Artillery Strike - Quantum Ballista/ModA: Difference between revisions

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m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Artillery Strike - Quantum Ballista
}}
}}
<div style="float: right;">{{#ev:youtube|0I7qcXgG9J0|400}}</div>
{{#ev:youtube|0I7qcXgG9J0|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Fatal Phantom]] || 99 || [[Camilla#Others|[Force] Artillery Strike - Quantum Ballista (A)]]
| [[Fatal Phantom]] || 99 || {{mr|Artillery Strike - Quantum Ballista}}
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Number of<br>Missiles !! rowspan=2 | Cannonball Consumption !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! rowspan=2 | Missile Count !! rowspan=2 | Cannonball<br>Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Bullet Attack !! Blast
! Bullet Attack !! Blast
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Artillery Strike - Quantum Ballista|Reversed, Heavy|mp=300|cd=21|mp1=80}}
|-
! colspan=3 | Reversed Artillery Strike - Quantum !! colspan=2 | Heavy Artillery Strike - Quantum Ballista
|-
! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Attribute Effect !! Details
|-
! MP Usage !! Cooldown !! Cooldown
|-
| {{SkillText|Reversed|80|150}} || 240 MP || 31.5 Seconds || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|}
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Damage|true|Chung
|-
|dmg=86, 1955
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=28, 668
|-
|count=6
! Normal !! Heavy
|count_name=Missile
|-
|heavy=true
| {{PvE}}
}}
| {{formatnum:{{#expr: (86 + 1955)*6}}}}% || {{formatnum:{{#expr: (86 + 1955)*6*1.44}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: (28 + 668)*6}}}}% || {{formatnum:{{#expr: (28 + 668)*6*1.44}}}}%
|}
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{{SkillTable
{{SkillTable
|
|
SI INSHOW.png; Intense Showtime;
Gas Piston System.png; Gas Piston System Locked-Expert;
Gas Piston System.png; Gas Piston System Locked-Expert;
FPPhantom Shooter.png; Phantom Shooter;
FPPhantom Shooter.png; Phantom Shooter;
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== Tips and Details ==
== Tips and Details ==
*The skill actively try to spread its damage across multiple targets if allowed.
*The skill actively tries to spread its damage across multiple targets if allowed.
**The skill freeze lingers enough for most of the shells to collide, unlike its regular variant.
**The skill freeze lingers enough for most of the shells to collide, unlike its regular variant.
*The skill's lock-on range seems to be that of a cube from where Chung is standing. The frontal range is roughly 2 screens, the vertical range is about 5 platforms, and the depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in [[Forgotten Elrian Sanctum]].
*The skill's lock-on range seems to be that of a cube from where '''Chung''' is standing. The frontal range is roughly 2 screens, the vertical range is about 5 platforms, and the depth range is estimated to be that of the distance in the branching paths in the last pre-Boss room in [[Forgotten Elrian Sanctum]].
*The lock-on reticle is only indicative of the targeted enemy, '''not''' where a missile is going to land.
*The lock-on reticle is only indicative of the targeted enemy, '''not''' where a missile is going to land.
**As long as the target's missile hasn't started its descent, it will actively track its target's position, even if they're behind or a huge distance away from Chung or the initial lock-on position.
**As long as the target's missile hasn't started its descent, it will actively track its target's position, even if they're behind or a huge distance away from '''Chung''' or the initial lock-on position.
**If a target were to die, any remaining missiles targeting them will still fall where they were defeated.
**If a target were to die, any remaining missiles targeting them will still fall where they were defeated.
*All the Blasts do launch enemies, but under most circumstances, the heavy hitstun will keep targets grounded until the attack is finished. However, targets with resistance to heavy hitstun such as [[Shrine of the Two-Headed Serpent|Master Gaia]] will end up being juggled by the Blasts.
*All the '''Blasts''' do launch enemies, but under most circumstances, the heavy hitstun will keep targets grounded until the attack is finished. However, targets with resistance to heavy hitstun such as [[Shrine of the Two-Headed Serpent|Master Gaia]] will end up being juggled by the '''Blasts'''.
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