Particle Ray/ModA: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvE}}'''" to "{{PvE}}") |
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Eve | |Character=Eve | ||
}} | }} | ||
{{#ev:youtube| | {{#ev:youtube|qA0DhkDjvNc|400|right}} | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| {{Force|CodeElectraSkill6.png}} | | {{Force|CodeElectraSkill6.png}} | ||
| {{SkillType|SA|S|M}} | | {{SkillType|SA|S|M}} 전방 상단에 역장을 생성시켜 아래에 있는 적들을 처치한다. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
|- | |- | ||
! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Code: Sariel]] || 99 || | | [[Code: Sariel]] || 99 || {{mr|Particle Ray}} | ||
|} | |} | ||
<br> | <br> | ||
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! Beam Attack !! Amplification Field - Beam Attack !! Spectrum Field - Beam Attack !! Reactive Field - Multiple Electric Spears !! Fusion Field - Multiple Electric Spears !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion | ! Beam Attack !! Amplification Field - Beam Attack !! Spectrum Field - Beam Attack !! Reactive Field - Multiple Electric Spears !! Fusion Field - Multiple Electric Spears !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion | ||
|- | |- | ||
| {{PvE}} || | | {{PvE}} || 340% || 416% || 180% || 306% || 184% || rowspan=2 colspan="2" | ?? || rowspan=2 | ?? || rowspan=2 | ?? || rowspan=2 | ?? || rowspan=2 | 160 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 129% || 158% || 68% || 127% || 76% | ||
|} | |} | ||
<br> | <br> | ||
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=== Normal=== | === Normal=== | ||
{{Damage|true|Eve | {{Damage|true|Eve | ||
|dmg= | |dmg=340 | ||
|pvp_dmg= | |pvp_dmg=129 | ||
|hits=7 | |hits=7 | ||
|count=3 | |||
|count_name=Ray | |||
|heavy=true | |heavy=true | ||
}} | }} | ||
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===Amplify=== | ===Amplify=== | ||
{{Damage|true|Eve | {{Damage|true|Eve | ||
|dmg= | |dmg=416 | ||
|pvp_dmg= | |pvp_dmg=158 | ||
|hits=7 | |hits=7 | ||
|count=3 | |||
|count_name=Ray | |||
|heavy=true | |heavy=true | ||
}} | }} | ||
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=== Spectrum === | === Spectrum === | ||
{{Damage|true|Eve | {{Damage|true|Eve | ||
|dmg= | |dmg=180 | ||
|pvp_dmg= | |pvp_dmg=68 | ||
|hits=21 | |hits=7 | ||
|avg_hits=21 | |||
|count=6 | |||
|use_avg=true | |||
|count_name=Ray | |||
|heavy=true | |heavy=true | ||
}} | }} | ||
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===Reactive=== | ===Reactive=== | ||
{{Damage|true|Eve | {{Damage|true|Eve | ||
|dmg= | |dmg=306 | ||
|pvp_dmg= | |pvp_dmg=127 | ||
|hits= | |hits=5*3 | ||
|heavy=true | |heavy=true | ||
}} | }} | ||
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===Fusion=== | ===Fusion=== | ||
{{Damage|true|Eve | {{Damage|true|Eve | ||
|dmg= | |dmg=184 | ||
|pvp_dmg= | |pvp_dmg=76 | ||
|hits= | |hits=10*3 | ||
|heavy=true | |heavy=true | ||
}} | }} | ||
</div> | </div> | ||
}} | }} | ||
*'''Average''' in '''Spectrum Mode''' assumes 21 hits. | |||
<br> | <br> | ||
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== Trivia == | == Trivia == | ||
*This is currently one of only two skills, alongside | *This is currently one of only two skills, alongside {{mod|Burst Grenade|1}}'s Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile. | ||
<br> | <br> | ||
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|- | |- | ||
|{{#ev:youtube|BPCSygoPqfM|300}} | |{{#ev:youtube|BPCSygoPqfM|300}} | ||
|Between its initial release and the 06/20/2019 KR Patch, | |Between its initial release and the 06/20/2019 KR Patch, {{mod|Particle Ray|1}} functioned like a smaller and lower cost [[Linear Divider]]. | ||
|- | |||
|{{#ev:youtube|2i-XuDybWaM|300||||start={{#expr: 60*47 + 58}}&end={{#expr: 60*48 + 06}}}} | |||
| Before the 04/25/2024 KR patch, {{mod|Particle Ray|1}} fired a beam that swept horizontally across the Z-axis. | |||
|} | |} | ||
<br> | <br> | ||
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*{{nerf|Reactive Damage decreased.}} | *{{nerf|Reactive Damage decreased.}} | ||
*{{nerf|Fusion Damage decreased.}} | *{{nerf|Fusion Damage decreased.}} | ||
|- | |||
| 04/25/2024 || 05/22/2024 || colspan=2 align="left" | | |||
*Skill features changed. | |||
|} | |} | ||
<br> | <br> |