Leap (Chung): Difference between revisions
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| [[File:DivinePhanesPassive1.png]] | | [[File:DivinePhanesPassive1.png]] | ||
|{{SkillType|P}} In an energy, what determines life or death for the injured is quick action, but the Freiturnier felt too heavy right now.<br>'If only I can move a little faster...!'<br>As if responding to Chung's wish, the Freiturnier transformed into a much lighter form.<br> | |{{SkillType|P}} In an energy, what determines life or death for the injured is quick action, but the Freiturnier felt too heavy right now.<br>'If only I can move a little faster...!'<br>As if responding to Chung's wish, the Freiturnier transformed into a much lighter form.<br><br>Use MP while in midair and input {{CUU}}, {{CDR}} for an additional mobility in the air.<br>Permanently increase Action Speed, Movement Speed, and Maximize. | ||
Use MP while in midair and input {{CUU}}, {{CDR}} for an additional mobility in the air.<br>Permanently increase Action Speed, Movement Speed, and Maximize. | |||
|} | |} | ||
<br> | <br> | ||
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==Skill Information== | ==Skill Information== | ||
<tabber> | |||
\\NA= | |||
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
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|15% | |15% | ||
|} | |} | ||
\\KR (06/22/2023)= | |||
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |||
! rowspan="2" |Skill Level!! rowspan="2" |Level Required | |||
! colspan="2" |Aerial Movements!! rowspan="2" |Action Speed Increase | |||
! rowspan="2" |Movement Speed Increase | |||
! rowspan="2" |Maximize Increase | |||
|- | |||
!Amount | |||
!MP Consumption | |||
|- | |||
| colspan="7" |{{PvE}} | |||
|- | |||
| align="left" |1 || 35 | |||
| rowspan="4" |2 | |||
| rowspan="4" |2 MP|| rowspan="4" | 15% | |||
| rowspan="4" |10% | |||
| 6% | |||
|- | |||
| align="left" |2 || 51 | |||
| 9% | |||
|- | |||
| align="left" |3 || 59 | |||
|12% | |||
|- | |||
| align="left" |4 | |||
| 92 | |||
|15% | |||
|- | |||
| colspan="7" |{{PvP}} | |||
|- | |||
| align="left" |1 | |||
|35 | |||
| rowspan="4" |1 | |||
| rowspan="4" |4 MP | |||
| rowspan="4" |15% | |||
| rowspan="4" |10% | |||
|3% | |||
|- | |||
| align="left" |2 || 51 | |||
|4.5% | |||
|- | |||
| align="left" |3 | |||
| 59 | |||
|6% | |||
|- | |||
| align="left" |4 | |||
|92 | |||
|7.5% | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
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* {{nerf|'''Number of Aerial Movements''' decreased.}} | * {{nerf|'''Number of Aerial Movements''' decreased.}} | ||
* {{nerf|'''MP Usage per Aerial Movement''' increased.}} | * {{nerf|'''MP Usage per Aerial Movement''' increased.}} | ||
|- | |||
| 06/22/2023 || - || align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|'''Maximize Increase''' decreased.}} | |||
|} | |} | ||
<br> | <br> |