Flame Strike: Difference between revisions

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__NOTOC__{{Languages|Flame Strike}}
__NOTOC__{{Languages|Flame Strike}}
<div style="float: right;">{{#ev:youtube|ZcuAeVNiXzw|400}}</div>
{{#ev:youtube|ZcuAeVNiXzw|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:HeavyBarrel2.png]]
| [[File:HeavyBarrelSkill2.png]]
| {{SkillType|SA|S}} Fires flames from a flamethrower. During Flame Strike's attack, movement is possible with the left/right direction keys, and attack direction can be adjusted with the up/down direction keys.<br>When firing, flames neutralize immunity.<br>Enemies hit by Flame Strike will be inflicted with Burn state.
| {{SkillType|SA|S}} Fires flames from a flamethrower. During Flame Strike's attack, movement is possible with the {{CL}}/{{CR}} direction keys, and attack direction can be adjusted with the {{CU}}/{{CD}} direction keys. When firing, flames neutralize immunity. Enemies hit by Flame Strike will be inflicted with {{se||Burn}} state.
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| <font color="FFCC00">'''Flame Strike'''</font>
| {{color|#FFCC00|Flame Strike|b=1}}
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)
*Hold the skill key to add additional hits while in {{se||Super Armor}} status by consuming MP.<br>(Up to 100 MP)
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan="2" | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Burned<br>per Hit !! rowspan=2 | {{se||Burn}}<br>Duration !! colspan=2 | Max Hits !! colspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Burn per<br>Flame Emission Hit !! rowspan=2 | {{se||Burn}} Duration !! colspan=2 | Max Hits !! colspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! Weapon Hit !! Flame Emission !! Weapon Hit !! Flame Emission !! Initial !! Additional
! Weapon Hit !! Flame Emission !! Weapon Hit !! Flame Emission !! Initial !! Additional
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| colspan=10 | '''Normal'''
| colspan=10 | '''Normal'''
|-
|-
| {{PvE}} || 67% || 299% || rowspan=2 | -1 MP || rowspan=2 | 3 Seconds || rowspan=2 | 1 || rowspan=2 | 4~18 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 67% || 299% || rowspan=2 | 1 MP || rowspan=2 | 3 Seconds || rowspan=2 | 1 || rowspan=2 | 4~18 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 18% || 80%
| {{PvP}} || 18% || 80%
|-  
|-  
| colspan=10 | '''[Enhanced]'''
| colspan=10 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 67% || 299% || rowspan=2 | -1 MP || rowspan=2 | 1 || rowspan=2 | 5~23 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 67% || 299% || rowspan=2 | 1 MP || rowspan=2 | 3 Seconds || rowspan=2 | 1 || rowspan=2 | 5~23 || rowspan=2 | 100 MP || rowspan=2 | 0~100 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 18% || 80%
| {{PvP}} || 18% || 80%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Traits|Rose|Flame Strike|Critical, Heavy|mp=100|cd=14}}
|-
! colspan=2 | Critical Flame Strike !! colspan=2 | Heavy Flame Strike
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Critical|120}}  || 120 MP || {{SkillText|Heavy|144|120}} || 16.8 Seconds
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{{Damage|true|Rose
|-
|dmg=67, 299
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[ECP System|Over Strike]]
|pvp_dmg=18, 80
|-
|hits=1, 5
! Normal !! Heavy !! Normal !! Heavy
|hits_max=1, 23
|-
|heavy=true
| {{PvE}}
|passive1=ECP System
| {{formatnum:{{#expr: 67 + 299*23}}}}% || {{formatnum:{{#expr: (67 + 299*23)*1.44 round2}}}}%
|append=1, Over Strike
| {{formatnum:{{#expr: (67 + 299*23)*1.20}}}}% || {{formatnum:{{#expr: (67 + 299*23)*1.44*1.20 round2}}}}%
}}
|-
*Damage ranges from 0~100 additional MP consumed.
| {{PvP}}
| {{formatnum:{{#expr: 18 + 80*23}}}}% || {{formatnum:{{#expr: (18 + 80*23)*1.44 round2}}}}%
| {{formatnum:{{#expr: (18 + 80*23)*1.20}}}}% || {{formatnum:{{#expr: (18 + 80*23)*1.44*1.20 round2}}}}%
|}
*Assuming fully charged.


=== Miscellaneous ===
=== Miscellaneous ===
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! Affected By Action Speed
! Affected By Action Speed
|-
|-
| {{Check|Y}}*
| {{Check|P}}
|}
|}
*Only caster's initial and finishing animation.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|StormTrooper3.png; Shear Plate;
| width="40" | [[File:HeavyBarrel9.png]]
StTTrans5.png; Code: War Machine Locked-Trans2;
| align="center" width="150" |  [[Miracle Vision]]
TBPassive1.png; Steady Concentration
| width="40" | [[File:StormTrooper3.png]]
}}
| align="center" width="150" |  [[Shear Plate]]
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" |  [[Heavy Weapon Mastery]]
| width="40" | [[File:StTTrans4.png]]
| align="center" width="150" |  [[Awakened Will: Storm Trooper]]
| width="40" | [[File:StTTrans5.png]]
| align="center" width="150" | [[Code: War Machine]] {{Locked Skill|Trans2}}
| width="40" | [[File:TBPassive1.png]]
| align="center" width="150" |  [[Steady Concentration]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Enemies hit by the flames will have their MP burned by 1 for each hit.
*Only the initial and finishing animation are affected by Action Speed.
<br>
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