Wind Wall: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "Wind Ward.png" to "SnipingRangerSkill3.png") |
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Rena | |Character=Rena | ||
}} | }} | ||
{{#ev:youtube|xSHAvdDOFDA|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:SnipingRangerSkill3.png]] | ||
| {{SkillType|SA|T}} Summon a strong tornado.<br>The tornado lasts for 3 seconds and it constantly draws the enemy towards it.<br>(Can be | | {{SkillType|SA|T}} Summon a strong tornado.<br>The tornado lasts for 3 seconds and it constantly draws the enemy towards it.<br>(Can be activated in the air) | ||
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| {{SkillText|True|WindWall}} | | {{SkillText|True|WindWall}} | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |- | ||
! Mode !! Whirlwind (Magical) !! Max Hits | ! Mode !! Whirlwind (Magical) !! Duration !! Max Hits !! MP Usage !! Cooldown | ||
|- | |- | ||
| colspan="6" | '''Normal''' | | colspan="6" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 363% || rowspan=2 | | | {{PvE}} || 363% || rowspan=2 | 3 Seconds || rowspan=2 | 8 || rowspan=2 | 120 MP || rowspan=2 | 9 Seconds | ||
|- | |- | ||
| {{PvP}} || 96% | | {{PvP}} || 96% | ||
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| colspan="6" | '''[Enhanced]''' | | colspan="6" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 363% || rowspan=2 | | | {{PvE}} || 363% || rowspan=2 | 4 Seconds || rowspan=2 | 10 || rowspan=2 | 120 MP || rowspan=2 | 9 Seconds | ||
|- | |- | ||
| {{PvP}} || 96% | | {{PvP}} || 96% | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rena|Wind Wall|Haste, Gigantic|cd=9||130}} | ||
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<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{ | {{Damage|true|Rena | ||
|dmg=363 | |||
|pvp_dmg=96 | |||
| | |hits=10 | ||
|passive1=Hawk Eye | |||
| | |bug=true | ||
| | }} | ||
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<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
SnipingRangerPassive1.png; Hawk Eye; | |||
}} | |||
<br> | <br> | ||
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**When used against [[Transporting Tunnel: Contaminated Area|Alterasia Type H]], he won't be able to absorb spores while the skill is active. | **When used against [[Transporting Tunnel: Contaminated Area|Alterasia Type H]], he won't be able to absorb spores while the skill is active. | ||
*If the first hit connects, most opponents will be pulled back in after getting back up, rendering any mana break useless for the first few seconds. | *If the first hit connects, most opponents will be pulled back in after getting back up, rendering any mana break useless for the first few seconds. | ||
** | **This does not work against [[Aisha]] as she can teleport outside of the pull's range. | ||
*The skill is affected by the [[Free Training]] hit count error, dealing 9 hits instead of 10 at '''[Enhanced]'''. | *The skill is affected by the [[Free Training]] hit count error, dealing 9 hits instead of 10 at '''[Enhanced]'''. | ||
<br> | <br> |