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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | ||
|- class="charlight-Laby" | |- class="charlight-Laby" | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | ||
|- class="charlight-Laby" | |- class="charlight-Laby" | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan= | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Charge !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Body Tackle !! Afterimage !! Damage Increase !! Travel Distance Increase !! Max Charge Time !! Body Tackle !! Afterimage | |||
|- | |- | ||
| colspan=10 | '''Normal''' | | colspan=10 | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 526% || 581% || rowspan=2 | | | {{PvE}} || 526% || 581% || rowspan=2 | 20% || rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 6 || rowspan=2 | 4 || rowspan=2 | 120 MP || rowspan=2 | 10 Seconds | ||
|- | |- | ||
| {{PvP}} || 179% || 199% | | {{PvP}} || 179% || 199% | ||
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| colspan=10 | '''[Enhanced]''' | | colspan=10 | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 526% || 581% || rowspan=2 | | | {{PvE}} || 526% || 581% || rowspan=2 | 20% || rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 6 || rowspan=2 | 4 || rowspan=2 | 96 MP || rowspan=2 | 10 Seconds | ||
|- | |- | ||
| {{PvP}} || 179% || 199% | | {{PvP}} || 179% || 199% | ||
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|hits=6, 4 | |hits=6, 4 | ||
|avg_hits=6, 1 | |avg_hits=6, 1 | ||
|awk_dmg=i*1.2, i*1.2 | |||
|awk_alias=Galaxy, Max Charge | |||
|empowered=true | |empowered=true | ||
}} | }} | ||
*Average assumes 6 hits of '''Body Tackle''' and 1 hit of '''Afterimage'''. | *Average assumes 6 hits of '''Body Tackle''' and 1 hit of '''Afterimage'''. | ||
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== Tips and Details == | == Tips and Details == | ||
*The height of the dash's pulling hitbox extends half a platform below and above | *The height of the dash's pulling hitbox extends half a platform below and above '''Laby''''s current height, and it is capable of pulling along Super Armor enemies, making it a very potent gathering tool. | ||
*The afterimages will spread out according to the distance '''Laby''' travels. When charged, they will be further apart. | *The afterimages will spread out according to the distance '''Laby''' travels. When charged, they will be further apart. | ||
*When the skill is used near a wall, all 4 afterimages will appear in the same place, allowing the skill to deal full damage. | *When the skill is used near a wall, all 4 afterimages will appear in the same place, allowing the skill to deal full damage. |