Unfamiliar Dawn: Difference between revisions
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(→Tips and Details: The tip already mentions command attacks. Pet moves are considered Active Skill attacks.) Tag: Manual revert |
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| [[ | | [[File:LiberatorPassive1.png]] | ||
| {{SkillType|P}} Silver full moon. When calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear. | | {{SkillType|P}} Silver full moon. When the calm smile faded away from the memory, the night that shined with moonlight and the dawn you've greeted together were gone.<br>A storming darkness now became a cradle of shadow, and the fading moonlight finally feels clear.<br>The approaching dawn that chases away the darkness was no longer a subject of fear. | ||
All command attacks have a chance to leave a Dark Mark, and you can obtain Obsidian upon awakening.<br>Upon gaining 3 Dark Mark stacks, consume 2 stacks to deal Shadow Wound to the target and give | All command attacks have a chance to leave a {{se|614|Dark Mark||ed}}, and you can obtain [[Second Breath|Obsidian]] upon awakening.<br>Upon gaining 3 {{se|614|Dark Mark||ed}} stacks, consume 2 stacks to deal Shadow Wound to the target and give {{se||Bleed|Bleeding}} effect.<br>When Shadow Wound is activated during awakening, additional Received Damage Increase debuff effect will be applied. | ||
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! rowspan=4 | Skill Level !! rowspan=4 | Level Required !! rowspan=4 | [[Second Breath|Obsidian Point]] Gain<br>( | ! rowspan=4 | Skill Level !! rowspan=4 | Level Required !! rowspan=4 | [[Second Breath|Obsidian Point]] Gain<br>(Upon Awakening) !! colspan=7 | {{se|614|Dark Mark||ed}} Enhancement | ||
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! rowspan=3 | Stack Chance<br>(On hit with commands) !! colspan=6 | Shadow Wound<br>( | ! rowspan=3 | Stack Chance<br>(On hit with commands) !! colspan=6 | Shadow Wound<br>(Upon reaching 3 stacks) | ||
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! rowspan=2 | Damage (Physical) !! rowspan=2 | Dark Mark | ! rowspan=2 | Damage (Physical) !! rowspan=2 | {{se|614|Dark Mark||ed}} Consumption !! colspan=2 | {{se||Bleed}} !! colspan=2 | When Triggered in Awakening | ||
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! Damage Per Second (Average Attack Power) !! Duration !! | ! Damage Per Second (Average Attack Power) !! Duration !! Received Damage Increase {{Stat|M|RD}} !! Duration | ||
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| colspan="10" | {{PvE}} | | colspan="10" | {{PvE}} | ||
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| align="left" | 1 || 99 || | | align="left" | 1 || 99 || 1 || 50% || 1519% || 2 || 30% / 66% / 102% || 5 Seconds || 20% || 5 Seconds | ||
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| colspan="10" | {{PvP}} | | colspan="10" | {{PvP}} | ||
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| align="left" | 1 || 99 || | | align="left" | 1 || 99 || 1 || 50% || 151% || 2 || 30% / 66% / 102% || 5 Seconds || 10% || 5 Seconds | ||
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== Tips and Details == | == Tips and Details == | ||
*This passives allows all commands to | *This passives allows all commands to apply {{se|614|Dark Mark||ed}} at a chance instead of only a select few. Commands that already applied a mark will continue to do so guaranteed, and are as a result, the best ones to use when trying to trigger '''Shadow Wound'''. | ||
*Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CDMX}} in {{CX}}{{CX}}{{CX}}{{CDMX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark. | *Due to 2 stacks being consumed to trigger '''Shadow Wound''', the final {{CDMX}} in {{CX}}{{CX}}{{CX}}{{CDMX}} can no longer gain the full damage increase bonus from detonating 3 stacks. The same hit also remains unable to stack a mark. | ||
*Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a | *Multi-hit commands such as {{CDR}}{{CX}}{{CX}}'s final {{CX}} and {{CZ}}{{CX}}{{CX}}'s second {{CX}} will consider the 50% chance to apply a {{se|614|Dark Mark||ed}} per use rather than per hit. As such, when they apply a mark, they will do so on every hit, allowing them to quickly trigger multiple instances of '''Shadow Wound''' in succession. | ||
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