Rakshasa Stance 3: Spear Prison: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Ara
|Character=Ara
|Skill=Spear Prison
}}
}}
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
{{Traits|Ara|Rakshasa Stance 3: Spear Prison|Heavy, Regenerating (1)|cd=13|mp=150|mp2=50|chance=20}}
|-
! colspan=2 | Heavy Rakshasa Stance 3: Spear Prison !! colspan=2 | Regenerating (1) Rakshasa Stance 3: Spear Prison
|-
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Recovery
|-
| {{SkillText|Heavy|144|120}} || 15.6 Seconds || {{SkillText|Regenerating (1)|20|50}} || 75 MP
|}
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{:Hell Gate}}
{{Damage|true|Ara
{{SkillText|FreeTraining}}
|cancel_dmg=390
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|pvp_cancel_dmg=125
|-
|cancel_hits=9
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hell Gate]]
|dmg=1625
|-
|pvp_dmg=526
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|hits=1
|-
|heavy=true
! Cancel !! Full !! Cancel !! Full !! Cancel !! Full !! Cancel !! Full
|passive1=Hell Gate
|-
|bug=true
| {{PvE}}
}}<br>
| <!-- regular -->{{formatnum:{{#expr: 390*9}}}}%
|| {{formatnum:{{#expr: 390*9 + 1625}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}4*390*9}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}4*(390*9 + 1625)}}}}%
|| <!-- hell gate -->{{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*390*9}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*(390*9 + 1625)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*{{#arrayindex:Hell Gate|0}}4*390*9}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|0}}*{{#arrayindex:Hell Gate|0}}4*(390*9 + 1625)}}}}%
|-
| {{PvP}}
| <!-- regular -->{{formatnum:{{#expr: 125*9}}}}%
|| {{formatnum:{{#expr: 125*9 + 526}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}4*125*9}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}4*(125*9 + 526)}}}}%
|| <!-- hell gate -->{{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*125*9}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*(125*9 + 526)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*{{#arrayindex:Hell Gate|1}}4*125*9}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:Hell Gate|1}}*{{#arrayindex:Hell Gate|1}}4*(125*9 + 526)}}}}%
|}


=== Miscellaneous ===
=== Miscellaneous ===
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:StealSoul.png]]
StealSoul.png; Rakshasa Stance 1: Soul Reaping;
| width="150" align="center" | [[Rakshasa Stance 1: Soul Reaping|Rakshasa Stance 1:<br>Soul Reaping]]
ChainField.png; Rakshasa Stance 2: Energy Burst;
| width="40" | [[Image:ChainField.png]]
Bulleto.png; Rakshasa Stance 4: Soul Escape;
| width="150" align="center" | [[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2:<br>Energy Burst]]
YRPassive5.png; Hell Gate
| width="40" | [[Image:Bulleto.png]]
}}<br>
| width="150" align="center" | [[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4:<br>Soul Escape]]
| width="40" | [[Image:YRPassive5.png]]
| width="150" align="center" | [[Hell Gate]]
|}
<br>


== Tips and Details ==
== Tips and Details ==
*When used for [[Secret Rakshasa Arts - 'Purgatory']] without having the skill on your skill bar, the '''Heavy''' trait's effect will be only beneficial, since any skills other than [[Rakshasa Stance 1: Soul Reaping]] will not have any cooldown when chained into.
*When used for [[Secret Rakshasa Arts - 'Purgatory']] without having the skill on your skill bar, the '''Heavy''' trait's effect will be only beneficial, since any skills other than [[Rakshasa Stance 1: Soul Reaping]] will not have any cooldown when chained into.
**While normally, placing any non-initial Secret Art skill on your skill bar would severely hinder a Secret Art's use thanks to their individual cooldown, due to [[Hell Gate]]'s cooldown reduction, the skill's cooldown is lowered enough, even with the '''Heavy''' trait, that it can safely be used on its own throughout the rest of a dungeon without preventing you to use the Secret Art consistently on the boss.
**While normally, placing any non-initial Secret Art skill on your skill bar would severely hinder a Secret Art's use thanks to their individual cooldown, due to [[Hell Gate]]'s cooldown reduction, the skill's cooldown is lowered enough, even with the '''Heavy''' trait, that it can safely be used on its own throughout the rest of a dungeon without preventing you to use the Secret Art consistently on the boss.
*For some reason, the Force Spear part of the skill will do 10 hits instead of 9 in [[Free Training]].
*The '''Force Spear''' will deal 10 hits instead of 9 in [[Free Training]].
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