Rakshasa Stance 3: Spear Prison: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Ara | |Character=Ara | ||
}} | }} | ||
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Ara|Rakshasa Stance 3: Spear Prison|Heavy, Regenerating (1)|cd=13|mp=150|mp2=50|chance=20}} | ||
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<br> | <br> | ||
== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{ | {{Damage|true|Ara | ||
|cancel_dmg=390 | |||
|pvp_cancel_dmg=125 | |||
| | |cancel_hits=9 | ||
|dmg=1625 | |||
| | |pvp_dmg=526 | ||
|hits=1 | |||
|heavy=true | |||
|passive1=Hell Gate | |||
|bug=true | |||
}}<br> | |||
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=== Miscellaneous === | === Miscellaneous === | ||
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== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
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StealSoul.png; Rakshasa Stance 1: Soul Reaping; | |||
ChainField.png; Rakshasa Stance 2: Energy Burst; | |||
Bulleto.png; Rakshasa Stance 4: Soul Escape; | |||
YRPassive5.png; Hell Gate | |||
}}<br> | |||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*When used for [[Secret Rakshasa Arts - 'Purgatory']] without having the skill on your skill bar, the '''Heavy''' trait's effect will be only beneficial, since any skills other than [[Rakshasa Stance 1: Soul Reaping]] will not have any cooldown when chained into. | *When used for [[Secret Rakshasa Arts - 'Purgatory']] without having the skill on your skill bar, the '''Heavy''' trait's effect will be only beneficial, since any skills other than [[Rakshasa Stance 1: Soul Reaping]] will not have any cooldown when chained into. | ||
**While normally, placing any non-initial Secret Art skill on your skill bar would severely hinder a Secret Art's use thanks to their individual cooldown, due to [[Hell Gate]]'s cooldown reduction, the skill's cooldown is lowered enough, even with the '''Heavy''' trait, that it can safely be used on its own throughout the rest of a dungeon without preventing you to use the Secret Art consistently on the boss. | **While normally, placing any non-initial Secret Art skill on your skill bar would severely hinder a Secret Art's use thanks to their individual cooldown, due to [[Hell Gate]]'s cooldown reduction, the skill's cooldown is lowered enough, even with the '''Heavy''' trait, that it can safely be used on its own throughout the rest of a dungeon without preventing you to use the Secret Art consistently on the boss. | ||
* | *The '''Force Spear''' will deal 10 hits instead of 9 in [[Free Training]]. | ||
<br> | <br> | ||