|right}}
{{#ev:youtube|D4dPuFzSstQ|400|right}}
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| [[File:CodeBattleSeraphPassive1.png]]<br>[[File:CodeBattleSeraphPassive1A.png]]
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| {{SkillType|P}} Through improved optical research, Spectrum switching becomes more swift and cooldown is reduced to 0.5 seconds.<br>When you use skills that activate the spectrum such as [[El Crystal Spectrum]] or [[Energetic Heart]], Increase critical chance and critical damage for a set duration and Increase damage to Mid Boss/Boss monsters.<br>Additional Force Field: Reactive (Green)
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| [[File:CodeBattleSeraphPassive1.png]]
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| [[File:InductionMode.png]]
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| {{SkillType|P}} Through improved optical research, Spectrum switching becomes more swift and cooldown is reduced to 0.5 seconds.<br>When you use skills that activate the spectrum such as El Crystal Spectrum or Energetic Heart, increase Critical, Maximize chance for a set duration and increase damage to Mid Boss/Boss monsters.<br>Additional Force Field: Reactive (Green)
*Use [[El Crystal Spectrum]] skill key to switch.
*Use [[El Crystal Spectrum]] skill key to switch.
*Electron/Beam attacks become piercing and homing attacks.
*Electron/Beam attacks become piercing and homing attacks.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | {{se|668|Ultra Optical Investigation}}<br>(On [[El Crystal Spectrum]]/[[Energetic Heart]] use)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=3 | {{se|668|Ultra Optical Investigation}}<br>(During [[El Crystal Spectrum]] / [[Energetic Heart]])
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! Critical <br>Increase !! Maximize <br>Increase !! Damage Dealt to Mid Boss / <br>Boss Monsters Increase !! Duration
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| colspan="8" | '''{{PvE}}'''
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| align="left" | 1 || 35 || colspan=3 | 6% || rowspan=4 | 20 Seconds
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| align="left" | 2 || 51 || colspan=3 | 9%
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| align="left" | 3 || 59 || colspan=3 | 12%
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| align="left" | 4 || 93 || colspan=3 | 15%
! Critical Increase {{stat|A}} !! Critical Damage Increase {{stat|a}} !! Damage Dealt to Mid Boss / <br>Boss Monsters Increase {{stat|A}}
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| colspan="8" | '''{{PvP}}'''
| colspan=5 | {{PvE}}/{{PvP}}
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| align="left" | 1 || 35 || colspan=3 | 6% || rowspan=4 | 10 Seconds
| align="left" | 1 || 35 || 5% || 6% || 6%
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| align="left" | 2 || 51 || colspan=3 | 9%
| align="left" | 2 || 51 || 10% || 9% || 9%
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| align="left" | 3 || 59 || colspan=3 | 12%
| align="left" | 3 || 59 || 15% || 12% || 12%
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| align="left" | 4 || 93 || colspan=3 | 15%
| align="left" | 4 || 93 || 20% || 15% || 15%
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=== <font color="green">Reactive Mode</font> ===
 
=== {{color|green|Reactive Mode}} ===
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! colspan=2 | {{se|066|Reactive Field}}
! colspan=2 | {{se|066|Reactive Field}}
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== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|4TCb60rLg-M|400}}</div>
{{#ev:youtube|4TCb60rLg-M|300|right}}
*Any affected attacks will also suffer a decrease in MP regeneration, but the projectiles will have increased range.
*Any affected attacks will also suffer a decrease in MP regeneration, but the projectiles will have increased range.
*Beams and Electron attacks will create different types of homing projectiles when passing through the field. Beams (such as [[Giga Stream]]) will create a large amount of tiny Electric Spears that do not pierce, Electron Balls (such as {{CX}} and [[Mega Electron Ball: Flash]]) gain the ability to pierce enemies and hit twice, and Electron Triangles (such as {{CX}}{{CX}}{{CX}}) can hit enemies multiple times.
*Once you unlock this passive, [[El Crystal Spectrum]] will only do its activation animation when used initially, and changing modes occurs instantly instead, including in midair. This also means no more hitstun can be dealt past the initial cast however.
**Due to beam attacks not gaining any piercing properties, only Electron Ball and Electron Triangle attacks can deal full damage to multiple enemies.
**In general the '''Reactive''' field hit count is roughly twice that of normal, though this can vary significantly between attacks. For example, since Electron Triangles already pierce, they can hit a total of ~4 times on enemies.
**[[Kugel Blitz]], [[Tesla Shock: Spear]], [[Taser Pilum]] and [[Energy Needles]] do not gain any additional hits, only gaining the homing properties.
*Once you unlock this passive, [[El Crystal Spectrum]] will only do its activation animation when used initially, and changing modes occurs instantly instead. This also means no more hitstun can be dealt past the initial cast however.
**Eve can also now change modes in midair.
*When targets are not within homing range, the homing projectiles will scatter out randomly.  
*When targets are not within homing range, the homing projectiles will scatter out randomly.  
*For any projectiles that gain piercing properties due to this skill, the range it can travel is based on where it last hit an enemy.
*For any projectiles that gain piercing properties due to this skill, the range it can travel is based on where it last hit an enemy.
**For example, if the range of the attack is 700, and it hits an enemy far into its range, the next enemy it can home into can be anywhere within 700 of the location of that enemy, significantly extending a skill's reach.
**For example, if the range of the attack is 700, and it hits an enemy far into its range, the next enemy it can home into can be anywhere within 700 of the location of that enemy, significantly extending a skill's reach.
*Critical, Maximize and Damage Dealt to Mid Boss / Boss Monsters buff is additive to your current stats.
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== Trivia ==
== Trivia ==
[[File:Emblem - Reactive Mode.png|right|thumb|'''Reactive Mode''' special icon.]]
[[File:Emblem - Reactive Mode.png|thumb|'''Reactive Mode''' special icon.]]
*In NA, '''Induction Mode''' is renamed to '''Reactive Mode'''.
*In NA, '''Induction Mode''' is renamed to '''Reactive Mode'''.
*The icon that appears when switching to {{color|green|Reactive Mode}} has a caption saying "Induction Mode. System All Green".
*The icon that appears when switching to {{color|green|Reactive Mode}} has a caption saying "Induction Mode. System All Green".
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|-
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| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |  
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |  
*{{nerf|Removed Amplication Size Increase effect.}}
*{{nerf|Removed Amplification Size Increase effect.}}
**Maximum increased size effect becomes the new default size of Amplification field.
**Maximum increased size effect becomes the new default size of Amplification field.
*Changed buff effects to apply for a certain duration on use of [[El Crystal Spectrum]]/[[Energetic Heart]] instead of only affecting Field-using attacks.
*Changed buff effects to apply for a certain duration on use of [[El Crystal Spectrum]]/[[Energetic Heart]] instead of only affecting Field-using attacks.
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*{{buff|Maximize Increase increased.}}
*{{buff|Maximize Increase increased.}}
*{{buff|Damage Increase Against Boss/Mini Boss effect added.}}
*{{buff|Damage Increase Against Boss/Mini Boss effect added.}}
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| 04/25/2024 || 05/22/2024 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' increased.}}
*{{buff|'''Critical Damage Increase''' added.}}
*{{buff|Changed buff effects to apply during entire [[El Crystal Spectrum]]/[[Energetic Heart]] duration rather than having its own separate duration (unlisted).
*{{nerf|'''Maximize Increase''' removed.}}
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