Scare Chase: Difference between revisions
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br> | | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Scare_Chase.png]]<br> | ||
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' | | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball, then immediately uses it to fire a shiny bullet that flies automatically to the nearest target. It then explodes and hits all enemies within its radius. | ||
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== Prerequisites == | == Prerequisites == | ||
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*Scare Chase will hit the target that is closest to the missile's path. However, if there is a box or barricade in the way, they will also count as a enemy, and the missile might go for them instead. | *Scare Chase will hit the target that is closest to the missile's path. However, if there is a box or barricade in the way, they will also count as a enemy, and the missile might go for them instead. | ||
* | *Has a very, very large delay range and time, causing opponents even far away to stop in place until after the missile hits. | ||
<br> | <br> | ||
{{ChSkills}} | {{ChSkills}} | ||
[[Category:Chung_Skills|<br>Chung_Skills]] | [[Category:Chung_Skills|<br>Chung_Skills]] |